Ismaul
Thought Criminal #3333
This is where you fail.1eyedking said:I came up with a clever way of attacking. I thrust instead of swinging, circumstance bonus?Ismaul said:Which is why you combine both methods, talking it out and skill check. You came up with a clever lie? Circumstance bonus.
The real problem is how much do player skill can/should influence character skill. For combat, the main thing a player's skills can have influence on is tactical decisions. But no one cares about reducing that, since it's a tactical game, right? Who would go right into an overwhelming enemy just to play out his low INT score? But even if you use your (the player's) tactical skills instead of the character's, there's still a lot that has rules and is all about character skill.
For social interactions, it's not really like that. In 3e we only have a skill value with no rules for deeper interaction. So players' skill intervenes more, and the typical way to integrate it to the rules was with circumstance bonuses. 4e looks like it elaborates on social rules, and therefore will allow for more character skill to be used. The player's skills will still have influence over character skills, but hopefully it will come down to something more like combat. You'll influence the "tactical decisions" of a social interaction.
See how a more elaborate framework for "talking it out" actually gives character skill more importance? And as a nice bonus you'll have more fun interactions around the table since the rules easily allow conversations to go back and forth, and still have a meaningful mechanical impact on the outcome.