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Decline Dreamfall Chapters - Console Immersion Action Decline Kickstarter [Spoilers]

Whisky

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So, that was pretty boring.

High points:

-Shitbot is a bro.
-I totally didn't get the Crowboy pun until now.
-
April's funeral was genuinely sad. Probably because she's forever connected with a fantastic game where she was a really likeable character. Was little disappointed that she actually died considering the fan theories, but then she got resurrected into what looks like the Lady Alvane house.

Low points:

-Zoe is still boring.
-Reza is very boring and a tool. I'm very surprised only 12% of players called him out on being a toolbox. Are they that desperate for a husbandro?
-STOP DOING THOSE FUCKING WALKING DEAD, "CHARACTER WILL REMEMBER THIS!" STOP DOING THAT!
-Book doesn't lead into much. What's the conflict? What's the story? Zoe gets out of the coma and...and...uh...supports a moderate socialist candidate? That little twist at the end isn't the most exciting considering Dreamfall's ending outright said, "THAT REZA UP TO NO GOOD."

Summary:

WHISKY WILL REMEMBER THIS DISAPPOINTING GAME


Still gonna play it all...just so I can be done with the series. TLJ has a hold on me, despite the sequels sucking. Though if April didn't reincarnate I probably wouldn't bother.
 
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Starwars

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Though, to be honest, the episodic nature of this may hurt it more right now vs how it will be playing the full game.

If you took a slice out of the Longest Journey and put it out as "the first episode" it would be fucking boring as shit. I stopped playing it the first time due to how fucking boring and slow the opening is. I'm trying it again now and it takes a long while before it gets going.

Not really defending Chapters (I haven't played it either) but as far as slow opening where nothing happens, well... That's the case with The Longest Journey as well.
 

PlanHex

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True, and wasn't Dreamfall pretty slow in the beginning too as far as the plot goes? Probably just the way ol' Ragnar writes. Pretty ill-suited for episodic storytelling.
 

Dreaad

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Though, to be honest, the episodic nature of this may hurt it more right now vs how it will be playing the full game.

If you took a slice out of the Longest Journey and put it out as "the first episode" it would be fucking boring as shit. I stopped playing it the first time due to how fucking boring and slow the opening is. I'm trying it again now and it takes a long while before it gets going.

Not really defending Chapters (I haven't played it either) but as far as slow opening where nothing happens, well... That's the case with The Longest Journey as well.
I always thought that was one of it's charms. It shows April more or less as a normal person being dragged into some weird shit, a nice patient buildup. I do agree though that in episodic nature it probably would be a terrible indication of how the story will progress.
 

Starwars

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I don't think it's necessarily a bad idea to have a slow start like that that also immerses the player into the world a bit before shit starts going down. But for The Longest Journey, writing-wise, those parts are easily the worst in my opinion. Talking with the characters and doing what you do before you get to Arcadia, well... It's not particularly interesting. Whenever you get served some tidbits about the world and city, *that* I like. But the actual characters aren't very good, and most of the time is spent talking or doing one of the very silly puzzles.

I'm not terribly far into the TLJ so I'm not gonna judge it but so far the most interesting bits have easily been the "lore dumps" provided by the priest in Arcadia, the first time I felt that spark of "well, *this* is interesting, I want to know more about *this*" in the game." I'm hoping the story can take off a bit now.
 

Copper

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Yeah, playing the demo of TLJ, set on the ship, made me not want to try the full thing - especially makes April seem like an unhinged and selfish bitch.
 

Whisky

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Yeah, playing the demo of TLJ, set on the ship, made me not want to try the full thing - especially makes April seem like an unhinged and selfish bitch.

Holy shit, they put THAT part in the demo!?

She's nothing like that part in the rest of the game. That part was probably the worst written in the original game.
 

retardation

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Book One is a cash in, no real game here. Big disappointment for anyone passionate about TJL. Should be avoided until at least the 3rd episode.
 

Glaurung

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SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS



Dreamfall Chapters does not in any way benefit from episodic distribution. It tries hard to be its own game with its own plot structure rather than the missing second part of Dreamfall expected by everyone who played that game (and was invested in the story), and for that purpose it has to build up its own speed almost from scratch. The problem is that the first installment ends up feeling slow, uneventful, and inconsequential, even more than the first parts of TLJ and Dreamfall. The first part of TLJ (before the meeting with Manny Chavez and the trip to Arcadia) was exciting because it gave a whole new sci fi world to discover, Dreamfall gave a chance to see how that world changed in the twenty years following a technological collapse. In Dreamfall Chapters not enough time has passed after the previous game to give us something new to explore and be interested in. Oh look, Europolis is a dark, rainy, cyber-punky semi-dilapidated urban beehive... just like Newport was in Dreamfall. There are EYE drones and police officers everywhere... just like in Dreamfall. Neon adverts, people of all races, bots flying around, polluted environment - we've seen all of that before, and we've got bigger things on our mind than delivering sausages and bribing activists this time around.

The only thing that's different this time around is that Tornquist decides to explicitly bring politics into the story. The series has always had anti-capitalist, anti-corporate, eco-friendly, multicultural socialist undertones (as befits the Norwegian author's origins), but until now this has all been in the subtext of an adventure story. Well, enough with the subtext, time to dump all of our extremely valuable political opinions into the screenplay. Rightism bad, Leftism good. White people boring fascists, ethnic people magical wonders of diversity. Rightist extremists terrifying scum of the earth to be cleansed with nuclear flames, leftist extremists wacky and rad rebels who are a teensy-weensy smidge too radical. Conservatives corrupt and out-of-touch with reality, Social Democrats the best choice for all. Is Ragnar not aware that forcing your political opinions down everyone's throats is extremely rude and unprofessional under any circumstance, especially in a game that you're paying him for?

Book One further cemented its mostly negative first impression by somewhat heartlessly getting rid of its links to the previous game, by unnecessarily killing off a ton of important characters. Apparently, Olivia and Damien got wasted at some point between Dreamfall and Dreamfall Chapters. What was the point of introducing them if they weren't going to matter in the end? We got a few secondary character deaths in the end of TLJ, but at that time it was different - we saw Burns Flipper and Zack get killed, and it affirmed the point that shit was starting to hit the fan. Now it's just the author lazily getting rid of characters he doesn't want to sue anymore. Reza is still alive, but considering Zoe's line "This is not Reza" and the fact that Zoe has a bug in her apartment she doesn't know about, I assume he got brain-washed and turned into a drone spy for the fascist Rightist corporate establishment *shakes fist*. It's hard to be invested in Zoe dating Reza after we got told THIS IS NOT REZA, downplay it all you like. Most shockingly, it seems April Ryan is gone for good, her body burned to ash, and her spirit reincarnated as a dumb blonde baby called Saga in the House of All Worlds. We also say a final goodbye to the Vagabond despite learning nothing about his origins. Oh, and that pirate guy kills himself to save Kian, didn't even remember who he is. What characters do we get in replacement for those who really didn't need to die? Well... there's the seventh wonder of India known only as Mira, who... does nothing but spout obscenities and edgy dialogue with no rhyme or reason. There's also... a fat Arab guy who... says vulgar stuff and hits on Zoe. And... a Latin girl who swears and screams a lot. And, finally, a Jewish Black guy with a terrifying glowing blue get-up on his head. Hm. Lucky we waited so long for that. At least we got shitbot.

We don't see any Arcadia at all, aside from the drab insides of Kian's prison, his story is cut-off the second he jumps into the portal. Nice sequel hook, it's thrilling to know we'll be getting four more of those. Game mechanics are almost identical to Dreamfall, minus the godawful combat.

Ragnar better step up his game in future chapters, so far this isn't worth the money and the wait.
 
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As a conservative in the European sense (I'm a sickening liberal to most Americans), I agree. Ragnar characterising anyone on the centre-right as a bastard, and the social democrats as the lovely people, just shows how immature his politics are.
 

J_C

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But this is a fictional futuristic world, why do you think that today's political groups are the same as the ones in the future? Ragnar made up a story where the right wing party is a piece of shit. This isnt necesseraly mean that Ragnar thinks that the righists are like that today. I think you are reading too much into it.
 

Deleted member 7219

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But this is a fictional futuristic world, why do you think that today's political groups are the same as the ones in the future? Ragnar made up a story where the right wing party is a piece of shit. This isnt necesseraly mean that Ragnar thinks that the righists are like that today. I think you are reading too much into it.

Didn't Ragnar say that the squalor of Europolis was Europe getting its just desserts for colonialism or some awfully ignorant shit like that?
 
Self-Ejected

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Ragnar Tørnquist said:
On the other hand, if anyone out there believes Wolf's rhetoric and European Dawn's ultra-nationalist politics are rational and defensible, and this is the reason why they're reacting so strongly to the game — I'd honestly prefer they didn't play at all.

And so the gaming pogroms begin.
 

Copper

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You would think that people would realize that it's over-the-top, one-dimensional, 'obviously awful' characterization based on existing political debate that leads to strong reactions. Has The Longest Journey ever had antagonists with identifiable, relatable motives, though? Dreamfall came close in some ways by putting the three leads at odds, but unless you count Faith as an antagonist, none of the big fish have anything going for them beyound 'Kill my daughters for Evil Science!' 'Enslave people with Dreamers for Evil Capitalism!' 'Evil Fundamentalism is against Magic!' and 'Ancient Unspeakable Tentacle Evil eating dragons!'
 

Dreaad

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^ Except even your sarcastic description makes it sound far more exciting than it actually is :lol::salute:

It's just another franchise rape as far as I can see, dull, non-imaginative copy paste, with references to previous games so that people ignore the fact they are being cheated. All to rake in some of that sweet sweet cash money. I really am kinda disturbed by all the 'reviving' of old movies/games. It kinda makes me think of the dark dark middle ages, where everyone basically said fuck it lets keep doing the same thing over and over and over again.
 

J_C

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I really am kinda disturbed by all the 'reviving' of old movies/games. It kinda makes me think of the dark dark middle ages, where everyone basically said fuck it lets keep doing the same thing over and over and over again.
I'm not talking about Dreamfall, but I welcome these kickstarters which revive the old games, and do them over and over again. Why? Because these games were dead for a decade and all we got is shit in the gaming scene.

I could put up with 10 more infnity engine games with new stories and slightly improved mechanics, just as well I would love 10 more old school adventure games.
 

PlanHex

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Meh, I'm reserving judgement until we see whether they're all giant idiots.
I'm kinda hoping that it all ends up mirroring Transmetropolitan in a way. Kaiser-guy as Heller, boring-old-conservative-dude as The Beast, mid-left-chick as The Smiler.
 

abnaxus

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Dreamfall came close in some ways by putting the three leads at odds, but unless you count Faith as an antagonist, none of the big fish have anything going for them beyound 'Kill my daughters for Evil Science!' 'Enslave people with Dreamers for Evil Capitalism!' 'Evil Fundamentalism is against Magic!' and 'Ancient Unspeakable Tentacle Evil eating dragons!'
There seems to be more to it, though. Dreamfall suggests some conspiracy that spans the two worlds with ultimate goal of destroying the Balance and reuniting the two.
 

Copper

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Dreamfall came close in some ways by putting the three leads at odds, but unless you count Faith as an antagonist, none of the big fish have anything going for them beyound 'Kill my daughters for Evil Science!' 'Enslave people with Dreamers for Evil Capitalism!' 'Evil Fundamentalism is against Magic!' and 'Ancient Unspeakable Tentacle Evil eating dragons!'
There seems to be more to it, though. Dreamfall suggests some conspiracy that spans the two worlds with ultimate goal of destroying the Balance and reuniting the two.

Yeah, maybe, but since that's just a rerun of the plot of TLJ, which was pretty definitely tied up, that's not terribly impressive - Dreamfall always felt far more like a retcon than a logical expansion to a bigger picture to me.

Elaborate conspiracy theories are always a bit of a weak plot device, IMO, since they're typically the fantasies of the dumb and naive, and it's hard to really relate to a bunch of cultists or whatever trying to destroy the status quo to control things. I may have had zero sympathy for the love story in Mask of the Betrayer, but at least the actors' reality rocking actions were rooted in solid, human motivations (butt-hurt).

Also, if the balance is threatened, why is the Guardian scratching his blue junk and letting his helpers get wasted? Isn't that his one job?
 

Jools

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[WARNING! ACHTUNG! PELIGRO! This is a "late to the party" kind of post.]

Picked it up a couple of days ago. Not impressed. Not impressed at all.

- First rant is about the game engine: graphics is barely better than Dreamfall, but runs 10x slower. All is well until the scene is indoor, but as soon as one gets outdoors, especially in Propast (or whatsitsname), it's "goodbye framerate". My pc isn't exactly ultraprogamerperformingbullshit3000mkXIII but it runs better looking games (witcher 2, shadow of mordor) just fine. This is the more irritating because the game suffers from a blatantly low poly-count, levels are not that large and the graphics isn't actually anything to die for.

- Second disappoint is about the structure: oh god how I hated to carry on three separate stories in Dreamfall, and here it is again. Just a personal preference maybe, but nonetheless p. annoying.

- Third disappoint is about the whole game design. The game is basically an interactive cutscene simulator with an occasional puzzle and the even more occasional running around. Every dialogue, fully voiced, is essentially a cutscene per se, dialogue options and choices are few and sparse, and yeah there is big C&C warnings "THE BALANCE HAS SHIFTED!"/"NPC WILL REMEMBER THIS", but only progressing with the game will confirm whether there'll be actual consequences to the choices.

- Fourth disappoint: "puzzles", which are the basic core of adventure games, have been entirely streamlined. A "level" will only contain exactly the object you'll need (no more than a couple, and occasionally a handful) to advance through that very "level". Don't worry, not much will be left to guess about what to use with what. The "puzzles" in this game really reach new level of retardation.

- Fifth disappoint: prison level. I have a lockpick in my inventory, but the door can only be lockpicked with an arrowhead. WTF?

- Special mention for the "wheel-less" dialogue "wheel". Play it and you'll understand what I mean. Actually it's not that bad, if it wasn't an excuse for the poor dialogue options.

The atmosphere is ok-ish, I actually miss Casablanca, I haven't tried combat yet but I doubt it can be any worse than Dreamfall's, and the plot is still in its very initial phase so I can't say much about that. The writing is better than bioware's, for one (yeah, no shit, amirite?).

I was really hoping that, given the time taken to deliver this game, Tornqvist would have fixed all that was broken with Dreamfall and improved on it and catered some really good game. Well, LULZ's on me for being naive it seems. But hey, I'm only a few hours in. Let's wait until I've played it moar to spew out my venom completely.
 
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Jools

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secePD6.jpg


Vault Dweller what have you done :lol:

Darn. I took that exact same screenshot for the mere sake of posting it on the Codex. You beat me to it.
 

Jaesun

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- Third disappoint is about the whole game design. The game is basically an interactive cutscene simulator with an occasional puzzle and the even more occasional running around. Every dialogue, fully voiced, is essentially a cutscene per se

Are you seriously surprised by this?
 

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