Guys, we didn't pull any content from the game to sell it as DLC. Don't assume the worst about us. We're really not particularly evil. We just want to make a fun game and give out some cool rewards.
After conversations on the team earlier this week, we decided to add a new feature allowing for players to change clothes during the game. This means that we also need to produce some new outfits and hairstyles. This is pretty expensive stuff, given that our characters are so detailed and high-res. So we decided to reward players who'd already pledged a bunch of money, and figured this might be an incentive for others to up their pledges a bit, and for new pledgers to jump in at a higher tier, allowing us to finance the new feature and content upgrade.
Regardless of how we'd chosen to do this -- and sure, there are other ways; we could have made it an add-on, and maybe we'd still be having this discussion -- it's a cost, for us and for you. It doesn't come for free.
And yes, I know it's "not about that". I know it's about giving everyone who's pledged an equal amount of game content. And yes, I get that some of you don't think maps or a short story collections or things like that are the same thing -- even though, as a lot of you have pointed out, those things change the game a LOT more than a couple of outfits and hairstyles. (The short stories in particular provide a ton of background for the playable characters and their journeys.)
I do get all of that, despite what you may think. I understand where you're coming from. I've worked with big publishers. I'm a gamer. I see this micro-payment and DLC trend everywhere, and it's not something I usually care to participate in.
But, to be honest, this never even popped into our heads when we made this design decision, and we are not going to change it at this point. Not only would it be unfair to those who have upped their pledges, and those who have given us positive feedback, but we're also looking into make this a fun gameplay feature, and allow EVERYONE a chance to switch clothes from time to time. Because that would be cool.
(And to be clear, that doesn't give those with cosmetic outfits any advantages. This would be about switching between clothing everyone has access to, strictly for gameplay reasons.)
Why didn't we make it part of a stretch goal? Because this is something we wanted to do, and if we'd made it part of a stretch goal, it would have been fundamentally dishonest. We would have made it anyway. We don't like to be dishonest with our pledgers.
If this means that some of you cancel your pledges, that's unfortunate, and we're sorry to see you go. Again, I understand where you're coming from when you argue passionately against it, but I can't say I really understand why you'd see the need to CANCEL your pledge. We get less money, you don't get a game or the exclusive Kickstarter goodies. Everyone loses.
But guys, really, we're not going to change this now. I'm sorry. I hope you understand that this doesn't change the game for anyone, it doesn't make us into Unnamed Big Evil Publisher, it doesn't mean the game will be littered with DLC and micro-payments, and it doesn't mean we don't care about your opinions. We simply disagree with some of you, and that's that. Disagreeing is fine. I like having people onboard who disagree with us -- it's healthy. If you have to go, then go, and no hard feelings, but I do think it'll be worth sticking around for, regardless, particularly if you want to keep voicing your opinions to us about this game and games in general.
Look, I have to start focusing on our last few days' worth of content now, so I really can't afford to spend time commenting on this issue anymore -- and it's not for a lack of respect or interest or concern or understanding, but simply a matter of my time and resources. There are only so many hours in a day, and we have tons of stuff that needs to happen before Sunday. I hope you all understand, and I hope you all come along for the ride. Maybe not in the Volkswagen van, but still along for the ride, somewhere behind us, or way out in front.
Ragnar