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Dragon Age Dragon Age: The Veilguard Thread

Drowed

Arcane
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Core City
And also:

The Veilguard had been the continent's seventh biggest launch of October, after arriving on the 31st.

It's the seventh best-selling of the month of October. Not of the year, or semester, or anything else - DATV couldn't even reach the Top 5 of the month it was released. No doubt, a return to form indeed.
 

scytheavatar

Scholar
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Sep 22, 2016
Messages
683
What if Biowhore finally gets shut down, the Dragon Age IP gets sold to a normal studio, and they make a sequel that totally ignores everything that happened in Vilefart?

Ignoring the question of why they would want to do that, any new studio taking over Dragon Age will need to hard reset the franchise. Veilguard was already an attempt to soft reboot the franchise cause it has already become outdated and irrelevant by Inquisition. Of course, anything with a tone closer to Origins would have been much more likely to be a hit, but then there's the question of the combat. Cause RTWP is dead while action combat has been commoditized. So how do you make a Dragon Age game with combat that stands out?
 

Semiurge

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i45BUVi.png



This was Veilguard's target audience, Inquisition fans who came for gay sex with qunari. They've hated the originals. Hideous displays.
It's become clear over time that the biggest threat to any continuing series is ironically new fans (and the shit taste and ideas they bring to the table). They come in, always late to the party and eventually become emboldened, laying out that they actually thought that the developer's past portfolio was shit/boring/terrible all along and that the developer should continue to pivot toward a new direction with their future games. Saw it play out with both DA2 (dipshits wanting voiced protags/dialogue wheels, hating on silent protag) & DA3 (hating on the already compromised tactical combat, pushing for full on action RPG direction) they have zero respect for the foundations something was built upon and are seemingly oblivious to the fact that if older fans hadn't bought prior games from a developer, you know, the "boring" games like Baldurs Gate, DA Origins, the current game that they seek to further corrupt, wouldn't even exist. Looks like with Veilguard some of these types became part of the development and it's like a self-fulfilling prophecy from there.

Shit and piss is a circle in space.

L06fzFC.jpeg


Look for the appearance of the characters in pink, the harbingers of doom. Games of different genres should always remain niche and exclusive, so that they attract a very specialised fanbase that's easy to please without diluting the whole product for the sake of "broad appeal". "If you try to please everyone, you please no-one" always remains true.

Good news, fellow chuds.

I've been in the industry for a couple decades.
Sure I'm being a bit reductive, but I've seen it time and again the last couple years. It's not that "the chuds" directly impact sales, it's that they dramatically influence the consumer journey and greatly impact discoverability.

If you're posting on this forum, what some ill intended YouTubers videos are not going to have any influence on you. It isn't your primary source of information, it's not how you discover games, and you're already well educated. A game will reach a set of its intended core audience with or without social media discourse.

But in today's day of AAAA sales needs due to costs, that's not really enough anymore. The core basis are so fragmented, there's so much choice and so many highly engaging games, that reaching beyond those consumers is never more challenging than it is today. Those consumers rely on social media and YT to discover a game.

And if ill intended content, monetized outrage, bandwagoning, grifting etc is favored by the algorithm, which it is, it's a massive uphill battle to even reach consumers with a message about your game that is intended, or pure. We don't run ads in our trailers and gameplay videos, we don't monetize our content - we monetize our games - but if people are making money off monetizing your content, there's money to be made outside of the gaming company for creators and platforms, they milk that shit.

It's hard to Breakthrough, it's hard to influence the narrative, and that indeed is what effects sales.

You used to be able to sponsor content, not to influence sentiment, but at least to get a message through the noise, but these days so many influencers have managed to sew doubt on sponsored content and media integrations (mostly because they were losing out on money), that sponsored content doesn't perform as well and in fact many creators don't even want to take deals now because they can make more shitting in the game anyway.

So yes when I (albeit without much nuisance) complain about chud or grifter content hampering a games chance at reaching a larger audience, I'm just really tired of it happening again and again and seeing so many friends lose their jobs over it. Sad. Industry is struggling on how to respond to it, especially as gaming creators want to keep being inclusive. I don't think it's a winning battle right now
It's afraid.

You're damn right it's not a winning battle. They should all just ack themselves, preferrably yesterday.

https://www.eurogamer.net/dragon-ag...lid-in-uk-softer-across-rest-of-europe-report

To no one's surprise, the UK once again proves it's the queerest nation of Europe.
What the fuck is a "soft sale". I've never heard of a "soft sale" before in my life. I've heard of good sales and bad sales.

"Soft" sale is for when you must pretend something ideological that you support is more succesful than it actually is, so that you don't end up contributing to its failure. Pathetic display.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,462

Warrax

Novice
Joined
Jun 10, 2024
Messages
98
Tney think this game is going to have "tail" where, once the current brouhaha is over, the casual customer will actually like the game and over the long-term it'll succeed.

Unfortunately the game is actually shit. It's not just called shit by angry fans, it is actually shit. Present evidence shows the most enthusiastic players were the retards who bought it on day one. Those who bought it later are much more likely to dislike it.

None of this bodes well for ME5. If they can't admit they made a shit game, they're going to keep doing it.
 

Rieser

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Storyfag

Perfidious Pole
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Stealth Orbital Nuke Control Centre

Decado

Old time handsome face wrecker
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Codex 2014
What if Biowhore finally gets shut down, the Dragon Age IP gets sold to a normal studio, and they make a sequel that totally ignores everything that happened in Vilefart?

Ignoring the question of why they would want to do that, any new studio taking over Dragon Age will need to hard reset the franchise. Veilguard was already an attempt to soft reboot the franchise cause it has already become outdated and irrelevant by Inquisition. Of course, anything with a tone closer to Origins would have been much more likely to be a hit, but then there's the question of the combat. Cause RTWP is dead while action combat has been commoditized. So how do you make a Dragon Age game with combat that stands out?

I would say that "selling" Dragon Age (as an IP) is at this point a waste of time; worrying about the combat style is like worrying about your fly being down after you've already shit your pants.

Consider that DA it is not especially recognizable or valuable. It has no real trans-media (lol) presence except for a few terrible books and (maybe?) a graphic novel. There's nothing unique or interesting about the setting, especially among the landscape of dozens and dozens of other "dark fantasy" IPs that exist in literature, film, and games. Beyond a tiny sliver of minority gamers, the Dragon Age IP means nothing, signals nothing, promises nothing. There's nothing you could buy from the Dragon Age IP that a "talented" writer couldn't make up in a few weeks.

They'll warehouse it, and maybe license the IP out for some shitty mobile game(s), an Origins remaster/remake, etc., but I think that's it. And in fact, EA's big concern now is how to distance the franchise away from its reputation as a queer setting, which hurts way more than it helps (as they are learning, right now). The only thing that will fix the IP is -- maybe -- time. They need to sit it on the back porch for a few years and let it air out, let some of the stink dissipate.
 

Semiurge

Cipher
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Just like what happened with JaQueer, this is intentional. It's a win-win for the activists in development no matter what happens. If it doesn't sell, it's a destroyed rich white cis-male oppressor sexist transphobic franchise, and if it does, it's something new that rises from the ashes of what once was. A dark phoenix for the modern audience.
 

FugueLah

Scholar
Joined
Jan 3, 2016
Messages
168
Tney think this game is going to have "tail" where, once the current brouhaha is over, the casual customer will actually like the game and over the long-term it'll succeed.
That "tail", just like DA:I, will be from deep discounts and EA Play/Game Pass downloads. So basically, gigacope.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
DA *had* an audience. DA3 sold 12 million copies *and* won game of the year despite criticisms of it.

The problem is DA4 shit on that audience and went down further on the slippery slope if shit.

Funniest thing is not that DA4 dudnt get nominated fir GOTY. It didnt even get nominated for RPGOTY. That's embsrassing. Despite the 'professional' reviewers sucking Bio dick it got shit.

'Bio's return' is embarassing. But, hey, it saved me 90$ since I refused to buy such obvious crap.
 

Beans00

Erudite
Shitposter
Joined
Aug 27, 2008
Messages
1,714
DA *had* an audience. DA3 sold 12 million copies *and* won game of the year despite criticisms of it.

The problem is DA4 shit on that audience and went down further on the slippery slope if shit.

Funniest thing is not that DA4 dudnt get nominated fir GOTY. It didnt even get nominated for RPGOTY. That's embsrassing. Despite the 'professional' reviewers sucking Bio dick it got shit.

'Bio's return' is embarassing. But, hey, it saved me 90$ since I refused to buy such obvious crap.

I respect that you are able to share these opinions here. Back when you were bullied off NMA forums, you were harassed for enjoying NWN. It's good to see you back here.
 

FugueLah

Scholar
Joined
Jan 3, 2016
Messages
168
DA *had* an audience. DA3 sold 12 million copies *and* won game of the year despite criticisms of it.
Like I said before. I think that 12 million is very misleading. They have to be shamelessly fudging the numbers with deep discounts and EA play/Game Pass shenanigans.
 

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