kris
Arcane
With Dragon Age Origins, I think most complaints at the time were directed not at the quantity of C&C, but rather at their quality. Yes, there were plenty of choices you could make, but more often than not it was a choice between two equally vapid and unappealing two-dimensional extremes which barely affected anything outside of that situation. There was one pretty big exception to this rule, however - the main plot of the game.
Here in the codex the complaint was more that there were few choices spread out over the game and boring filler combat in long stretches of the game.
I am just starting a replay of the game as a Dwarf.