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Game News Deathfire: Ruins of Nethermore Kickstarter is Live

Jarpie

Arcane
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Codex 2012 MCA
I think this has a better chance of reaching to goal than Thorvalda, although exclusive stuff for Kickstarter is fucking stupid and afaik has almost always backfired.
 

Cosmo

Arcane
Joined
Nov 6, 2010
Messages
1,388
Project: Eternity
I got the feeling Guido still trusts his old marketing sense and doesn't want to bother with the specificities of promoting something on kickstarter : hence the early backer gifts and and his dismissal of his past work in the video (he should have done the contrary). It's not as visible as in Thorwalla, but still worrying to say the least.
 

ghostdog

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"I've worked in a lot of role playing games but I'd rather not talk about that"
:roll: why the fuck not ? Does this guy thinks he is really famous ? Some of the games he has worked are famous, at least in the oldschool crpg crowd, but he is not. He would have been more recognizable if he had filmed the pitch video with his TNO makeup. I like the general idea behind deathfire but the exclusive stuff and especially the nethermancer class are absolutely offensive and full of derp. Also the stretch goals speak basically of a whole new game, not good when it comes to design. So far this more Backfire than Deathfire. Prior to the KS I felt pretty positive about this game but right now I'm not convinced.
 

Alchemist

Arcane
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Jun 3, 2013
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Guido needs to bring on some classic cRPG luminaries to sweeten the pot a bit. I heard this guy might be looking for work:
kqxrE6M.jpg
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Yes and no; those things require a lot of work in terms of creating new content, and I'm sure Larian are paying dearly for that...but they do not fundamentally change the core gameplay.

I'm still not sure if the Deathfire stretchgoal stuff does, either. Adding an overland map and some non-linearity can just mean a Biowarian approach with 3 or 4 loctions that can be approached in any sequence and/or a few hubs.
What you need there is mostly additional writing for quests, more work for level design and of course the map itself, but it won't make a completely different game.

(Optional) switch of combat from first person to 3rd person is more difficult to judge, imho. It can just mean to change the camera position, add a few player models and animations but keep the rest (like the blobber front-back formation) the same - what would make it a mostly awkward thing however. A full blown integration of a RoA-like system would indeed be a switch in focus, at least as far as the combat system is concerned. But there where also approaches like e.g. the one used in Albion, which was a rather simple 3rd person combat system. Until we get some better info what his vision there is, however, I don't see much sense in speculations.

Lastly - so far this are all just some musings - we don't have any specific stretch-goals posted yet. He might well put some of them at figures that might be realistic as far as necessary investments are concerned, but are well out of his reach for the KS.
 
Joined
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..Also the stretch goals speak basically of a whole new game, not good when it comes to design. So far this more Backfire than Deathfire. Prior to the KS I felt pretty positive about this game but right now I'm not convinced..
Exactly.
I sort of want to pledge, because i see some fun times being had with this game. But some of the good stuff is stretch goals, and there's not even a "price tag" on those, meaning i got no clue if they will ever see the light of day - even if the Kickstarter is successful.
 

Lady_Error

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I don't get how you can be so nitpicking about stretch goals, extra class (which is not even a real class, and which everyone will have access to) or that he should have been more "in your face" about what games he had worked on. If you want an oldschool TB blobber from the creator of the Realms of Arkania games, then WTF are you waiting for?
 
Joined
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I don't get how you can be so nitpicking about stretch goals, extra class (which is not even a real class, and which everyone will have access to) or that he should have been more "in your face" about what games he had worked on. If you want an oldschool TB blobber from the creator of the Realms of Arkania games, then WTF are you waiting for?

I don't think everyone will have access to the Nethermancer class:

 

Lady_Error

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Read the update:

http://www.kickstarter.com/projects/g3studios/deathfire-ruins-of-nethermore/posts

Everyone will be able to access that "class" (it is a monster really) throughout the game, though not as continually as the high backers.

"Note that the Nethermancer class is in the game one way or another, so it is not a case that we design and balance a completely new class just for the high tier backers. Instead, the approach is, and always has been, to use the Nethermancer monster class from the game and give the player access to its abilities. Just for the fun of it…"
 

Grunker

RPG Codex Ghost
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Lady_Error

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Everything isn't shit. 2014 looks to be a great year.

This, however, is shit, and you should be ashamed for pledging to it.

Now I understand the people who were amazed that a person like you can be on the Codex staff.
 

Monty

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Read the update:
http://www.kickstarter.com/projects/g3studios/deathfire-ruins-of-nethermore/posts
http://www.kickstarter.com/projects/g3studios/deathfire-ruins-of-nethermore/posts

Everyone will be able to access that "class" (it is a monster really) throughout the game, though not as continually as the high backers.

"Note that the Nethermancer class is in the game one way or another, so it is not a case that we design and balance a completely new class just for the high tier backers. Instead, the approach is, and always has been, to use the Nethermancer monster class from the game and give the player access to its abilities. Just for the fun of it…"
I interpreted this as meaning the class is in everyones game (as a monster) but only the high backers can actually play as a nethermancer.
 

Lady_Error

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I interpreted this as meaning the class is in everyones game (as a monster) but only the high backers can actually play as a nethermancer.

The regular backers will have access to it a few times throughout the game too. Read the update
 

Grunker

RPG Codex Ghost
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Everything isn't shit. 2014 looks to be a great year.

This, however, is shit, and you should be ashamed for pledging to it.

Now I understand the people who were amazed that a person like you can be on the Codex staff.

Indeed, it is wondrous how people get butthurt from a disagreement with me and conclude that this means I probably serve no purpose as a staff member. Can't say I disagree. I'm a fat, lazy bastard and nobody likes me.

At least I can see Deathfire for what it is, though, so there's that.
 

Lady_Error

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You'd think that the Codex staff would only have people who like "oldschool" RPG's.

Besides, telling people that they should be "ashamed" for disagreeing with you and backing this game - that also speaks for itself.
 

Monty

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I interpreted this as meaning the class is in everyones game (as a monster) but only the high backers can actually play as a nethermancer.

The regular backers will have access to it a few times throughout the game too. Read the update
Ah ok, after the complaints I see they've now changed it so all kickstarter backers get 2 or 3 uses of this 'very exciting tool' to get out of a 'truly sticky situation'. But higher level backers can play the whole game as this class = pay to win. In a game marketed as an old school RPG. So much for understanding your audience.
 

V_K

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Nov 3, 2013
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at a Nowhere near you
I love oldschool RPGs. I'm playing M&MVI Mandate of Heaven and Wizardry 8 right now. Well, most Battle Worlds Kronos atm 'cause it just came out. However:
It's really funny to read that if you remember the times when "oldschool" meant "made for DOS".
Though it's pretty obvious that Codex is more of an "Obsidian fanboys" crown than oldschool crowd, so I can't say I share Lady Error's astonishment.
 

Lady_Error

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Guess who that is?

9680_500.jpg
 

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