villain of the story
Arcane
LOL yeah, probably.
Dean Hall said it will be Minecraft model
Which means:
Servers will not be official and standalone will never get finished hurrrrr
That's like Notch adding wolves as companions, right?Oh FFS, the hotfix for the graphical artifacts near military spawns has been transformed into a new patch entirely. Guess what's going in there? Dogs. That's right, dogs.
There are two huge essays on this very topic on the previous page.
What? The controls were piss easy to get used to. The inventory is a bit fucked up, but nothing you won't manage after a few minutes.
Really? I don't remember the last time I was able to climb down the ladder on AT towers, due to me sucking at finding the pixel. Refueling is also a pain.
Axe is a recent addition exclusive to DayZ. It's the first melee weapon in any Bohemia game which is basically a script workaround. You need to use the axe in a server with crosshair to get a sense of how aiming works. Or maybe search for YouTube videos. I'm sure there will be one with axe in a crosshair-enabled server.
Zombies are client-side and only spawn around settlements and structures when you are close enough. They despawn when you leave the area. At times, zombies glitch and ignore you completely because they were spawned by another player. I suspect this might be due to low processing power of the other player's rig. Also, when another player approaches the same area, he will also trigger new zombie spawns and sometimes, the new ones will spawn next to you. If you are approaching an area and you see zombies in the distance, it means there is at least one player there. The maximum amount of zombie spawns due to a player is usually around 40 in most populated areas, which is spread fairly thin. More players, more zombies so if you see a lot of zombie activity in a short distance, you can tell there are multiple players.
Zombies can hit you over a distance and through walls. So if you are backed against a wall, a zombie outside can hit you and occasionally ghost through the walls.
Axe is great but beware, it will make you an easy target and don't trust players because they have an axe, perhaps even claiming they are unarmed. They will pull a gun the moment you look away. If the person claiming to be an unarmed noob has a macho stache with aviators, I advise shooting on sight
Second: the players. Shooting other humans on sight is not exactly (in my opinion) what a post-apoc society is all about. I don’t even care, because at most I’ve lost a couple bandages and an axe, but in my opinion one should get more penalties for killing other players.
For instance, I met this guy, bleeding, who ran into the building I was in, followed by 5/6 zombies, which I proceeded to hack down. I handed him a bandage and gave him my other axe. While the guy was bandaging, some other dude ran into the building and proceeded to shoot us. Now, if you’re in a post-apoc world, and you find a group, albeit small, of people cooperating, it makes much more sense to see if any mutual cooperation is more advantageous for the group, rather than killing random people with no weapons to steal some painkillers.
I’m not whining, it’s not like I ever lost anything great, I’ve been playing for like 2 days, but the whole idea that a post-apoc society is based on “shoot zombies, people, anything” is a bit silly.
Scroll down and move you mouse around the ladder area. It takes 0.5 seconds to get the "climb down" option.
Refueling is easy. For refilling the jerry can, move to the center of the tank and scroll down. To refuel the car, you have to be, gasp, at the back of it where the tank is.