zwanzig_zwoelf
Graverobber Foundation
OK, finishing the design for another segment in the first chapter (city streets). A few more segments to go and the first chapter will be done.
The first chapter is more linear and ackshun-focused since you're literally going into the gangland to solve a few 'issues' your corporation has w/ the local gangs and also serves as a setup for the meat of the game (the ghost ship). Also it's a good way to test one's wits -- the demo levels are somewhere in the middle of a chapter, so you bet it'll cause extreme butthurt unless the player learns how the game works.
At least Age of Decadence and Wizardry IV were kind enough to kill you quickly (in most cases).
The first chapter is more linear and ackshun-focused since you're literally going into the gangland to solve a few 'issues' your corporation has w/ the local gangs and also serves as a setup for the meat of the game (the ghost ship). Also it's a good way to test one's wits -- the demo levels are somewhere in the middle of a chapter, so you bet it'll cause extreme butthurt unless the player learns how the game works.
At least Age of Decadence and Wizardry IV were kind enough to kill you quickly (in most cases).