zwanzig_zwoelf
Graverobber Foundation
Started rebuilding the demo level. Thanks to the stuff I implemented the level design is way faster now.
Don't mind some fluff in the UI as long as it fits the game, but if you really jerk off to mech UIs, I suggest you give Brahma Force a try.
I would, but I don't want to since that's how I envisioned it.Now add occlusion to the parts of lines the camera shouldn't see.
Zep--
Thanks, enjoy the demo, don't forget to bitch about it!Don't mind some fluff in the UI as long as it fits the game, but if you really jerk off to mech UIs, I suggest you give Brahma Force a try.
I wish someone made a game in that style for VR devices, you know a somewhat agile and compact mech jumping around blasting other enemies like that game. Would be boss to ENERGY MODULE SECURED all day long, especially with a steel battalion like input device.
I'm going to download your game, looks damn interesting to me. Love the aesthetics.
These games have been on my to play list for a while, so I can't give you a simple answer. The main inspiration was behind Carmine (old PC-98 game) as well as Akalabeth and some other old games.is this Lands of Lore/Dungeon Master-style or what?
Thank you.Looks amazing. It's good to see that you're not trying to overshoot the scope, I'll be looking forward to play this!
Doubt anyone will mind this. Just make sure is not an area one jumps back and forth to repeatedly.loading times are nonexistent (a few seconds max for big and very packed areas