zwanzig_zwoelf
Graverobber Foundation
Arrite, constructed 2 levels out of ~6 planned for the training facility, wrote all the lines needed to give some insight on how stuff works in the game and where it's needed. Right now it's broken into several tiny and isolated scenarios which can be replayed as many times as necessary by accessing elevators in a hub. Terminals inside these levels contain information about the mechanics so you can consult them if something is bugging you.
Overall, there are separate levels for:
In other news, reached 18 completed tracks for the ingame soundtrack. 2 or 3 tracks left until I can safely call it a complete soundtrack and release it to scrap dis extra $$$. Speaking of music, would you be interested in unused tracks? I've got about a dozen of tracks that were dropped or went through lots of changes before they ended up in the game and throwing some of them into the trash would be a real shame.
Overall, there are separate levels for:
- Basics -- you get to explore a tiny level where you need to find the switch to open the exit out of the dungeon while removing a few landmines on your way (ofc you could always ignore my intentions and bypass it...);
- Escaping from battles -- this mechanic wasn't explained properly, but this level strips you of all of your weapons, provides a dungeon tailored to this lesson as well as 3 bots w/ machine guns to keep things interesting;
- Combat basics -- 'nuff said. Attacking from behind the corner, the role distance plays, etc;
- Ram response -- why some robots run away, some robots punch you and some robots shoot you in da face when you're trying to get a cheap melee attack without consulting their stats first and how you can do the same;
- Workshops -- what to do if you've fucked up and need to apply the armor upgrades ASAP to restore some of that precious DC;
- Practice level where you can fuck around a little bit until you're 100% sure you're ready to face the rest of the game.
In other news, reached 18 completed tracks for the ingame soundtrack. 2 or 3 tracks left until I can safely call it a complete soundtrack and release it to scrap dis extra $$$. Speaking of music, would you be interested in unused tracks? I've got about a dozen of tracks that were dropped or went through lots of changes before they ended up in the game and throwing some of them into the trash would be a real shame.