toro
Arcane
- Joined
- Apr 14, 2009
- Messages
- 14,818
I mean, thats exactly what I did on my blind first playthrough, so... git gud?
In all seriousness though, even ignoring the dancer (it is admittedly a bit obscure -that ladder is super obvious and tempting though- and rather difficult, akin to getting the key to the seal early in DS1 and fighting something like Sif before the taurus demon) you still have a lot of options after Vordt. If you're not some walktrhough following mongoloid, you've no reason to suspect the greatwood is any more or less important than the watchers or the sage for your progression. I had gone all the way to the keep before I backtracked to fight it, and had yet to explore several other minor paths as well which I thought might lead to bosses or new areas. That is a ton of space to explore openly, and most of your options from that point reveal more areas after fighting them.
Basically you speedran a couple of areas and then you backtracked. A somewhat non-intuitive way of exploring DaS3 world but I admit it is legitimate.
However my assumption is that regular DaS players are methodical - they clear an area and then they move to the next. Because people don't like to lose items.
And for them the game feels linear because they let themselves guided by the game. And it's real: the game never opens in the same way as the previous installments.
For them (including myself) the entire game is reduced to area-after-area-after-area chains or maximum 2 choices - either clear this area or another area. It never happens to have a crossroad where there are more than 2 ways to go.
And that's is what other players have already posted even in this thread. It has nothing to do with "git gud" or being retarded. It's just the reality.
In the previous posts, I did an appeal to your common sense but it seems is futile. You either cannot or wont acknowledge that the game feels somewhat linear for most players.
I have nothing to gain from this argument. So, you are right.