Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

From Software Dark Souls 3

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,815
Lost Sinner was the pyromancer int he prison right?

I didn't know about lighting the lights the first time and I recall not finding her all that tough even then.

Yes. For me it was hard because I didn't use shield. On the other hand, she has low hp therefore you can simply hack her. I don't remember dying on her but I know the fights were close (without shield). With shield, is cakewalk.
 

Seaking4

Learned
Joined
Sep 4, 2014
Messages
362
I didn't think she was hard either. I thought the fight was fun though.

It actually gave me a bunch of trouble on NG+ though. And I was really overlevelled.
 
Unwanted
Joined
Feb 27, 2016
Messages
110
Seriously though, you have to wake up from that dogmatic dream where Miyazaki is a genius director, because he isn't. Do you know how he is telling that story in some interviews that he wants his design to be "elegant and dignified"? That's such a bullshit! In fact if you compare games in the series, you will realize that Dark Souls 2 is the most elegant and dignified, whatever it means.

Demon's Souls is 100% about horror and grotesque. I challenge you to pin point a single elegant design in this game. Dark Souls 1 is a different story: many locations are simply glorious (Anor Londo, Ash Lake) and/or show a particular dignity of times long past (ruins, huge castles, cities). However you will rather find more examples of grotesque than dignity: 8/10 bosses are distorted abominations (contrary examples: Kalameet, Priscilla, Ornstein [BUT NOT Smough], Sif, Butterfly). Dark Souls 2 takes the series to another level. Not only you will find many magnificent locations and bosses that will satisfy your hunger for chivalry and laudable encounters, but also:

a) https://youtu.be/pKzJWoZWMOI - Dark Souls 2 never becomes over ambitious, it never throws too much craziness and wow factors that would make it obviously feel like a developed sequel instead of a natural sequel. It never forcefully tries to be grander, ridiculous and over blow the scale of the original

b) Dark Souls 2 introduces bunch of genuinely mature themes:

The giants perhaps were a solution to the Human problem, selfishness and want. Perhaps the curse, nature, or years of evolution had finally molded a perfect race through cyclical years of trial and error. This is the great tragedy of dark souls 2. Killing the giants off, the representation of selflessness and unity, and the reality that selfishness and ego are very strong human characteristics to the point that we refuse to die off and extinct other races or enslave them for our own benefit even after our collapse was long due.

Of course Dark Souls 2 also has many examples of pure horror and atrocity, but my point is that it is the most beautiful game in the series, the game is positively surprising like no other game in the series.

Then comes Bloodborne and nothing about bloodborne is elegant or dignified in design. It explores new concepts and alternatives, so that's that. But Bloodborne leave a mark on Miyazaki's next game, Dark Souls 3:

a) Dark Souls 3 throws too much craziness. Just look how literally every regular enemy in the game is taller than player character. Every monster is huge and horrific. Do you remember that exploding hollow that turns into a gigantic abyss monster from open beta and/or gameplays? It's a jump scare...

b) Dark Souls 3 tries to be grander and looks like a ridiculous copy or parody of Dark Souls 1. I can't go into much detail, because spoilers, but you can get an idea from my previous posts :D

c) Dark Souls 3 feels like a direct sequel. I counted armor sets in Dark Souls 3 and found out that more than 50% of armor sets in the game comes from Dark Souls 1, like you will find regular Sorcerer Set from DS1 in DS3, and Black Sorcerer Set from DS1 in DS3, and so on ...

... DS2 has only 6 sets from DS1 out of over 100 ...
 
Last edited:

Volrath

Arcane
Patron
Joined
May 21, 2007
Messages
4,299
"Dark Souls 3 feels like a direct sequel"

That's excellent because DS2 didn't and that was complete and utter shit :smug:
 

Declinator

Arbiter
Joined
Apr 1, 2013
Messages
542
Demon's Souls is 100% about horror and grotesque. I challenge you to pin point a single elegant design in this game.
Elegant design in a game does not necessarily mean it looks elegant. We are not shopping for clothes.

Dark Souls 1 is a different story: many locations are simply glorious (Anor Londo, Ash Lake) and/or show a particular dignity of times long past (ruins, huge castles, cities). However you will rather find more examples of grotesque than dignity: 8/10 bosses are distorted abominations (contrary examples: Kalameet, Priscilla, Ornstein [BUT NOT Smough], Sif, Butterfly). Dark Souls 2 takes the series to another level. Not only you will find many magnificent locations and bosses that will satisfy your hunger for chivalry and laudable encounters, but also:
Seems like you just have a hardon for certain things and don't understand it when others stay flaccid. Grotesque is not a curse word. It's okay to have grotesque monsters in a game. Dignity, chivalry and what have you are not inherently better.

I liked the locations in Demon's Souls the best out of the series but I don't put much weight to that as I have other priorities (bosses and combat). In fact I don't mind the weird progression of locations in Dark Souls 2 either.

b) Dark Souls 2 introduces bunch of genuinely mature themes:
The giants perhaps were a solution to the Human problem, selfishness and want. Perhaps the curse, nature, or years of evolution had finally molded a perfect race through cyclical years of trial and error. This is the great tragedy of dark souls 2. Killing the giants off, the representation of selflessness and unity, and the reality that selfishness and ego are very strong human characteristics to the point that we refuse to die off and extinct other races or enslave them for our own benefit even after our collapse was long due.
"Mature themes" have exactly zero value intrinsically. If these themes of yours don't increase cohesion or pay off in some other way then they are worthless. This theory of yours seems rather far-fetched anyway. Cohesion is not a word I would attach to Dark Souls 2. Especially as its predecessors fit the bill much better.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,558
Seriously though, you have to wake up from that dogmatic dream where Miyazaki is a genius director, because he isn't. Do you know how he is telling that story in some interviews that he wants his design to be "elegant and dignified"? That's such a bullshit! In fact if you compare games in the series, you will realize that Dark Souls 2 is the most elegant and dignified, whatever it means.

:prosper:
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
What the fuck is oging on in this thread. I come for DS 3 news and not for retards sperging it out.
 

Akratus

Self-loathing fascist drunken misogynist asshole
Patron
Joined
May 7, 2013
Messages
0
Location
The Netherlands
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
Oh don't get us wrong. We're all still very excited for the new software from from software.
 
Unwanted
Joined
Feb 27, 2016
Messages
110
Did you notice that the name "From Software" literally means that they were making software before they started doing games? It's true. They were writing some office software in the beginning :V (actually, I just made this up)

btw. Declinator dumb fuck try reading what I said before you quote my glorious posts, you mental nigger. I'm sick of blind niggers with their garbage ass rhetoric that refers to exactly nothing I said.

Lemon meringue pie ass niggers on the forum GROSS
 
Last edited:

Seaking4

Learned
Joined
Sep 4, 2014
Messages
362
I stopped reading the mega post when you were talking about his design being about the beauty of the bosses. I don't think you understand what he meant by elegant.

When will you people accept the fact that DS1 is better than DS2 but the DLC for is just as good as the best parts of DS1.

Also, none of you have played DS3 yet.
 
Unwanted
Joined
Feb 27, 2016
Messages
110
I stopped reading the mega post when you were talking about his design being about the beauty of the bosses. I don't think you understand what he meant by elegant.

When will you people accept the fact that DS1 is better than DS2 but the DLC for is just as good as the best parts of DS1.

Also, none of you have played DS3 yet.

Tell me, big boss, what did he mean by elegant.
 

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
When will you people accept the fact that DS1 is better than DS2 but the DLC for is just as good as the best parts of DS1.

all of the "this".

but from what i saw of DaS3, there's now way in hell it will approach them, mainly because of the shitty DeS+BB combat system and the boatload of fanservice. btw, it's hilarious how much people cried about the couple of instances of DaS1 recycling in DaS2 [me included] and how much they're okay with or even praising the same shit except on a much much bigger scale and way cheaper in DaS3 just because "muhyazaki". his cult needs to die asap
 

Seaking4

Learned
Joined
Sep 4, 2014
Messages
362
I stopped reading the mega post when you were talking about his design being about the beauty of the bosses. I don't think you understand what he meant by elegant.

When will you people accept the fact that DS1 is better than DS2 but the DLC for is just as good as the best parts of DS1.

Also, none of you have played DS3 yet.

Tell me, big boss, what did he mean by elegant.

http://imgur.com/zO6CcDq This is the quote I'm assuming you're talking about.

It clearly isn't about avoiding bosses who might not look good. It's about not relying on grotesque designs (I don't actually agree with him for the record). He wants to avoid what I suppose he considers to be a cheap shock factor that only works the first time you see a boss. If you look over the DS1 bosses I think you'll find that they follow that principle quite well.

I'm talking about Dark Souls 1/2 here. Haven't played Demon Souls.
 
Unwanted
Joined
Feb 27, 2016
Messages
110
When will you people accept the fact that DS1 is better than DS2 but the DLC for is just as good as the best parts of DS1.

all of the "this".

but from what i saw of DaS3, there's now way in hell it will approach them, mainly because of the shitty DeS+BB combat system and the boatload of fanservice. btw, it's hilarious how much people cried about the couple of instances of DaS1 recycling in DaS2 [me included] and how much they're okay with or even praising the same shit except on a much much bigger scale and way cheaper in DaS3 just because "muhyazaki". his cult needs to die asap

I wish I could shake your hand.
 
Unwanted
Joined
Feb 27, 2016
Messages
110
I stopped reading the mega post when you were talking about his design being about the beauty of the bosses. I don't think you understand what he meant by elegant.

When will you people accept the fact that DS1 is better than DS2 but the DLC for is just as good as the best parts of DS1.

Also, none of you have played DS3 yet.

Tell me, big boss, what did he mean by elegant.

http://imgur.com/zO6CcDq This is the quote I'm assuming you're talking about.

It clearly isn't about avoiding bosses who might not look good. It's about not relying on grotesque designs (I don't actually agree with him for the record). He wants to avoid what I suppose he considers to be a cheap shock factor that only works the first time you see a boss. If you look over the DS1 bosses I think you'll find that they follow that principle quite well.

I'm talking about Dark Souls 1/2 here. Haven't played Demon Souls.

LOL, that's exactly what I was criticizing in my previous post. NO, YOU'RE WRONG, DS1 BOSSES ARE NOTHING BUT A CHEAP SHOCK FACTOR. DS3 BOSSES ARE NOTHING BUT A CHEAP SHOCK FACTOR. (ok, I'm probably overreacting here, but hear me out)

Ironically, only DS2 bosses moderately represent the rule you are talking about. THAT'S WHY DS2 BOSSES ARE ACTUALLY CHALLENGING FOR INTERPRETATION. That's why most people has no idea why Giants have no faces (selflessness), why Rotten is an amalgamation of bodies (communism), or why Mytha is similar to Medusa etc.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Lost sinner was more difficult than I expected even though I used summons. I beat him/her the 2nd try. It seemed that they had a lot of health and I wasn't good with all that dodging shit.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,815
There was a change in the design philosophy of Miyazaki or whoever designed the DaS games.

The horror elements in DaS were subtle compared to BB, the enemies dimensions were also smaller than in BB. The world in DaS and even DaS2 was desolate and frightening without even trying.

On the other hand, BB went full retard: dark claustrophobic environments, jump-scares, most enemies are bigger than the player, damage sponges and huge penalties on mistakes (you die much faster in BB than in DaS).

Yep. Something was lost. BB is not handling horror in a mature way. It's trying to much to put it in your face. And unfortunately DaS3 is following this trend.

This criticism I could accept from WhatAreYou?ACasul? but the ramblings about the bosses are shit. I think he crossed the line between interpretation and projection.

http://imgur.com/zO6CcDq

Nice quote but BB is filled with gross stuff: tumor like abominations, worms, blood and so on. The opposite.
 

Lord Romulus

Arcane
Joined
Oct 12, 2014
Messages
765
I'm pretty sure they nerfed lost sinner shortly after the initial release date. I played the game some time around the launch date (might even been a few days earlier) and he was by far the hardest boss for me on the first playthrough. There was very little time between his combos to attack him, and there wasn't much wind up before his attacks either. He was way easier on subsequent playthroughs.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,815
This clusterfuck keeps on giving.

Some sites have started publishing DaS3 reviews.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Reviewers say Titanite is plentiful, that sounds good to me
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom