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From Software Dark Souls 3

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,266

God damn this is like balls punch to all Miyazaki nayseyers.

"fuck people people opinions, we(i) make the game"
"level design and monster design is priority for me and the thing love most"
"I worked as supervisor for DS2 and provided some help at early stages but i didn't aside from that contribute to it. After game was released i played it. IT WAS DIFFERENT but sometimes different can be interesting (aka he basically said MEH)"
"Lore is priority for me"

hahahahahhahahahahahahahhahahahahah
hahahahahahahahahahahahah
hahahahahahahah

Dark Souls 3 should be DS2 we should get me thinks.

034-480x319.jpg
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Japanese developers always do the same thing; they do a great game and in the sequel they experiment a bit with their recipe, only to realize maybe it wasnt such a good idea but along the way some experiments do pan out (like the multiple item small icons on the UI)
And then the future sequels have the best of all their time tested mechanics along with a few upgrades
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,266
BTW SteamSpy on DS sales on PC:

DS1: 2,5mln
DS2(vanilaa and sotfs): 1,6mln

Though DS2 average price is twice of DS1. Also DS1 had boxed edition of game that wasn't steam so true number could be something more than 3mln.
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Looks amazing, but the fact Firelink Shrine acts like the Nexus in Demon's Souls is a bit disappointing. I always loved the interconnnectivity in Dark Souls 1 with Firelink Shrine. Oh well.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,266
Looks amazing, but the fact Firelink Shrine acts like the Nexus in Demon's Souls is a bit disappointing. I always loved the interconnnectivity in Dark Souls 1 with Firelink Shrine. Oh well.

Let's see first how it will work then we can talk if this was good idea or not.

My hope is that with this aproach maybe he will go back to Deamon's souls system in which you start a "level" and you must beat level and the boss at the same time before getting new "safe spot".
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
bullshit, they kept the leveling from DS2. Bring back bonfire leveling. They also kept the estus shard stuff from DS2, I'm impartial to that. I kind of liked it more than using humanity to kindle bonfires. Thank god Estus flasks behave the same way they did in DS1.
There is another straight rip from Berserk in this game with this new fat enemy that carries a bible and attacks you with it.
 
Last edited:

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
sooo... there's talk on leddit that it's confirmed that.... armour won't be upgradable any more, so it's getting more and more like that piece of shit DeS (and BB). of course, leddit being that wretched den of morons and muhyazaki fanboys, they're defending the decision as if it's the best thing evah. can't wait to see what idiotic rationale will be conjured up by resident idiots like Perkel and Invictus to defend this moronic choice (like luck being one of the best features and a "useful stat" :lol:. you won't read this idiocy even on reddit, even they recognize that luck was a super shitty decision that shouldn't have ever resurfaced)
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Miyazaki on From's other titles: http://www.vice.com/en_uk/read/on-t...dark-souls-iii-director-hidetaka-miyazaki-400

Though its focus is on the Souls series right now, FromSoftware hasn't always been making teeth-grindingly difficult fantasy RPGs. In 2004 the studio put out the fantastically titled, Japan-exclusive Metal Wolf Chaos for the original Xbox console, a mechs-and-more third-person shooter that has since gained a cult reputation with copies trading on eBay for upwards of $150. Miyazaki joined From the same year as the game came out, and it's one of his favourite titles the company's put out to this day – and it's also a title that stateside indie publisher Devolver Digital has tweeted interest in porting for modern audiences.

"I really like Metal Wolf Chaos, but it's not my title," Miyazaki says. "You'd have to ask Takeuchi-san (Masanori Takeuchi), who is on our board of directors, about whether or not it can be revived. He's a pretty scary guy who used to be my boss, so I'm not going to speak for him! We can't say anything solid about whether we would do it or not, but if Takeuchi-san wanted to, then it's on the table."

Miyazaki also has fond memories of Otogi: Myth of Demons, a fast-and-furious hack-and-slash affair that From released in 2002 (2003 in the UK and US), again only for the Xbox. "Again, it'd be up to Takeuchi-san, but I really want to see a revived version of the Otogi series as well." (The original did receive a sequel – anyone for an HD special edition of both games together?)

"We always look back at our back catalogue for inspiration for new titles," Miyazaki says, "but when it comes to very old things like the King's Field series, I'm concerned about just mimicking the style of what Naotoshi Zin, the founder of FromSoftware, created for the PlayStation original. I would rather not go back to it simply out of respect."

Post-release downloadable content, or DLC, has become a part of the Souls series –Artorias of the Abyss for the first game on console, the Lost Crowns Trilogy for II, andBloodbourne received its Old Hunters expansion at the end of 2015. I figure, what with Miyazaki sitting right in front of me, I've the perfect chance to pitch some Dark Souls IIIDLC, relating to a game from his own past. Imagine, if you will, your avatar in gleaming armour, great sword in hand, so many enemies slain – and then taking that character into a gigantic, mechanised version of Demon's Souls' Tower Knight and taking on White Glint. Yep, I'm talking about a Souls-Armored Core crossover. Miyazaki laughs, of course, before answering:

"You know, we actually released a Dreamcast game pretty similar to that concept, named Frame Gride. It's a mix of fantasy and mecha genres, both of which I love working on. I'd love to work on a game that evokes the same themes as anime series like Aura Battler Dunbine and The Vision of Escaflowne, but it would be incredibly difficult to do so. I want to work on a game like that, but other people at FromSoftware would think that would be an impossible idea."

That said, surely if anyone in the industry right now has earned themselves a blank cheque to make whatever game they wanted to, it's Miyazaki. So, FromSoft's anime-inspired mecha-fantasy title for 2018 is certain to be announced soon. Probably.

Hmmm, a mecha-fantasy game directed by Miyazaki. Sort of want.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
sooo... there's talk on leddit that it's confirmed that.... armour won't be upgradable any more, so it's getting more and more like that piece of shit DeS (and BB). of course, leddit being that wretched den of morons and muhyazaki fanboys, they're defending the decision as if it's the best thing evah. can't wait to see what idiotic rationale will be conjured up by resident idiots like Perkel and Invictus to defend this moronic choice (like luck being one of the best features and a "useful stat" :lol:. you won't read this idiocy even on reddit, even they recognize that luck was a super shitty decision that shouldn't have ever resurfaced)

Ugh. Dark Souls 1 did armor perfectly fine. Why do they have to keep on insisting that armor needs to be worthless? Why go to all the trouble to make rolling possible with heavy armor if you aren't going to get anything out of it?
 

Rolk's Drifter

Scholar
Joined
Jul 27, 2009
Messages
125
Ugh. Dark Souls 1 did armor perfectly fine. Why do they have to keep on insisting that armor needs to be worthless? Why go to all the trouble to make rolling possible with heavy armor if you aren't going to get anything out of it?

It is strange, especially considering how central knights are to the DS imagery. Maybe next game the posters/game covers will feature bad ass poses in butterflywings and cat pants.
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
36,017
Location
Clogging the Multiverse with a Crowbar
Hate this stupid Mecha shit. BOOM BOOM BOOM BIG BADASS EXPLOSIONS MOAR STUPID LOUD SHIT. No thanks. Please From stick with the stuff you're good at: Dark/Medieval fantasy.

Make a King's Field/Shadow Tower spiritual successor or sequel please and enjoy raking in money. Wasn't the whole point about getting bought out by Kadokawa to expand it's portfolio into the western market? The West loves it's Skyrims. It's a great opportunity to lecture these Bethesda hacks how a real good first-person dungeon crawler is done.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,266
Ugh. Dark Souls 1 did armor perfectly fine. Why do they have to keep on insisting that armor needs to be worthless? Why go to all the trouble to make rolling possible with heavy armor if you aren't going to get anything out of it?

Why do you assume that armor will be worthless since you can't upgrade it ? Especially since you don't know how damage will be calculated.

Imo it is a plus. Now if they would lower amount upgrades on weapons (so no longer damage on weapon would go from 100 to 230-250 with upgrades but to more something like 150-160) then that would be real improvement that would change a lot meta game and fill gap between worst and the best gear and thanks to this you would no longer need any kind of matchmaching technique as difference between lvl 1 and lvl 300 will be just bit more health, stamina and a bit more damage (and different moveset for weapons).
Now if they would fix bonfires then it will be probaly best Souls game.

Only really unknown is special skills. Could be shit. But i don't want to say anything as something similar i said about MHX and in MHX those special skills actually do work and are balanced.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,108
Location
Lusitânia
Suprised that this videos aren't here.

VaatiVidya has playthrough videos of the begining, where he coments the gameplay, enemies, levels, AI and lore, and compares and relates it to other games. Pretty good videos, wacht them at your on risk (spoiler heavy):


 

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
Hmmm, a mecha-fantasy game directed by Miyazaki. Sort of want.

If fantasy makes it so the parts for the mecha aren't branded as products for fake megacorporations and weird future nation-states I don't want to hear it
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Hate this stupid Mecha shit. BOOM BOOM BOOM BIG BADASS EXPLOSIONS MOAR STUPID LOUD SHIT. No thanks. Please From stick with the stuff you're good at: Dark/Medieval fantasy.

What are you talking about? From Software are the #1 developer when it comes to mech sims. No other series begins to compare to Armored Core.
 

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