Ivan
Arcane
think this is demonstrating the magic arts (hyper armor) magic users have
Dark Souls and Bloodborne developer From Software is opening a new development studio in Fukuoka, Japan next month, the company announced.
From Software Fukuoka Studio “focus on creating 3D CG assets for games while working closely with the original studio in Tokyo,” according to the press release.
The company has high hopes that Fukuoka and its surrounding areas, which are easy to reach from Tokyo, “contribute to build good development environments that lead them to greater quality and creativity.”
The new studio will be established in October and begin operation in January 2016. From Software is now taking applications for a number of development staff at its recruiting website.
Praise the collapse of From studios after the financials sneeze once
Why these game development niggas always gotta bet the farm and all the money they can borrow as soon as they make a hit
Rumor has it that projected sales of Dark Souls III will fund research and dev for a Dark Souls MMORPG
C-team confirmed.Rumor has it that projected sales of Dark Souls III will fund research and dev for a Dark Souls MMORPG with a release date somewhere in 2018-2019.
Rumor has it that projected sales of Dark Souls III will fund research and dev for a Dark Souls MMORPG with a release date somewhere in 2018-2019.
Now we can Praise the Sun.
inb4 microtransaction that you have to pay after every death.
I hope that with the return of DeS spell system, Magic and Faith won't be the all-or-nothing affairs they were in DaS, and that it will be viable to place a small number of points in either stat just to access certain utility spells as a complement to melee builds.
I would also like to see Pyromancy scrapped or attached to a statistic. It should have been made to scale with Resistance in the first place.
Why on scorched earth would you want a Dark Souls MMORPG?Faggot confirmed
oh, and
Joined: Apr 18, 2015
He wants teenager with screeching voices to have their way with his mom. Some people seem to be into that, or else I can't explain Rust, ARK, and the rest of the MMO shit.Why on scorched earth would you want a Dark Souls MMORPG?
Fuck.Fast Travel from the beginning
FUCK.Respecialization
Inb4 the PvP is the same backstab fishing crap that was the original Dark Souls.
what utility spells? second chance and the 2 buffs that everybody had?
From the look of latest videos backstabs seems to be more des-like than ds1-like
and there's no poise so poisestabs are impossible, protecting against backstabs will be really easy unless you start doing some stupid shit like trying to cast spell on point blank distance, heal or parry fish.
Overall really happy that most of the garbage mechanics from ds2 like soul memory or agility won't appear again.
How should I know? I'm not privy to the spells that will be in DS3. Yes, in DeS certain spells were ubiquitous, but it needn't be the case in DS3. Though DS3 having either a Mana or Vancian system would be irrelevant to spell and build variety, and I was wrong to bring it up.
I did so because I did notice a difference in DeS, though it had nothing to do with having Mana. All of my builds in DeS, even heavy Strength, had at least a small number of points in Magic (usually to 10, for access to Freke), Faith (16 for the two slots) and Intelligence (14 or 18, for slots). Sure, the same old spells filled those slots across all of my characters, but what I hope for in DS3 is for a greater number of utility spells - albeit none as powerful as Second Chance or Warding so as to make them the default - but spells interesting enough to give one pause and make them decide whether it's worth it to, say, sacrifice points in Strength or Vitality for a bit of utility.
This was decidedly not the case in Dark Souls, where the powerful hybrid builds you mentioned (which I also enjoyed) required a heftier investment into one stat (Faith or Intelligence) or the other, and always one to the exclusion of the other. Non-hybrid builds would either ignore magic related stats entirely or put a couple of points into Attunement for Pyromancy spells.
What I hope for is a greater variety of utility spells to open up more build options, and a greater focus on utility spells rather than the same derivatives of Soul Arrow and Lightning Spear - as FROM seem to do well at melee combat but poorly at pure magic.