Gentle Player
Arcane
so you want the DeS spell system, but the DeS spell system has no bearing on the types of spells that you want to see... you sound confused
No, I don't particularly care. I actually prefer Vancian systems. I already admitted that I was wrong to conflate potential spell variety with a DeS mana based system. I am quite happy to admit to having posted things which are wrong or foolish - what more do you want from me? To leave the Codex in disgrace?
well duh, that's what everybody wants and everybody with at least 2 functioning neurons was saying at least since DaS1.
So we're in almost complete agreement then. That's pretty much what I wanted to convey with my first post, but it was poorly written and made while arseholed (as are many of my posts, perhaps to nobody's surprise). There's only one minuscule thing we disagree on, something that's nothing more then a personal preference of mine which I thought I had clarified in my second post: I like the fact that there were separate slots for Magic and Miracles, and thus in theory greater considerations to be made for stat allocation. A theory which, of course, did not bear out in DeS because, as everybody agrees, the same old spells dominated those slots on almost all builds. You keep mentioning that imbalance in DeS, but I am looking to the potential of DS3 which need not have the overpowered spells of DeS nor the (as you yourself admit) relatively useless low level DS1 spells. As for DS1, you write...
seriously dude, what the fuck. there's quite the variety of [relatively useless] spells with relatively low requirements in DaS1. you can make a Dex build with 50Vit and 40End [i.e. both the soft caps] and have enough points left over for 4 spell slots and 16-18 in both int and fth to access most of those spells and still be at 125 or under (a grand total of ~26 pts of investment to have
...which is true enough, but they would be sub-par and pointless builds considering there are only two Weapon Slots per hand, no Talisman of Beasts or Black Staff-esque Spell Tool, and the existence of Pyromancy which needs only a few points in Attunement and can operate at full power, using powerful spells like Combustion and Black Flame, for nearly any build. That's why I mentioned Pyromancy in my first post.
As for DSII, which I neglected to mention, the addition of Hexing and the generally improved mechanics did allow for greater build considerations, true. As you said...
like the hex utility spells that have often absurdly high requirements and would definitely add to both PvP and PvE if they were easier to obtain and use)
...that's something I'd like to see improved on for DS3.
so DeS was special (obviously implied "better" here)
No. I've already apologised for suggesting that DeS style mechanics would necessarily improve DS3's magic system. There's one element of DeS which I think could potentially improve build variety in DS3, but as I said above it's a minor personal preference and I am probably overstating its case. Overall, though I adore all Souls games, DeS is actually my least favourite due to abandoning flasks and the inter-connected world.
So, yes. The aggressive zeal with which you've chain-quoted my posts on a rather boring issue in which it seems we almost agree is... well, fascinating is one way to put it. I'll give you the benefit of the doubt and assume that you're as drunk as I am when you post!