They stand on the corpses of those who died on that hill, and will continue to use this as a rallying cry against gamers for years to come.Can they please stop about Concord. Nobody cares.
The Biggest Victim of Concord's Brief Life Was Also Its Most Underappreciated
[Emphasis added]
Concord was an unprecedented failure for PlayStation. It sounds incredibly harsh, but never before has a first-party live-service game been shut down less than two weeks after its launch. While some may argue that the writing was on the wall for Concord the moment its reveal trailer dropped, that doesn't make its shutdown any less tragic for the hardworking developers, some of whom apparently spent around eight years working on the game.
A heavy criticism of Concord was that it felt too generic in terms of character design, gameplay, and art style, but that doesn't mean that its developers didn't try to instill as much passion as possible into the project. This passion led to a few diamonds scattered among the rubble in Concord, and the game's Galactic Guide was certainly one of those, delivering pages upon pages of engaging, intricate lore that gave Concord's universe a surprising amount of depth. But the Galactic Guide has gone down with the rest of the ship, and its disappointing fate is probably sealed.
Available via Concord's main menu, the Galactic Guide presented players with an overhead map of the titular Concord galaxy. Players could freely navigate their cursor through the galaxy, highlighting planets, space lanes, and other important points of interest. Each and every planet in the Galactic Guide had a page of text explaining key parts of its lore, such as its background and role in the galaxy's economy. As players continued to play on the planet's maps, they'd unlock more pages of lore in the Galactic Guide, and the same was true for the game's playable Freegunners, who would appear near their home planets on the map.
Though it could be overwhelming at first, Concord's Galactic Guide was packed to the brim with genuinely interesting lore tidbits. Players could learn about the Tempest disaster, a space storm that appeared out of nowhere decades ago and tore the galaxy in two, or the crew of the Implacable, the first Freegunner ship that blazed a mighty trail, or the tyrannical Guild, a merchant organization that rules the galaxy through coercion and control.
After a while, these puzzle pieces would come together to form a complete picture of Concord's story, and it was a surprisingly exciting one. For fans of Wild West-inspired Sci-Fi franchises like Firefly, Concord's Freegunners vs. The Guild story felt familiar but fresh. There were also plenty of intriguing morsels for fans of Hard Sci-Fi, like Dune and Star Trek, such as the planet of Silo which The Guild threw an asteroid into and proceeded to build a Spire that extends from the planet's surface to space, acting as an ominous reminder to the rest of the galaxy of its power.
It was clear that a lot of thought and effort went into creating Concord's lore, but with so much of it being hidden away in the Galactic Guide, many players would have missed it completely. And with Concord's servers having been shut down, there's now no way to access the Galactic Guide. Theoretically, the Galactic Guide could return if Concord ever reemerged, but the likelihood of that happening anytime soon isn't too high, with the game's infamy simply being too high to risk another failed launch.
They were going to release weekly cinematics for it apparently. Talk about a money sink.The Biggest Victim of Concord's Brief Life Was Also Its Most Underappreciated
[Emphasis added]
Concord was an unprecedented failure for PlayStation. It sounds incredibly harsh, but never before has a first-party live-service game been shut down less than two weeks after its launch. While some may argue that the writing was on the wall for Concord the moment its reveal trailer dropped, that doesn't make its shutdown any less tragic for the hardworking developers, some of whom apparently spent around eight years working on the game.
A heavy criticism of Concord was that it felt too generic in terms of character design, gameplay, and art style, but that doesn't mean that its developers didn't try to instill as much passion as possible into the project. This passion led to a few diamonds scattered among the rubble in Concord, and the game's Galactic Guide was certainly one of those, delivering pages upon pages of engaging, intricate lore that gave Concord's universe a surprising amount of depth. But the Galactic Guide has gone down with the rest of the ship, and its disappointing fate is probably sealed.
Available via Concord's main menu, the Galactic Guide presented players with an overhead map of the titular Concord galaxy. Players could freely navigate their cursor through the galaxy, highlighting planets, space lanes, and other important points of interest. Each and every planet in the Galactic Guide had a page of text explaining key parts of its lore, such as its background and role in the galaxy's economy. As players continued to play on the planet's maps, they'd unlock more pages of lore in the Galactic Guide, and the same was true for the game's playable Freegunners, who would appear near their home planets on the map.
Though it could be overwhelming at first, Concord's Galactic Guide was packed to the brim with genuinely interesting lore tidbits. Players could learn about the Tempest disaster, a space storm that appeared out of nowhere decades ago and tore the galaxy in two, or the crew of the Implacable, the first Freegunner ship that blazed a mighty trail, or the tyrannical Guild, a merchant organization that rules the galaxy through coercion and control.
After a while, these puzzle pieces would come together to form a complete picture of Concord's story, and it was a surprisingly exciting one. For fans of Wild West-inspired Sci-Fi franchises like Firefly, Concord's Freegunners vs. The Guild story felt familiar but fresh. There were also plenty of intriguing morsels for fans of Hard Sci-Fi, like Dune and Star Trek, such as the planet of Silo which The Guild threw an asteroid into and proceeded to build a Spire that extends from the planet's surface to space, acting as an ominous reminder to the rest of the galaxy of its power.
It was clear that a lot of thought and effort went into creating Concord's lore, but with so much of it being hidden away in the Galactic Guide, many players would have missed it completely. And with Concord's servers having been shut down, there's now no way to access the Galactic Guide. Theoretically, the Galactic Guide could return if Concord ever reemerged, but the likelihood of that happening anytime soon isn't too high, with the game's infamy simply being too high to risk another failed launch.
Imagine wasting time and money making lore for a 5v5 online shooter.
They just forgot to copy the hot women in tight pants.Maybe they went full "method" when trying to copy overwatch :D
You dont need to understand a single thing to appreciate this korean shitpost
You dont need to understand a single thing to appreciate this korean shitpost
>"abortion is a human right"They couldn't get past this new life defining question: what is a woman?
Concord was a good argument for a post-natal abortion.>"abortion is a human right"They couldn't get past this new life defining question: what is a woman?
>"CONCORD WAS CANCELLED AFTER TWO WEEKS? IT HAD A WHOLE LIFE AHEAD OF IT"
I literally thought this article was about a random guy who played lots of dragon age, giving his opinionDragon Age veteran crunches the numbers
Damn. Can't wait for it to flop for a second time.
SquareEnix shut down Final Fantasy XIV and spent three years revamping it, so that the second release actually did quite well and ultimately earned a considerable profit despite the prolonged development. Not comparable to shifting a multiplayer game to free-to-play, in the hope of making money from accessories.They're trying to ape what Square Enix did with Final Fantasy 14, but I doubt that will happen.
Each and every planet in the Galactic Guide had a page of text explaining key parts of its lore, such as its background and role in the galaxy's economy. As players continued to play on the planet's maps, they'd unlock more pages of lore in the Galactic Guide, and the same was true for the game's playable Freegunners, who would appear near their home planets on the map.
Though it could be overwhelming at first, Concord's Galactic Guide was packed to the brim with genuinely interesting lore tidbits. Players could learn about the Tempest disaster, a space storm that appeared out of nowhere decades ago and tore the galaxy in two, or the crew of the Implacable, the first Freegunner ship that blazed a mighty trail, or the tyrannical Guild, a merchant organization that rules the galaxy through coercion and control.
After a while, these puzzle pieces would come together to form a complete picture of Concord's story, and it was a surprisingly exciting one. For fans of Wild West-inspired Sci-Fi franchises like Firefly, Concord's Freegunners vs. The Guild story felt familiar but fresh. There were also plenty of intriguing morsels for fans of Hard Sci-Fi, like Dune and Star Trek, such as the planet of Silo which The Guild threw an asteroid into and proceeded to build a Spire that extends from the planet's surface to space, acting as an ominous reminder to the rest of the galaxy of its power..
Damn. Can't wait for it to flop for a second time.
Just like fucking Morbius movie. And it's Sony. Again. My sides are on orbit.
Morbius flop, again.