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Concord Cancelled

ropetight

Savant
Joined
Dec 9, 2018
Messages
1,744
Location
Lower Wolffuckery
Each and every planet in the Galactic Guide had a page of text explaining key parts of its lore, such as its background and role in the galaxy's economy. As players continued to play on the planet's maps, they'd unlock more pages of lore in the Galactic Guide, and the same was true for the game's playable Freegunners, who would appear near their home planets on the map.

Though it could be overwhelming at first, Concord's Galactic Guide was packed to the brim with genuinely interesting lore tidbits. Players could learn about the Tempest disaster, a space storm that appeared out of nowhere decades ago and tore the galaxy in two, or the crew of the Implacable, the first Freegunner ship that blazed a mighty trail, or the tyrannical Guild, a merchant organization that rules the galaxy through coercion and control.

After a while, these puzzle pieces would come together to form a complete picture of Concord's story, and it was a surprisingly exciting one. For fans of Wild West-inspired Sci-Fi franchises like Firefly, Concord's Freegunners vs. The Guild story felt familiar but fresh. There were also plenty of intriguing morsels for fans of Hard Sci-Fi, like Dune and Star Trek, such as the planet of Silo which The Guild threw an asteroid into and proceeded to build a Spire that extends from the planet's surface to space, acting as an ominous reminder to the rest of the galaxy of its power..

NOOOOOOO!!!

Nooooo!!!!!!

Not the lore!

Not the lore dammit!!!

The lore! The LORE... such deep, deep, DEEP loooooooore!

Not the-



... lore.

First lore in the history that nobody will notice or object being retconned.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,983
Location
Flowery Land
Lore?
SdWwZi9.png
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,594
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Sweet, maybe I'll finally be able to realize my dream of playing a gigantic fat chick wearing a diving bell as a shirt.
She was based on Robo from Chrono Trigger....

G8m5zVV.png

While it may be true that everything that sucks is based on Chrono Trigger, it's also true that everything that you love is based on Chrono Trigger, even if it released prior since Chrono Trigger bends time and space.
 

ropetight

Savant
Joined
Dec 9, 2018
Messages
1,744
Location
Lower Wolffuckery
Will Baz incident start a resurgence of the Concord to the gaming stardom with hundreds of thousands simultaneous players?

It will not.
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,331
Location
Germany
I probably should gift out copies of SMTVV every time a SONY-affiliated studio goes broke. Hmh....
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
2,858
Kotaku is also reporting this:

The initial development deal for the game was just over $200 million, according to two sources familiar with the agreement but who were not authorized to speak publicly about it. But Kotaku understands that amount was not enough to cover the game’s entire development and did not include the purchase of Concord IP rights or Firewalk Studios itself, which Sony acquired only last year
$200 million + what they needed to push this crap over the finish line + marketing + studio acquisition

:shredder:
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,965
Pathfinder: Wrath
there is no other possible outcome. Even assuming a baseline of 200 million considering Sony is refunding everything, it's a 200 million loss still

then you talk about opportunity cost (e.g. comparing with similar investment such as making another God of War or Spiderman, or hell putting them in a fund) and the actual value loss is much higher

considering it seems there was no highlight to management and Soyny was completely taken by surprise the game failed THIS hard means the whole management of the studio is completely inept (e.g. if they actually market test it early they might be able to pivot on design, going f2p etc).

the artists and programmers can easily talk their way around their next job interview (it was management order!), but the management including project directors/managers should rightfully be completely fucked over
 

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