Takamori
Learned
- Joined
- Apr 17, 2020
- Messages
- 908
Ok finished the game, it was a nice experience.
As for general feedback/wishlist/and praise if the game keeps the company afloat and for the next installment
-More portraits to avoid the hey I already saw that guy before, shouldn't be a huge cost in theory to commission those
-Blood decals during combat so you get more impact, the ragdolls are nicely done but it miss the blood. The setting is dark so it missed that dose of violence
-Some icons in the gear hud to be able to to right off the bat know which is damaged, which is normal version and upgraded it was common early game to swap between melee/ranged DR gear depending on the encounter when I had to go back and pick the other version I had to go through each gear icon to see if it was a damaged version or not
-The energy weapons scarcity was really well done as I saw difficult encounter and used accordingly as planned, same for grenades in general. Hope we can get that in the next installment
-Skill system I'm a bit torn apart if I liked it or not, I enjoyed having that feeling "oh now I can unlock X, I can harvest those corpses" but the skill improvement system being behind Intelligence status mainly dictating XP gain of a character in both skills and level experience kinda dictates a rigid meta for the main char given that some events only your character can tackle.
-Allow us to make choices for all companions just like Faythe where she can pick a personal feat that helps build the character in X way early game. Evans feat choice between pistol and sniper is nice but its kinda late in game.
Basically my character a huge fucking asshole that let cybermonks control everything given he wasn't so keen to choose one of the three spiked dildos to sit on. The church even being a bit assholes they ended up accepting the pilgrim status as expected. Now have to put space commies and space nazis in their retarded place, but ain't my problem since my character decided to go explore the planet as "recon"
As for general feedback/wishlist/and praise if the game keeps the company afloat and for the next installment
-More portraits to avoid the hey I already saw that guy before, shouldn't be a huge cost in theory to commission those
-Blood decals during combat so you get more impact, the ragdolls are nicely done but it miss the blood. The setting is dark so it missed that dose of violence
-Some icons in the gear hud to be able to to right off the bat know which is damaged, which is normal version and upgraded it was common early game to swap between melee/ranged DR gear depending on the encounter when I had to go back and pick the other version I had to go through each gear icon to see if it was a damaged version or not
-The energy weapons scarcity was really well done as I saw difficult encounter and used accordingly as planned, same for grenades in general. Hope we can get that in the next installment
-Skill system I'm a bit torn apart if I liked it or not, I enjoyed having that feeling "oh now I can unlock X, I can harvest those corpses" but the skill improvement system being behind Intelligence status mainly dictating XP gain of a character in both skills and level experience kinda dictates a rigid meta for the main char given that some events only your character can tackle.
-Allow us to make choices for all companions just like Faythe where she can pick a personal feat that helps build the character in X way early game. Evans feat choice between pistol and sniper is nice but its kinda late in game.