Jaesun said:That looks good barker_s. What kind of game are you making?
It's going to be a "gimmick horror" (think Slender games), but less gimmicky . Basically, it's a loose game adaptation of Dallas' ventillation scene from Alien. You'll enter the vents armed with a flamethrower (with limited ammo), a broken motion tracker (with limited battery) and a few flares. Your objective is to find 6 randomly placed switches and then get back to the master switch at the beginning of the level to purge the ventillation system and jettison the xeno into space. The alien, however, is randomly patrolling the corridors and it will get faster and more cunning with every switch you find, so you'll have to manage your resources and use your tools wisely in order to avoid/lose it.
Credit for the original idea goes to OpenMawProductions. He was creating a similar game on the DarkPlaces engine, but have lost all the source code and he's given me permission to continue his project. Here is a video of his version.
Destroid said:barker_s great sound effects, especially the foot clanking.
Thanks - most of the sounds come from various alien-related sources (ripped from the movies and games, like AvP2). The footsteps in particular were provided by aforementioned OpenMawProductions. Plus, the Unity Pro's built in audio filters help a lot .
Thanks for the positive feedback guys, it does wonders to my motivation .
I'd like to replace my ugly placeholders (and A:CM-ripped models) with actual art soon, so I've got a question - what's the best place to recruit artists for a small indie project like this? I've been trying to find some on a AvP related site, but I'm doubtful I'll find any.