Fairfax
Arcane
- Joined
- Jun 17, 2015
- Messages
- 3,518
He wrote some of these events. He never said how many or which.Recently I found out that MCA was a guest writer in FTL. What was his contribution to the game's writing?
He wrote some of these events. He never said how many or which.Recently I found out that MCA was a guest writer in FTL. What was his contribution to the game's writing?
I hate the word "lore" as it is used to refer to the backstory and setting of RPGs. Its LARPy and pretentious. Back before MMORPGs I always just referred to it with those words, backstory and setting. Part of the "lore" of Titan Quest is the myths and legends of Roman and Greek mythology but no one refers to those as "lore" except in relation to recent dumb RPG convetions that I am willing to bet can be traced to Everquest. Back in the 1990s if you had referred to some game's backstory that I had done myself as "lore" I think I would have smacked you.
Do you have any source proving this?MCA was against a Kickstarter because he didn't think it'd work. He later changed his stance and now loves KS.
I'm following Chris on twitter for a long time, and he was very excited about kickstarter since the first day of Double Fine campaign.
The beef is a rumour.What was the beef between Sawyer and Avellone? I'm a bit out of the loop.
This is roughly what we know about the two:
- In a PAX panel Sawyer and other members of the PoE talked about the game's development. They talked about cut content (but not MCA's content), and Sawyer said the cut content they didn't talk about was just "bad" and laughed.
- Sawyer sort of retracted his statement, and said he wasn't talking about MCA's content when he said that.
Saturday 02/27:
Getting Into the Games Industry
Antony Reed (Game Developers' Association of Australia)
David Gaider (Beamdog)
Manveer Heir (EA BioWare)
Chris Avellone (Independent)
Lisy Kane (League of Geeks)
Tim Cain (Obsidian Entertainment)
Presented by CG Spectrum, join our panel of industry experts and learn how to join the videogame industry.
Big Head Mode Presents: The Art of the RPG
Ben O'Brien (Big Head Mode, Insert Coin)
Rae Johnson (Gizmodo Australia, Bonus Stage)
Carlo Ritchie (Big Head Mode)
Tim Cain (Obsidian Entertainment)
Manveer Heir (Bioware)
David Gaider (Beamdog)
Chris Avellone
From distant, medieval lands to the far reaches of outer space, RPG's give players the choice and freedom to shape the characters, stories and worlds they find themselves in. We've all been captivated by these games, poured countless hours into their immersive worlds, completed every sidequest or read every lore book. But where does that process begin? How does a world as vast and complex as Thedas go from being notes on a whiteboard to being in the hands of a gamer? Big Head Mode will sit down with three titans of the RPG world and over the course of an hour, learn the secrets, the triumphs and the challenges of creating a world from nothing. But it wouldn't be a Big Head Mode panel without a few little surprises along the way...
The beef is a rumour.What was the beef between Sawyer and Avellone? I'm a bit out of the loop.
This is roughly what we know about the two:
- In a PAX panel Sawyer and other members of the PoE talked about the game's development. They talked about cut content (but not MCA's content), and Sawyer said the cut content they didn't talk about was just "bad" and laughed.
- Sawyer sort of retracted his statement, and said he wasn't talking about MCA's content when he said that.
I don't want to get into any real discussions about Josh or Chris, but I wanted to chime in about the PAX panel.
I am the one that put together that PAX panel (with Adam's and Josh's help). When we put in the cut content slide it was actually referring to areas that were cut. Specifically, there were a couple of late game areas that ended up getting cut (either after blockout, but before render or right after the render phase). At the time they were cut, the areas needed a ton of rework/polish to bring them up to a shippable quality. There were also some quests that didn't make it. I can't remember any off the top of my head, but they would have needed a bunch of rework to get to final quality.
EDIT: Also, wanted to say hello to Chris if he is still reading the thread. =)
The beef is a rumour.What was the beef between Sawyer and Avellone? I'm a bit out of the loop.
This is roughly what we know about the two:
- In a PAX panel Sawyer and other members of the PoE talked about the game's development. They talked about cut content (but not MCA's content), and Sawyer said the cut content they didn't talk about was just "bad" and laughed.
- Sawyer sort of retracted his statement, and said he wasn't talking about MCA's content when he said that.
I don't want to get into any real discussions about Josh or Chris, but I wanted to chime in about the PAX panel.
I am the one that put together that PAX panel (with Adam's and Josh's help). When we put in the cut content slide it was actually referring to areas that were cut. Specifically, there were a couple of late game areas that ended up getting cut (either after blockout, but before render or right after the render phase). At the time they were cut, the areas needed a ton of rework/polish to bring them up to a shippable quality. There were also some quests that didn't make it. I can't remember any off the top of my head, but they would have needed a bunch of rework to get to final quality.
EDIT: Also, wanted to say hello to Chris if he is still reading the thread. =)
Right... or, it could just be like I said. I am the one that made all of the panels that we did for PoE. I am telling you what my specific intent was.
Right... or, it could just be like I said. I am the one that made all of the panels that we did for PoE. I am telling you what my specific intent was.
I'm just messing with you, ya goof.
Wait, companions? There's another one besides Erritis?I think there should be a Brandon Adler Appreciation Thread!
And an Anthony Davis one, too.
And...
And on a day when I'm not writing Numenera companions, I will try to answer any other questions in this thread (Fairfax has one, although there's probably a dozen more I haven't had a chance to read yet).
Well, she didn't get a lot of character development, but I liked that she was more down to earth type. It's good to have a "common sense" type that can be realistic or even cynical when things become silly. I guess Raul filled that role already, though.There's a mod that does that.
I don't like her anyway, she's like a walking symbol of "optional" tutorials you have to do anyway because they give XP (and other rewards).