Irenaeus III
Unwanted
- Joined
- Jan 10, 2016
- Messages
- 990
I dunno, I always found her calm reaction to that townswoman being ravaged by geckos a bit disturbing.
Maybe she's German.
I dunno, I always found her calm reaction to that townswoman being ravaged by geckos a bit disturbing.
I hate the word "lore" as it is used to refer to the backstory and setting of RPGs. Its LARPy and pretentious. Back before MMORPGs I always just referred to it with those words, backstory and setting. Part of the "lore" of Titan Quest is the myths and legends of Roman and Greek mythology but no one refers to those as "lore" except in relation to recent dumb RPG convetions that I am willing to bet can be traced to Everquest. Back in the 1990s if you had referred to some game's backstory that I had done myself as "lore" I think I would have smacked you.
And on a day when I'm not writing Numenera companions, I will try to answer any other questions in this thread (Fairfax has one, although there's probably a dozen more I haven't had a chance to read yet).
"Lore" is a single, monosyllabic Anglo-Saxon word that broadly covers the field of ideas relevant to the game. Per the Churchill maxim, it thus is better than "backstory and setting."I hate the word "lore" as it is used to refer to the backstory and setting of RPGs. Its LARPy and pretentious. Back before MMORPGs I always just referred to it with those words, backstory and setting. Part of the "lore" of Titan Quest is the myths and legends of Roman and Greek mythology but no one refers to those as "lore" except in relation to recent dumb RPG convetions that I am willing to bet can be traced to Everquest. Back in the 1990s if you had referred to some game's backstory that I had done myself as "lore" I think I would have smacked you.
I think there should be a Brandon Adler Appreciation Thread!
And an Anthony Davis one, too.
And...
And on a day when I'm not writing Numenera companions, I will try to answer any other questions in this thread (Fairfax has one, although there's probably a dozen more I haven't had a chance to read yet).
:ehue:
"Chris Avellone atualizou a foto do perfil"
So Fairfax is either portuguese or hue...
(or one of those little weird places that also speak hue)
:ehue:
"Chris Avellone atualizou a foto do perfil"
So Fairfax is either portuguese or hue...
(or one of those little weird places that also speak hue)
Well, she didn't get a lot of character development, but I liked that she was more down to earth type. It's good to have a "common sense" type that can be realistic or even cynical when things become silly. I guess Raul filled that role already, though.There's a mod that does that.
I don't like her anyway, she's like a walking symbol of "optional" tutorials you have to do anyway because they give XP (and other rewards).
The thing about intro characters is that, for better or worse, they're usually the ones who get you on your feet. I think it's odd when the characters who help you out when you're a nobody die or are forced to be left behind. It's a much better opportunity to develop a deeper connection with the companion, as they can go through thick and thin with the player through the entire game. Better than the people you can recruit when you're already the Chosen One or the badass in the world with a full party.
In PS:T, for instance, bringing Morte along since the very beginning makes the events towards the end much more impactful. In PoE, it's too early for the player to actually care that the prologue companions died, but they still could've been the only ones that shared the first encounter with Thaos and the biwascwq with you.
Yea, he is. He is not afraid to leak us insider info from Obsidian.I think there should be a Brandon Adler Appreciation Thread!
And an Anthony Davis one, too.
And...
And on a day when I'm not writing Numenera companions, I will try to answer any other questions in this thread (Fairfax has one, although there's probably a dozen more I haven't had a chance to read yet).
Anthony Davis is a pretty bad ass dude.
that crime against mankind that is PoE
Some people are taking this shit too seriosly for their own goodthat crime against mankind that is PoE
Holy fucking shit.
I think a companion can become the "default" companion for other reasons (usually combat skills). I think people switch companions in Fallout all the time, as most players talk about all of the companions in one way or another. Morte is a must-have because he was specifically designed for PS:T. I don't think it would've worked in a game with 1 companion.Well, she didn't get a lot of character development, but I liked that she was more down to earth type. It's good to have a "common sense" type that can be realistic or even cynical when things become silly. I guess Raul filled that role already, though.There's a mod that does that.
I don't like her anyway, she's like a walking symbol of "optional" tutorials you have to do anyway because they give XP (and other rewards).
The thing about intro characters is that, for better or worse, they're usually the ones who get you on your feet. I think it's odd when the characters who help you out when you're a nobody die or are forced to be left behind. It's a much better opportunity to develop a deeper connection with the companion, as they can go through thick and thin with the player through the entire game. Better than the people you can recruit when you're already the Chosen One or the badass in the world with a full party.
In PS:T, for instance, bringing Morte along since the very beginning makes the events towards the end much more impactful. In PoE, it's too early for the player to actually care that the prologue companions died, but they still could've been the only ones that shared the first encounter with Thaos and the biwascwq with you.
I agree for games like PS:T or Arcanum, but for a game with max 1 human companion it runs the risk of the tutorial NPC becoming the "default" companion for the PC without any room for others. Imagine if the party limit was 2, you'd probably be fairly unlikely to leave Morte or Virgil behind and later characters would be passed by. Plus its fairly traditional in Fallout games for the player to be on their own until they can find companions outside of the starting area.
Another quest leg or something to hunt down powder gangers taking you a bit more out of town would be alright, but end it there. Some characters have to have ties to the local area and be too busy to follow you everywhere.
He said on twitter that he'll get back to it eventually, and that he's considering creating a let's play channel on youtube.Some people are taking this shit too seriosly for their own goodthat crime against mankind that is PoE
Holy fucking shit.
I'm really glad Chris Avellone is stalking the thread. Chris, I'm very thankful for all the experience you've been sharing with people in public lectures and interviews, regarding game-, and RPG design. I have a lot of things I'd like to hear your opinion on, and I'll ask in due time.
Also, nice choice of an avatar picture. Which reminds me of my portrait picture, which in turn reminds me of:
- When are we going to resume the torture of you playing Arcanum publicly on Twitch?