First of all: B - as long as you're able to keep it up (considering life, creative juices, etc.)
Second, this is just speculation, but I wonder if there may be fewer votes due to the frequency of open updates. This is fairly unique to your LP and I think a positive overall, but perhaps there are too many? Or not enough that have some built-in options? Just speaking from personal experience sometimes I read an open update, get ideas that come immediately and propose them. Other times I'll get to an open update, think "hmm, I'm not sure about this, I'll think about it and come back and see what others suggest". Then I get caught up in stuff and forget about it. Or, I'll come back without any good ideas and see that no one else has ideas either.
It's easier to weigh the pros and cons of a few set options than it is to make your own plans out of whole cloth. I'm not saying either is better, but the former is certainly easier for the reader and thus more likely to generate votes or discussion. More time between updates would help, as organic ideas emerge and allow for debate on them, but the opinions on that depend on the above vote.
Ideas for the current vote:
I'm thinking we should check out the rest of the grove to see what else might be in here and then proceed to the halo. My reasoning is thus: that should complete a superficial survey of the entire central courtyard (minus the interior of the central tower, depending on how the halo update goes). After that we can report to the General and consider sending a written report to Lord Medah. We can send for more scholars, reassess how we want to tackle more in-depth exploration, and consider whether we want to tell anyone about our shard (and if not, sneak off to experiment on our own).
This, for now. I'm especially partial to the team of scholars idea.
But before we do anything, get the scholar off his butt from the writings and tell him about this shit. Ask him if he has any ideas or if there have been any clues in the writing. Then go ahead with Scuba's suggestion, BUT also go to the outside of the keep and see if it has the same kind of protection this house has (not being able to touch the door, etc). Definitely need to experiment with the shard at some point, but I question the wisdom of going it alone, due to safety issues. We know that if we tell other people about the shard, it might lead to repercussions down the road. But if we don't tell other people about the shard and come in to experiment with the shard by ourselves, there's a high likelihood that something bad will happen to us right now, like getting mauled by skeleton beasts, for example. We can decide what to do with the shard after the survey has been completed, but I just want people to bear that in mind for now.
Another thing we want to consider is this: we didn't tell Lord Medah about the shard before, partly because we wanted to learn more about it. And now we have. If we're eventually forced to reveal the existence of the shard, or if the lord finds out through other means, he's going to wonder why we didn't reveal we have the shard now, when the success of the mission and the survival/safety of the team might hinge on certain other people knowing about it - our commander and the scholar, in particular. Our loyalty will come into question, we might very well lose our cushy job and means of advancing in the world, and oh, good luck getting into Irene's pants. The way I see it, either we tell at least Irene now, or we never tell anybody about the shard EVER, including Thomas (although why that old guy is somehow more trustworthy than all your colleagues is beyond me).
It IS incredibly suspicious that your parents had this in their possession. Your mother was a top healer - why would she have a shard of metal with demonic Avarlos magic markers on them? Perhaps if you enlist Lord Medas's or certain scholars' help, you might be able to find out more about your parents' pasts...
I'm just saying that I think the benefits of revealing the shard to a select few, especially DURING THIS MISSION where our shard is directly involved, far outweigh the (vague) risks. It's not like we're blabbing about it to every random person that comes our way, we're telling it to people whose execution of their job depends on KNOWING about stuff like this.
Also, if you people had wanted to lean magic, y'all should have voted for going to see the mysterious note-giver waaaaay back during the whole merchant vs carpenter crap. I strongly suspect that the person giving us the note and the wizard who was calling down all those lightning storms on the centipedes was one and the same. Given that the note said "forget about ever hearing from me again if you tell somebody else", and since magic users are so rare, especially one of that caliber... All I can say is, good job ruining our only chance of becoming an apprentice to one of the most powerful magic users alive today
(About the updates, I'd like to have them daily, but please don't worry about keeping up if stuff gets in the way.)
B
I really think we should gather a whole flock of chickens and use them as test subjects. Throw them into scary shit like the wards and see if they explode or not. Best way imo, no human lives risked. Get a cow, then force it to charge near the keep by throwing rocks at it. See if old nessie mutates
I don't think there's any animal rights movements in this world, it's not like a druid peta group will firebomb us, best that we take advantage of that.
This is a good idea, but maybe we should hold off for now while the scholar checks out the writings. Worst case scenario, explosions happens and/or the skeleton beasts go on a rampage, and we lose all those precious Avarlos writings. I wouldn't mind doing animal experiments on the keep, or the yellow/white/red flames that were in front of the entrance though.
Also, we ARE still going back to do a more in-depth investigation of the barracks before moving on to the halo, right? We're still sticking to that plan?