The most voted option was the one GreyViper's wrote. Edited to take everything into consideration, you will do what is written in my post above.
As far as open updates go, after listening to your suggestions I will keep completely open updates for a few select cases. Mostly the ones where you have to plan something rather large scale (example: a battle tactic, or a plan to use tens of people, or such.). Or for extremely important updates. Most of the time, I'll do semi open instead. I will give you some options, plus you can propose other things if you want, as usual.
As for update frequency, I'm not too sure. Summer is over, I have less time now. I need to think a bit more of my commitments. Might switch to updates every other day...
74 – A voice in the dark
After a moment of shock you quickly recover, and try to calm down the soldiers and the civilians here with you. Irene quickly joins you in your effort. You point out that these creatures are obviously dead, and that this circle of flaming patterns seems to be something made in order to keep them inside. Besides, they are not moving, so there is nothing to be afraid of for now. Irene makes use of her rank instead, verbally whipping them into action by barking some orders and using all of her persuasive abilities. To be honest, she is far more successful than you are. In barely a few seconds the soldiers are all relatively still once again, and the civilians at least capable of functioning.
You decide you can no longer ignore your feeling not alone. Someone might be inside this mansion, and judging from these flaming patterns, the state of the place and your feelings it might not be someone hostile. This bears some investigation, maybe if you are lucky you could come into contact with this... entity. You think a moment about what would be the best course of action.
You whisper to Irene that you would like to talk a second in private and together you move away a few steps. You tell her that you have felt somehow watched since you came here, and that considering the excellent state of this mansion you do not think this place is abandoned. As absurd as it may sound, you think that someone might be inside this mansion. And that someone could be friendly, or at least neutral to you.
These flaming patterns seem to be some sort of.. containment maybe, something to keep these skeletons (or the rotting disease) inside, and to keep people out. You have not been disturbed in your exploration either. Maybe this person (or persons) is afraid of your sudden arrival and barricaded inside this mansion. You do not think you are in danger but maybe you could try to talk? Or at least, let this person know that you have no hostile intentions. Irene is a bit perplexed by your proposal, and tells you what she thinks.
"Well, from what very little I know of magic, this seem indeed something... not hostile. These flaming patterns look like they are keeping those things inside. By the way, if we meet any of those things, we are NOT staying to fight. They are not... normal. Not natural. Besides I do not even know if we could kill them."
"Regarding this house, I did not have the impression of being watched. But I could be wrong of course. Still I do agree that this place is too perfectly kept. Even though I cannot think of who could be living here, or why, I do agree that it might be inhabited. Very low probability, but not impossible. What do you suggest then?"
You point out that the soldiers are not really serving any purpose right now. You are unlikely to be attacked physically, and against magic they would be of no use. Besides, if you are to try and make contact with whoever is inside, the fewer you are the better. You two could stay here and try to make contact by loudly introducing yourselves, saying you have no ill intent, and then trying to get inside the house again. Or maybe see if someone comes out. The soldiers and everyone else should go back to the courtyard, just outside the grove. And by the way, the spy could very well go back to the main camp, whatever you find here most likely won't be something he can tackle.
Irene ponders you suggestion, then agrees under the condition that you are ready to leave at the first sign of danger, and that you let her speak since she is better at making good impressions than you. You would prefer to be the one talking but you cannot press the point more than this. Irene calls everyone back in front of the mansion, including the scholar and his escort. The man is babbling excitedly, almost making no sense.
"Ohhh this place is a mine of cultural treasures! I must absolutely study these tombs more! Maybe we could unearth the bodies, and see if they buried anything with them. Oooh just wait, I'm going to let my every colleague know of this! There will be people pushing so hard to come here and study!"
Maybe this man doesn't have a clear idea of the fact that this place is under supervision of the crown. Irene tighten her lips, a displeased expression on her face. The man babbles on:
"These tombs are so interesting! All the people buried within seems to be important individuals. They all have strange titles, I am afraid I cannot immediately translate those. I might need to study my books a bit more. But they are all praised extravagantly, for example on one tombstone it is written that the man buried withing "Moved the land to stop the rising waters of the river", or some nonsense like that. Nonsense it may be, but it is still so interesting! And on another tombstone, an eulogy to a woman who performed some sort of ritual to make something go back to the forest. So interesting! And..."
Irene cuts the man short, and tells everyone to leave and go back to the courtyard. Just outside the grove will do, you two have something to do here instead. The scholar protests, but Irene makes a sign to the soldiers, and he is gently taken away.
"That man is going to be a problem. If he can't keep his mouth shut, someone will have to intervene. He does not seem to realize what the general could do to him if he reveals too much.... Anyway, we are alone now. Let us try this strange idea of yours Kyoss."
Irene and you get close to the door of the mansion. Once again, you have a strong feeling of not being alone. It is as if someone is just behind the door. Irene loudly introduces herself, and then you. She states that you came here in peace, and that you had no idea someone lived here. You have no hostile intentions, and would like to talk if possible. You wait for a moment, but nothing happens. Irene makes for the door....
Suddenly you are floating in the darkness. You panic for a moment, calling out for Irene. Then you realize that while you are somewhat floating in an empty darkness, you still feel your body, your leg stopped in mid step while you were advancing towards the door. You do not understand what is going on here, but you are not afraid anymore.
And then, a voice speaks. A small quiet voice. You have the impression that it is speaking directly in your head.
"I do not trust you. You are carrying around that THING. They made it. I think you are a bad man."
Is the one talking.... a child? It surely seems so, from its tone to the way he or she speaks. The voice is still talking and for a moment you have to stretch your mind to catch up with that it said.
"Also, She is not here. She had things to do elsewhere, and She told me not to open the door to anyone. But She also said that nobody would find this place. Maybe it is because you are carrying that THING. I do not trust you."
You think this... child? .... is talking of the metal artifact you carry with you. It is the only thing that makes sense. You try to talk, to explain that you have no bad intentions and that you simply found this thing. But you have the impression that the voice is not understanding you. Or at least, not very well.
"She said that people were coming and that they would come into the central courtyard as well. She said She would tolerate that, and let you people look around. If you behaved. But She did not think you would find this place, so maybe She will be angry and do something."
Who is this "She" that the voice is talking about? But the voice is still speaking.
"She said She would tolerate you, but if you desecrate the Third House, She will make you stop. And you will not like that."
You try to communicate with this voice, to convey at least your confusion, but you are not sure if you managed to.
"I think you are a bad man, but I wanted to tell you not to desecrate the Third House. And to go away, I'm not opening the door. But if you are not a bad man, I will tell you another thing. That THING you are carrying around will Eat you inside. If you are not a bad man and just found it, stop carrying it around."
Suddenly the darkness lifts,and your foot touches the ground again. Irene is in the same position she was before, her hand reaching for the door. It seems this conversation lasted only for a moment. Was it all in your mind? Irene's hand stops before touching the door and she turns towards you.
"Well Kyoss, seems like it did not work. Oh well, was worth a try anyway. I think we should go back to exploring the courtyard. What do you think we should start from?"
Irene didn't realize anything. You wonder for a second, should you tell her something or not?
Should you tell her something Kyoss?
A) Tell her about the voice
B) Tell her about the voice and the not-feeling alone
C) Tell her about everything, including the metal artifact.
D) Tell her nothing
E) Other, make a proposal
Should you do something about the metal artifact?
1) Do nothing for now
2) Bring it back to the camp, put it amongst your things
3) Give it to Irene or to the general (if you tell Irene everything)
4) Other, make a proposal
And where should you go for now?
a) You should go and investigate the halo behind the keep
b) You should go and do a careful search of the low buildings
c) You should go and take a look at the keep, from the outside for now.
d) You should go back to camp for today, it is only early afternoon but you all deserve some rest (and some time to think)
As always, feel free to make additional proposals.