Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting

Joined
Feb 7, 2019
Messages
239
Avowed ranking as discount Greedfall would be very funny.
The more I think about it, the more sense this makes. I played Greedfall last year so still fresh in my mind. You are an ambassador in both game, you can't hit civilians. In both games you suffer from some plague that leaves physical disfigurment on the face. You investigate som intrigue. Both games have melle weapons, guns and magic.

But Avowed truly is a discount version. I haven't played it but I can't imagine that it has better quest and c&c then Greedfall. The companions are absolutely better in Greedfall, and could balance you well. Are there even factions in Avowed? And what I have hears in this thread I would wager that even the itemisation is better in Greedfall, and that's a low fucking bar to clear. Greedfall enhanced edition probably is prettier as well without all the purple super saturated colours.

Yeah I'm calling it, Spiders beat Obsidian in the same type of game 6 years ago.
 

Sherry

Arcane
Joined
Jan 17, 2017
Messages
493
Location
Shrine of Compassion
So how do you like the game Sherry?

Hi.

I am really enjoying the game a lot, especially the visual and exploration of The Living Lands. Each bedroom, cave, shop interior, are all unique in their design. Lots of care and love went into decorating tables (food, bottles, plates, candles, flowers), shelves (books, trinkets, statues, glass bowls), and walls (paintings, curtains, windows, moss and even cracks.) Areas can tell a visual story to the explorer and then the readable books or parchment just layer on more information so it is always good to take one's time venturing forth.

Um. OH!

Conversations are not that good when it comes to making choices for your character. It is riddled with emoji language [winks], [crosses arms], [pinches nose and sigh heavily] are some examples, and most side-quests are black or white. The only side-quest so far that was very memorable was an Oracle looking to put souls into a large wooden statue. The dialog was good, but it was very grey in how you could handle it. I learned you could also put your own soul into the large wooden statue for the Oracle, and it ends your game. :eek: Perhaps if every side-quest had such thought put toward it, they would be much more memorable. Searching Shantytown for items the seagulls flew off with and tucked away in their nests was an interesting fetch quest because you had to move around along the rooftops, wooden walkways, and ladders to find your way. Sadly there are no rats in anyone's cellar to clear because there are no rat creatures.

That is another frown, the lack of creatures. Some Mountain Lions, Boars or even Wolves would have added variety from all the Bears. No Oozes that I have encountered either, and gosh, they were a pain in the first two games. With it being called The Living Lands, not one Pẁgra calls the island home. There are Elemental Crafting ingredients, but I have yet to see any Earth, Flame, Rain or Wind Blights. Ziltch on Vithrack, Trolls or Skuldrs. A Cean Gwla would have been a creepy side-quest to have experienced too.

Dislike having to go to camp just to talk to the companions, even more so when I go there and talk to them and leave camp, and still have the little camp conversation icon on my screen as if I missed some part of the dialog tree. I got stuck in a dialog loop with Marius because the option I picked, did not agree with him, and it did not disagree with him. Miriamele simply did not care either way, but by picking that option, eventually you landed right back at the choices to pick. Miriamele was FORCED to either AGREE or DISAGREE with Marius' opinion, and that bothered me a lot trying to get out of the loop, and being forced to do so. No greying of one's opinion there. Miriamele has arrived to The Emerald Stair, so Kai's companion quest is now available. I will see if it is as bad as I've heard it to be and get back to you with more detail on the matter if it interests you.

The adventure really picked up upon entering Paradis. SHOCKED. It just pulled me right in, and now the entire city was available to explore to follow the events which transpired and I got that sense of feeling lost and overwhelmed from all the hustle and bustle, and just all the places you could explore and would explore as you move the story forward.

Miriamele is setting forth out into the wilds outside to search for two lost scouts after she has resupplied in Fior mes Ivèrno, a Vailian settlement with a very romantic look and feel to it. Some screens for you to enjoy below.

OUTSIDE THE SETTLEMENT WALLS

HKwT9gN.jpg



ARRIVING AT SUNSET

Gf07cl2.jpg


gS4JySx.jpg



ROMANTIC STOP AT A LOCAL TEA HOUSE

TF9haSb.jpg



HEADING OUT INTO THE WILD

5WNUDcy.jpg


Thanks,
Sherry
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
35,252
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Being real here: only retards will waste 70+ bucks to play on steam.
Most people that want to play this game will subscribe to gamepass
Paying for a subscription service makes you even more retarded than paying too much for an overpriced game.
Subscription services are the devil. Anyone who wastes his money on that shit is a brainless sheep.
Just pirate if you don't wanna buy games, don't support subscription shit.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
6,145
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.


Remember when Oblivion tier was an insult? Now games are sub Oblivion tier. Thanks diversity hiring and ESG...

What strikes me the most here is something I noticed about modern games in general, not just Avowed, compared to games from the mid to late 00s: a lack of physics, or just response from the environment.

The mid to late 00s had a lot of decline, sure, but at least they experimented with physics and it looked like the future of gaming would become more and more interactive.
Half Life 2 started the trend, where almost every prop object in the environment reacts to physical forces. Shoot a barrel, it falls over. Throw a grenade on a table, it will launch everything on the table through the air.
I started replaying some games of that era recently, and it's insane how much better physics were at the time. Started Stranglehold yesterday, its core gameplay is a pretty mediocre third person shooter, but its environmental destruction is still unmatched. Almost EVERYTHING you shoot at will react. Most things will break apart, some things - like metal pots and pans - will simply move when shot. Nothing is static, everything reacts.
Not even gonna mention games that relied big time on destruction physics, like Red Faction Guerilla, or Crysis, or Silent Storm where you could blow up an entire ground floor and then the top floors of the building would collapse due to lack of support. Groundbreaking (pun not intended).

Play any game from the mid-late 00s, and you'll notice that a lot of environment objects will react to being hit. There's stuff on a table? Punch it or shoot it, and it will scatter.
Nowadays, many games have the average clutter items be completely static. They won't react to anything. Shoot an apple? It won't burst into juices like it did in Stranglehold, a game from 2007. Nor will it fly away like it did in Oblivion, a game from 2006. No, in 2025, your average big budget game's apples will simply remain in place, no matter how much you punch and kick and stab and shoot at it.

This laziness when it comes to world interactivity is the most glaring sign that the modern gaming industry has failed, and it's about time for it to collapse so devs who actually care can take their place.
This shit should be standard. It doesn't even take any effort, modern engines all come with physics engines incorporated. Fucking Thief, from 1998, managed to have most clutter items be pickupable and throwable and they'd react to being shot with arrows. 1998!!!
And before someone like Roguey comes in and says "But Obsidian never cared about a simulationist approach to game worlds, this isn't their focus" SHUT THE FUCK UP this should be standard, particularly in a first person game with relatively realistic-looking visuals. If Obsidian's devs aren't capable of simulating the most basic environmental interactions, maybe they shouldn't make first person RPGs.

New Vegas, which they also made, had more environmental reactivity than this. There is no excuse.

Oh yeah, about that...


NVIDIA RTX50 series doesn’t support GPU PhysX for 32-bit games​


Now here is something that caught me off guard. It appears that NVIDIA has removed GPU PhysX support for all 32-bit games in its latest RTX 50 series GPUs. As such, you will no longer be able to enjoy older GPU PhysX games at high framerates.

This means that the RTX 5090 and the RTX 5080 (and all other RTX50 series GPUs) cannot run games like Cryostasis, Batman: Arkham City, Borderlands 2, GRAW 2, Mirror’s Edge, Assassin’s Creed IV: Black Flag, Bioshock Infinite with GPU-accelerated PhysX. Instead, you’ll have to rely on the CPU PhysX solution, which is similar to what AMD GPUs have been offering all these years.

This is such a shame as one of the best things about PC gaming is returning to older titles. The old PhysX games were quite demanding when they came out. I don’t know if I’m the minority here, but I really enjoyed most of them when they came out. And yes, when I got the RTX 4090, I tried Cryostasis’ tech demo so that I could finally see all those PhysX effects with high framerates.

NVIDIA claimed that the CUDA Driver will continue to support running 32-bit application binaries on GeForce RTX 40, GeForce RTX 30 series, GeForce RTX 20/GTX 16 series, GeForce GTX 10 series and GeForce GTX 9 series GPUs. However, it won’t support them on the GeForce RTX 50 series and newer architectures.


I honestly don’t know why NVIDIA has dropped support for them. It’s ironic because Mafia 2 with PhysX felt WAY BETTER than the ridiculous remaster we got in 2020. And now, if you want to replay it, you’ll have to stick with an older GPU. We are going backward here.

So, I went ahead and downloaded the Cryostasis Tech Demo. I remember that tech demo running smoothly as hell with the RTX 4090. So, how does it run on the NVIDIA RTX 5090 with an AMD Ryzen 9 7950X3D? Well, see for yourselves. Behold the power of CPU PhysX. 13FPS at 4K/Max Settings. Thanks NVIDIA. Ironically, the RTX 4090 (which still has GPU PhysX support) was able to push over 100FPS at 4K/Max Settings. Let this sink in.

CryostasisCryostasis with RTX 4090

This is such a huge disappointment. NVIDIA has dropped the ball here. And I get it, these are old games. However, there is no CPU capable of running them at acceptable framerates right now. So, these games have become unplayable in the blink of an eye.

I don’t know if NVIDIA will one day decide to correct this issue. After all, it appears to be mostly a driver issue. So, let’s hope that someone will be able to hack the CUDA drivers to add support for 32-bit games.

Here’s the list of all the GPU PhysX games that will now perform horribly on the RTX50 series.

https://www.dsogaming.com/news/nvidia-rtx50-series-doesnt-support-gpu-physx-for-32-bit-games/


Thanks,
Sherry
This post is pending Infinitron's approval
Say
no.png
to Skinwalker's
fakenews.png
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,667
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I don't understand. Surely, those games won't be unplayable, it's just that you can't use PhysX. Or am I missing something?
 

Anomander

Augur
Joined
Oct 22, 2015
Messages
143
Being real here: only retards will waste 70+ bucks to play on steam.
Most people that want to play this game will subscribe to gamepass
Paying for a subscription service makes you even more retarded than paying too much for an overpriced game.
Subscription services are the devil. Anyone who wastes his money on that shit is a brainless sheep.
Just pirate if you don't wanna buy games, don't support subscription shit.
I can pay about 8 dollars for it and play for a month. I will probably finish the game in that time. Why would I pay 70?
Buying it on Steam is practicaly no different, I am not owning it, they can remove it from Steam anytime without any repercussions.
 

Orange Clock

Educated
Joined
Jun 5, 2022
Messages
161
Upgrade materials can no longer be sold to merchants to inadvertently make upgrading difficult. We have a longer-term fix involving buying back from merchants in the works.
You can't buy back anything you sell to a merchant..? Ah, Carrie, Carrie, Carrie.

Avowed is what happens when you put a woman who isn't really into computer role-playing games in charge of a role playing video game.
At least she has enough balls to accept the responsibility of being in charge, unlike some resident bicycle lover.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom