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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting

Inec0rn

Educated
Joined
Sep 10, 2024
Messages
374
Game pass sucks too, it's MS strategy to cut into Valves market share. So far full to brim with slop games you couldn't pay me to play. The Netflix of slop AAA gaming, "I got it on game pass" the call sign of a retard gamer.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,226
15K peak on launch day is studio-closing level of disaster.
Yes, the game is on gamepass. Does anyone seriously believe this game in particular will make any meaningful number of people sub to gamepass and keep the sub? Because it won't.
Even if it doubles the peak to 30K, that's still disastrous. Veilguard had 89K and it led to that team disbandment.
Avowed might not have had as big a team, but it was still 5-6 years of development by around 100 people on California salaries.
I expect MS will announce "Avowed has 2 million players!" in a week or a month, which will include people who tried it for 5 minutes on GP and uninstalled it, but sales will be low and the game will not recoup its budget anytime soon, if ever.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,778
Location
Hyperborea
Every character in Planescape Torment was an ugly freak.

We should start hate campaigning about that game too when we're at it.
annah.jpg
fall-from-grace.jpg
:hmmm:
To be fair, modern rightwingers would 100% call Annah a tranny, if PST was released today.
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
3,082
So the only people left buying Obsidian games are the super-fans. And they already got the game in early access.
 

Skinwalker

*teleports on top of you*
Patron
Undisputed Queen of Faggotry Village Idiot
Joined
Aug 20, 2021
Messages
14,116
Location
Yessex

RegionalHobo

Scholar
Joined
Oct 2, 2018
Messages
313
https://steamdb.info/app/2457220/charts/

Strong peak at around 13.5k concurrent players.

Even stronger concurrent players, not. 8.7k concurrent players.

The definition of a slamdunk!
Being real here: only retards will waste 70+ bucks to play on steam.
Most people that want to play this game will subscribe to gamepass or pirate it. Player count on steam will be abysmal, highly doubt it will hit 50k or even 30k players.

what about kcd 2 numbers? it had a day one pirate version

this is either a marketing failure or a product that did not appeal to their audience.

imo it s their second + being victim of a ultrastacked month for releases
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,781
https://steamdb.info/app/2457220/charts/

Strong peak at around 13.5k concurrent players.

Even stronger concurrent players, not. 8.7k concurrent players.

The definition of a slamdunk!
Being real here: only retards will waste 70+ bucks to play on steam.
Most people that want to play this game will subscribe to gamepass or pirate it. Player count on steam will be abysmal, highly doubt it will hit 50k or even 30k players.

what about kcd 2 numbers? it had a day one pirate version

this is either a marketing failure or a product that did not appeal to their audience.

imo it s their second + being victim of a ultrastacked month for releases
It had day one pirate version AND Black person that was added for no reason whatever. In spite of that it had 1/4 of number of players of cyberpunk at release.
Avowed has 15680 players this day. And it had 256000 Twitch viewers day ago.

So the reason for abysmal sales could be:
1. They released early access and everyone pirated.
2. They released early access, people played it on Twitch, and potential users said Meh this game is not for me.
3. PC requirements were too steep.
4. Too many blacks.
5. Meh story.
6. Number of players on Game pass statistic is not available.
 

Stavrophore

Most trustworthy slavic man
Patron
Vatnik
Joined
Aug 17, 2016
Messages
15,505
Location
don't identify with EU-NPC land
Strap Yourselves In
Tbh the closest thing to this game would be...Borderlands franchise. If you liked Borderlands, but now want Borderlands but in different setting, this game is for you. Im kinda bored of Borderlands formula after so many of these installments, but i might check on avowed, promised there is no in your face woke.
 

damager

Prophet
Joined
Jan 19, 2016
Messages
1,890
So how do you like the game Sherry?

Hi.

I am really enjoying the game a lot, especially the visual and exploration of The Living Lands. Each bedroom, cave, shop interior, are all unique in their design. Lots of care and love went into decorating tables (food, bottles, plates, candles, flowers), shelves (books, trinkets, statues, glass bowls), and walls (paintings, curtains, windows, moss and even cracks.) Areas can tell a visual story to the explorer and then the readable books or parchment just layer on more information so it is always good to take one's time venturing forth.

Um. OH!

Conversations are not that good when it comes to making choices for your character. It is riddled with emoji language [winks], [crosses arms], [pinches nose and sigh heavily] are some examples, and most side-quests are black or white. The only side-quest so far that was very memorable was an Oracle looking to put souls into a large wooden statue. The dialog was good, but it was very grey in how you could handle it. I learned you could also put your own soul into the large wooden statue for the Oracle, and it ends your game. :eek: Perhaps if every side-quest had such thought put toward it, they would be much more memorable. Searching Shantytown for items the seagulls flew off with and tucked away in their nests was an interesting fetch quest because you had to move around along the rooftops, wooden walkways, and ladders to find your way. Sadly there are no rats in anyone's cellar to clear because there are no rat creatures.

That is another frown, the lack of creatures. Some Mountain Lions, Boars or even Wolves would have added variety from all the Bears. No Oozes that I have encountered either, and gosh, they were a pain in the first two games. With it being called The Living Lands, not one Pẁgra calls the island home. There are Elemental Crafting ingredients, but I have yet to see any Earth, Flame, Rain or Wind Blights. Ziltch on Vithrack, Trolls or Skuldrs. A Cean Gwla would have been a creepy side-quest to have experienced too.

Dislike having to go to camp just to talk to the companions, even more so when I go there and talk to them and leave camp, and still have the little camp conversation icon on my screen as if I missed some part of the dialog tree. I got stuck in a dialog loop with Marius because the option I picked, did not agree with him, and it did not disagree with him. Miriamele simply did not care either way, but by picking that option, eventually you landed right back at the choices to pick. Miriamele was FORCED to either AGREE or DISAGREE with Marius' opinion, and that bothered me a lot trying to get out of the loop, and being forced to do so. No greying of one's opinion there. Miriamele has arrived to The Emerald Stair, so Kai's companion quest is now available. I will see if it is as bad as I've heard it to be and get back to you with more detail on the matter if it interests you.

The adventure really picked up upon entering Paradis. SHOCKED. It just pulled me right in, and now the entire city was available to explore to follow the events which transpired and I got that sense of feeling lost and overwhelmed from all the hustle and bustle, and just all the places you could explore and would explore as you move the story forward.

Miriamele is setting forth out into the wilds outside to search for two lost scouts after she has resupplied in Fior mes Ivèrno, a Vailian settlement with a very romantic look and feel to it. Some screens for you to enjoy below.

OUTSIDE THE SETTLEMENT WALLS

HKwT9gN.jpg



ARRIVING AT SUNSET

Gf07cl2.jpg


gS4JySx.jpg



ROMANTIC STOP AT A LOCAL TEA HOUSE

TF9haSb.jpg



HEADING OUT INTO THE WILD

5WNUDcy.jpg


Thanks,
Sherry

Jeez.... just give me a number of ten
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
3,951
15K peak on launch day is studio-closing level of disaster.
Yes, the game is on gamepass. Does anyone seriously believe this game in particular will make any meaningful number of people sub to gamepass and keep the sub? Because it won't.
Even if it doubles the peak to 30K, that's still disastrous. Veilguard had 89K and it led to that team disbandment.
Avowed might not have had as big a team, but it was still 5-6 years of development by around 100 people on California salaries.
I expect MS will announce "Avowed has 2 million players!" in a week or a month, which will include people who tried it for 5 minutes on GP and uninstalled it, but sales will be low and the game will not recoup its budget anytime soon, if ever.
numbers-dont.gif
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,781
Upgrade materials can no longer be sold to merchants to inadvertently make upgrading difficult. We have a longer-term fix involving buying back from merchants in the works.
You can't buy back anything you sell to a merchant..? Ah, Carrie, Carrie, Carrie.
Characters should be able to obtain another crafting materials from the world. It shouldn't be the a problem like Star Ocean Last Hope. In Star Ocean Last Hope it was, is it rare unique drop, or does it look like one? Keep it, you'd need for crafting later.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,316
15K peak on launch day is studio-closing level of disaster.
Yes, the game is on gamepass. Does anyone seriously believe this game in particular will make any meaningful number of people sub to gamepass and keep the sub? Because it won't.
Even if it doubles the peak to 30K, that's still disastrous. Veilguard had 89K and it led to that team disbandment.
Avowed might not have had as big a team, but it was still 5-6 years of development by around 100 people on California salaries.
I expect MS will announce "Avowed has 2 million players!" in a week or a month, which will include people who tried it for 5 minutes on GP and uninstalled it, but sales will be low and the game will not recoup its budget anytime soon, if ever.
Guess I have to say this here as well:

Indiana Jones's peak was a little over 12,000 https://steamdb.info/app/2677660/charts/

They recently announced they're hiring for their next big game https://www.purexbox.com/news/2025/...ings-after-indiana-jones-and-the-great-circle

MS will just close a studio if they underperform, like what they did to Arkane Austin. Too early to say how things will go now, but Steam concurrent users just won't be any indication of success or failure here.

Bonus fun, some redditor crowing about that game bombing based on Steam numbers https://www.reddit.com/r/GGdiscussion/comments/1hari91/indiana_jones_and_the_great_circle_has/ (time has proven him wrong)
 

Inec0rn

Educated
Joined
Sep 10, 2024
Messages
374
the idea with Gamepass is you just need volume, not good games. Retard pays subscription and can play as much slop as desired = value.

shit games are still shit games though. Yet a much smarter approach than origin, battle.net and the other crap launchers these companies tried in the past. You can see it here even, plenty of "i got in game pass" posts.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,316
Indy bombed too. There is a reason MS never published any sales number, only the "player" number that's about everyone who tried it on GP.
Indy had great critical reception and word of mouth, so maybe it drove some new gamepass subscribers. I doubt that will be the case for Avowed.
Games that bomb get studios closed or at least part of their workforce laid off. We saw this with Arkane Austin and Redfall and Bioware with Veilguard.

As far as MS is concerned, the gamepass players were sufficient enough to consider it a success. That's why they're hiring for about a dozen more new positions https://www.machinegames.com/careers

Studios that fail don't get rewarded with more money.
 

Inec0rn

Educated
Joined
Sep 10, 2024
Messages
374
Its pretty much the only way to compete with Valve but requires massive upfront investment as they have to own the publishers and studios to pull it off. I'm sure they inevitably plan exclusivity deals in future etc.

the markets very different in 2025 where live services make 1000x more money than crap like Avowed.
 

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