To be fair, modern rightwingers would 100% call Annah a tranny, if PST was released today.Every character in Planescape Torment was an ugly freak.
We should start hate campaigning about that game too when we're at it.![]()
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It looks like a paraphrase of a famous Jesuit maxim about youth education. About the importance to target the very young to maximize the effectiveness of religious education and the conversions.Wow, a page from the Protocols of the Elders of Zion in this game? Maybe Awoked is crypto-based.
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She's a succubus, so that's technically true...To be fair, modern rightwingers would 100% call Annah a tranny, if PST was released today.Every character in Planescape Torment was an ugly freak.
We should start hate campaigning about that game too when we're at it.![]()
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Being real here: only retards will waste 70+ bucks to play on steam.https://steamdb.info/app/2457220/charts/
Strong peak at around 13.5k concurrent players.
Even stronger concurrent players, not. 8.7k concurrent players.
The definition of a slamdunk!
Most people that want to play this game will subscribe to gamepass or pirate it. Player count on steam will be abysmal, highly doubt it will hit 50k or even 30k players.
It had day one pirate version AND Black person that was added for no reason whatever. In spite of that it had 1/4 of number of players of cyberpunk at release.Being real here: only retards will waste 70+ bucks to play on steam.https://steamdb.info/app/2457220/charts/
Strong peak at around 13.5k concurrent players.
Even stronger concurrent players, not. 8.7k concurrent players.
The definition of a slamdunk!
Most people that want to play this game will subscribe to gamepass or pirate it. Player count on steam will be abysmal, highly doubt it will hit 50k or even 30k players.
what about kcd 2 numbers? it had a day one pirate version
this is either a marketing failure or a product that did not appeal to their audience.
imo it s their second + being victim of a ultrastacked month for releases
So how do you like the game Sherry?
Hi.
I am really enjoying the game a lot, especially the visual and exploration of The Living Lands. Each bedroom, cave, shop interior, are all unique in their design. Lots of care and love went into decorating tables (food, bottles, plates, candles, flowers), shelves (books, trinkets, statues, glass bowls), and walls (paintings, curtains, windows, moss and even cracks.) Areas can tell a visual story to the explorer and then the readable books or parchment just layer on more information so it is always good to take one's time venturing forth.
Um. OH!
Conversations are not that good when it comes to making choices for your character. It is riddled with emoji language [winks], [crosses arms], [pinches nose and sigh heavily] are some examples, and most side-quests are black or white. The only side-quest so far that was very memorable was an Oracle looking to put souls into a large wooden statue. The dialog was good, but it was very grey in how you could handle it. I learned you could also put your own soul into the large wooden statue for the Oracle, and it ends your game.Perhaps if every side-quest had such thought put toward it, they would be much more memorable. Searching Shantytown for items the seagulls flew off with and tucked away in their nests was an interesting fetch quest because you had to move around along the rooftops, wooden walkways, and ladders to find your way. Sadly there are no rats in anyone's cellar to clear because there are no rat creatures.
That is another frown, the lack of creatures. Some Mountain Lions, Boars or even Wolves would have added variety from all the Bears. No Oozes that I have encountered either, and gosh, they were a pain in the first two games. With it being called The Living Lands, not one Pẁgra calls the island home. There are Elemental Crafting ingredients, but I have yet to see any Earth, Flame, Rain or Wind Blights. Ziltch on Vithrack, Trolls or Skuldrs. A Cean Gwla would have been a creepy side-quest to have experienced too.
Dislike having to go to camp just to talk to the companions, even more so when I go there and talk to them and leave camp, and still have the little camp conversation icon on my screen as if I missed some part of the dialog tree. I got stuck in a dialog loop with Marius because the option I picked, did not agree with him, and it did not disagree with him. Miriamele simply did not care either way, but by picking that option, eventually you landed right back at the choices to pick. Miriamele was FORCED to either AGREE or DISAGREE with Marius' opinion, and that bothered me a lot trying to get out of the loop, and being forced to do so. No greying of one's opinion there. Miriamele has arrived to The Emerald Stair, so Kai's companion quest is now available. I will see if it is as bad as I've heard it to be and get back to you with more detail on the matter if it interests you.
The adventure really picked up upon entering Paradis. SHOCKED. It just pulled me right in, and now the entire city was available to explore to follow the events which transpired and I got that sense of feeling lost and overwhelmed from all the hustle and bustle, and just all the places you could explore and would explore as you move the story forward.
Miriamele is setting forth out into the wilds outside to search for two lost scouts after she has resupplied in Fior mes Ivèrno, a Vailian settlement with a very romantic look and feel to it. Some screens for you to enjoy below.
OUTSIDE THE SETTLEMENT WALLS
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ARRIVING AT SUNSET
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ROMANTIC STOP AT A LOCAL TEA HOUSE
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HEADING OUT INTO THE WILD
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Thanks,
Sherry
I could also have referenced the graphics employed for types of female NPCs in Planescape: Torment.To be fair, modern rightwingers would 100% call Annah a tranny, if PST was released today.
Every character in Planescape Torment was an ugly freak.
We should start hate campaigning about that game too when we're at it.![]()
![]()
![]()
15K peak on launch day is studio-closing level of disaster.
Yes, the game is on gamepass. Does anyone seriously believe this game in particular will make any meaningful number of people sub to gamepass and keep the sub? Because it won't.
Even if it doubles the peak to 30K, that's still disastrous. Veilguard had 89K and it led to that team disbandment.
Avowed might not have had as big a team, but it was still 5-6 years of development by around 100 people on California salaries.
I expect MS will announce "Avowed has 2 million players!" in a week or a month, which will include people who tried it for 5 minutes on GP and uninstalled it, but sales will be low and the game will not recoup its budget anytime soon, if ever.
Characters should be able to obtain another crafting materials from the world. It shouldn't be the a problem like Star Ocean Last Hope. In Star Ocean Last Hope it was, is it rare unique drop, or does it look like one? Keep it, you'd need for crafting later.You can't buy back anything you sell to a merchant..? Ah, Carrie, Carrie, Carrie.Upgrade materials can no longer be sold to merchants to inadvertently make upgrading difficult. We have a longer-term fix involving buying back from merchants in the works.
Guess I have to say this here as well:15K peak on launch day is studio-closing level of disaster.
Yes, the game is on gamepass. Does anyone seriously believe this game in particular will make any meaningful number of people sub to gamepass and keep the sub? Because it won't.
Even if it doubles the peak to 30K, that's still disastrous. Veilguard had 89K and it led to that team disbandment.
Avowed might not have had as big a team, but it was still 5-6 years of development by around 100 people on California salaries.
I expect MS will announce "Avowed has 2 million players!" in a week or a month, which will include people who tried it for 5 minutes on GP and uninstalled it, but sales will be low and the game will not recoup its budget anytime soon, if ever.
Indy bombed too. There is a reason MS never published any sales number, only the "player" number that's about everyone who tried it on GP.Indiana Jones's peak was a little over 12,000 https://steamdb.info/app/2677660/charts/
Games that bomb get studios closed or at least part of their workforce laid off. We saw this with Arkane Austin and Redfall and Bioware with Veilguard.Indy bombed too. There is a reason MS never published any sales number, only the "player" number that's about everyone who tried it on GP.
Indy had great critical reception and word of mouth, so maybe it drove some new gamepass subscribers. I doubt that will be the case for Avowed.