Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting

Elttharion

Learned
Joined
Jan 10, 2023
Messages
3,971
Skyrim was shit. Shit combat, shit writing, shit exploration, shit skill trees/RPG elements, shit C&C, shit graphics and physics, shit puzzles. You can't point to a single element of Skyrim and demonstrate that it's good. Most people get most of gameplay out of Skyrim via installing extensive lists of 200+ mods, only to realize 100 hours later it's still shit.

So yeah, other than the modding thing, I don't see why Afouled is not a worthy successor to Skyrim.
I liked the music

comfy.png
 

S.torch

Liturgist
Joined
Jan 4, 2019
Messages
1,200
You can't point to a single element of Skyrim and demonstrate that it's good.
I can think a few aspects in which Skyrim is good, and one of them is the introduction.

Everyone knows the Skyrim intro at this point. You're being carried away like a bum with a few other bastards rounded up for execution like dogs. You're asked a few questions in formal manner before being prepared for what it seems is an inevitable death. Just in the last minute a dragon appears out of nowhere, causing mayhem and destruction. You're tasked with joining one of two options: the Imperial character or the stormcloaks. You go through a small tutorial section where you're introduced all the essential mechanics of the game like stealth, lockpick, magic and melee. After that you go out and you're free to do whatever you want.

In no more than 10 minutes you're introduced to the game's main story, factions and characters. And less than half an hour later you already know everything you need about in-game basics.

Now compare it to Avowed: You have 3 different introductory cutscenes. One made with 2D drawings where they explain how your character is super especial and are bombarded with alien lingo except for those that already know the setting of Pillars of Eternity. Followed by this is a completely unconnected, very realistic and expensive looking cutscene of a ferret-like animal that dies after touching a fungus plant that explodes and turns him undead. This is supposed to show how dangerous this new world we are about to visit is, but in reality does very little because a ferret dying in the middle of a jungle is something that happens in real life all the time. The final cutscene shows us reaching the coast before getting our ship exploded for reasons. After this follows a rather bothersome section where you perform seemly random and unrelated stuff like destroying boxes, picking items, killing copy-pasted enemies and jumping over cliffs and traps until you're literally teleported to a very small, safe hub.

Obsidian not only wasted more resources and time making multiple introductions, they also tell you less information about the world, mechanics, and characters in the same amount of time. Let's remember that Skyrim was released in 2011; developers with virtually infinite money and better technology are unable to replicate a fraction of a 14-years-old game. It's pathetic.
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
3,971
A number of people seem to be enjoying the combat and exploration.
Anywhere else this might've been seen as an extremely mild take. Not on codex, apparently.

This just look like this but single player and in first person lmao

a5yyjwysr9e11.jpg

Oh my god, this is from Avowed? I hate this kind of combat so much.

The clip on the tweet yes, the picture I posted is from World of warcraft
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
3,971
A number of people seem to be enjoying the combat and exploration.
Anywhere else this might've been seen as an extremely mild take. Not on codex, apparently.

This just look like this but single player and in first person lmao

a5yyjwysr9e11.jpg

The saddest thing about the picture is the thousands of hours it took not only to know what every bit of that information means but to prioritize it at a glance.

Flying a Concorde in a hurricane would be less formidable than mastering that layout.

Yeah, hahaha, who would be crazy enough to spend thousands of hours to learn that? Hahaha...

pedro-monkey-puppet.gif
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,465
Lol the top post on the reddit sub is mindbroken

1739644786003.png


It's not even a good joke post. Needs 6 more upvotes too.
 

Darkwind

Augur
Patron
Joined
Aug 1, 2019
Messages
640
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
A number of people seem to be enjoying the combat and exploration.
Anywhere else this might've been seen as an extremely mild take. Not on codex, apparently.

This just look like this but single player and in first person lmao

a5yyjwysr9e11.jpg

Oh my god, this is from Avowed? I hate this kind of combat so much.


Get ready to be sad for a while!

Zoomers are ADHD brain rotted idiots with the attention span of a flea. You MUST, absolutely must, have very bright colors, flashing lights, loud noises, and a frenetic pace. Sort of the same therapy they use to stimulate the severely retarded into getting some signs of brainwaves / interaction. This is how the vast majority of games will be moving forward because all the shit from the past few years looks EXACTLY like this. "Overwatch Effect" basically.
 

Gandalf

Arbiter
Joined
Sep 1, 2020
Messages
877
But Soyer didn't work on this, did he?
He did not, he was only an advisor.

edit: double checked:
I am in an advisory role still, but I did a little bit of writing on Avowed. I've helped out with some system design and things like that. Basically, wherever they needed help. I am doing more hands-on work there and then just thinking and talking about ideas for future projects.
 
Last edited:

Sherry

Arcane
Joined
Jan 17, 2017
Messages
497
Location
Shrine of Compassion
Hi.

How is everyone's adventure in The Living Lands coming along?

With this next big snow storm hitting our region up until Monday morning, Avowed will be a wonderful time sink while snow blankets the house. Exploring this region of Eora has only been 11 hours in for our dear Miriamele. Although the open-zoned feel of exploration has plenty of freedom, it somewhat is like sliding on the surface of a frozen pond but never breaking on through. The potential is there but I feel only one side of the coin is polished. It is beautiful to look upon, and true to form, if you see it in the distance, you can walk there and explore it.

I really do appreciate the high level of detail that was taken to create The Living Lands. The little things you come across that are not repeated as an art asset somewhere else that tells its own story without the need for dialog.

Yet at times I'm left baffled by the large number of non-player characters that are just there with nothing to say, even a single voiced line of random dialog is missing due to not being able to press F for conversation. During one long journey I came across a guarded outpost. Why are they guarding this area? What are they guarding it from? How long have they been posted here? Only a single merchant had anything to say, along with a single guard atop stone steps you climb to be told you cannot pass. But no flavour. No small backstory from the generic guards you can pickup on and piece together yourself naturally as to what is going on.

Meanwhile in Claviger's Landing you can pass two people having a conversation and overhear one say they're not looking down there or going anywhere near it (it's a sewer grate). What is it she is afraid of? What has she seen or heard to frighten her so? This is a nice touch because without receiving a quest or having a conversation tree to move through, do you gather information on the fly, and begin a search on how to get below the street. With some exploring, you are rewarded.

So why not have some passing information with the guarded outpost? Why make it feel so barren and lifeless after you traveled so far to get there? The polish is there in Claviger's Landing, in other places it's like a tavern in Pillars of Eternity with everyone having yellow names except the proprietor of the establishment you're in. At least the yellow-named NPCs had SOMETHING to share with you.


SHANTYTOWN

vlqGfZu.jpg


ROMANTIC EVENING WALK

OZvKhnb.jpg


DOES IT TASTE LIKE CHICKEN?

eeeFcyi.jpg


BABY SHARK DOO DOO DOO!

HdGpCDw.jpg


DON'T WORRY, BE HAPPY!

YZM4X8t.jpg


MEAT'S BACK ON THE MENU

jTcDRDT.jpg


JUST WOW!

JC3Dtq3.jpg


Thanks,
Sherry
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
15,142
Hi.

How is everyone's adventure in The Living Lands coming along?

With this next big snow storm hitting our region up until Monday morning, Avowed will be a wonderful time sink while snow blankets the house. Exploring this region of Eora has only been 11 hours in for our dear Miriamele. Although the open-zoned feel of exploration has plenty of freedom, it somewhat is like sliding on the surface of a frozen pond but never breaking on through. The potential is there but I feel only one side of the coin is polished. It is beautiful to look upon, and true to form, if you see it in the distance, you can walk there and explore it.

I really do appreciate the high level of detail that was taken to create The Living Lands. The little things you come across that are not repeated as an art asset somewhere else that tells its own story without the need for dialog.

Yet at times I'm left baffled by the large number of non-player characters that are just there with nothing to say, even a single voiced line of random dialog is missing due to not being able to press F for conversation. During one long journey I came across a guarded outpost. Why are they guarding this area? What are they guarding it from? How long have they been posted here? Only a single merchant had anything to say, along with a single guard atop stone steps you climb to be told you cannot pass. But no flavour. No small backstory from the generic guards you can pickup on and piece together yourself naturally as to what is going on.

Meanwhile in Claviger's Landing you can pass two people having a conversation and overhear one say they're not looking down there or going anywhere near it (it's a sewer grate). What is it she is afraid of? What has she seen or heard to frighten her so? This is a nice touch because without receiving a quest or having a conversation tree to move through, do you gather information on the fly, and begin a search on how to get below the street. With some exploring, you are rewarded.

So why not have some passing information with the guarded outpost? Why make it feel so barren and lifeless after you traveled so far to get there? The polish is there in Claviger's Landing, in other places it's like a tavern in Pillars of Eternity with everyone having yellow names except the proprietor of the establishment you're in. At least the yellow-named NPCs had SOMETHING to share with you.


SHANTYTOWN

vlqGfZu.jpg


ROMANTIC EVENING WALK

OZvKhnb.jpg


DOES IT TASTE LIKE CHICKEN?

eeeFcyi.jpg


BABY SHARK DOO DOO DOO!

HdGpCDw.jpg


DON'T WORRY, BE HAPPY!

YZM4X8t.jpg


MEAT'S BACK ON THE MENU

jTcDRDT.jpg


JUST WOW!

JC3Dtq3.jpg


Thanks,
Sherry
On the spectrum range, how outside are you?
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
3,182
Hi.

How is everyone's adventure in The Living Lands coming along?

With this next big snow storm hitting our region up until Monday morning, Avowed will be a wonderful time sink while snow blankets the house. Exploring this region of Eora has only been 11 hours in for our dear Miriamele. Although the open-zoned feel of exploration has plenty of freedom, it somewhat is like sliding on the surface of a frozen pond but never breaking on through. The potential is there but I feel only one side of the coin is polished. It is beautiful to look upon, and true to form, if you see it in the distance, you can walk there and explore it.

I really do appreciate the high level of detail that was taken to create The Living Lands. The little things you come across that are not repeated as an art asset somewhere else that tells its own story without the need for dialog.

Yet at times I'm left baffled by the large number of non-player characters that are just there with nothing to say, even a single voiced line of random dialog is missing due to not being able to press F for conversation. During one long journey I came across a guarded outpost. Why are they guarding this area? What are they guarding it from? How long have they been posted here? Only a single merchant had anything to say, along with a single guard atop stone steps you climb to be told you cannot pass. But no flavour. No small backstory from the generic guards you can pickup on and piece together yourself naturally as to what is going on.

Meanwhile in Claviger's Landing you can pass two people having a conversation and overhear one say they're not looking down there or going anywhere near it (it's a sewer grate). What is it she is afraid of? What has she seen or heard to frighten her so? This is a nice touch because without receiving a quest or having a conversation tree to move through, do you gather information on the fly, and begin a search on how to get below the street. With some exploring, you are rewarded.

So why not have some passing information with the guarded outpost? Why make it feel so barren and lifeless after you traveled so far to get there? The polish is there in Claviger's Landing, in other places it's like a tavern in Pillars of Eternity with everyone having yellow names except the proprietor of the establishment you're in. At least the yellow-named NPCs had SOMETHING to share with you.


SHANTYTOWN

vlqGfZu.jpg


ROMANTIC EVENING WALK

OZvKhnb.jpg


DOES IT TASTE LIKE CHICKEN?

eeeFcyi.jpg


BABY SHARK DOO DOO DOO!

HdGpCDw.jpg


DON'T WORRY, BE HAPPY!

YZM4X8t.jpg


MEAT'S BACK ON THE MENU

jTcDRDT.jpg


JUST WOW!

JC3Dtq3.jpg


Thanks,
Sherry
Everybody hates it except you.
 

Ibn Sina

Liturgist
Patron
Joined
Jul 12, 2017
Messages
1,083
Strap Yourselves In
Game with no romances means that pozz and woke garbage is kept to a minimum. So far I have not met a single NPC who has preferred pronouns, no trannys, binarys or other type of gender trash. yes there is over representation of women, but I would take that over gender blender garbage any day of the week.
 

Ibn Sina

Liturgist
Patron
Joined
Jul 12, 2017
Messages
1,083
Strap Yourselves In
No romances is incline. as a male I do not have to fear that being cordial to a male companion means I want him to fuck me in the ass.
 

Sherry

Arcane
Joined
Jan 17, 2017
Messages
497
Location
Shrine of Compassion
On the spectrum range, how outside are you?

Hi.

Um, it was the further guard post east of Southern Embrace called Emerald Stair Gatehouse and Precarious Hold. Miriamele has just received access to Paradis, so I am looking forward to hopefully, having a full fledged city to explore with all the polish to make it look and feel like a city.

Thanks,
Sherry
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
3,182
I just read that mods with external assets are now appearing in the PS5 version of Skyrim, which until recently was impossible. I'm installing it now.
 

Skinwalker

*teleports on top of you*
Patron
Undisputed Queen of Faggotry Village Idiot
Joined
Aug 20, 2021
Messages
14,172
Location
Yessex
On the spectrum range, how outside are you?

Hi.

Um, it was the further guard post east of Southern Embrace called Emerald Stair Gatehouse and Precarious Hold. Miriamele has just received access to Paradis, so I am looking forward to hopefully, having a full fledged city to explore with all the polish to make it look and feel like a city.

Thanks,
Sherry
Awokexisters:

1. Infinitroon
2. Rougay
3. Yosharian
4. frajaq
5. Perkel
6. Sherry


Everyone, add to this list!
 

Skinwalker

*teleports on top of you*
Patron
Undisputed Queen of Faggotry Village Idiot
Joined
Aug 20, 2021
Messages
14,172
Location
Yessex
No romances is incline. as a male I do not have to fear that being cordial to a male companion means I want him to fuck me in the ass.
Would it help if instead he wanted to fuck you in the ass?

Does not matter, because that option does not exist. As I said, no romances is massive incline in this day and age.
Oh, I see, interesting.




Awokexisters:

1. Infinitroon
2. Rougay
3. Yosharian
4. frajaq
5. Perkel
6. Sherry
7. Ibn Sina
 

Ibn Sina

Liturgist
Patron
Joined
Jul 12, 2017
Messages
1,083
Strap Yourselves In
No romances is incline. as a male I do not have to fear that being cordial to a male companion means I want him to fuck me in the ass.
Would it help if instead he wanted to fuck you in the ass?

Does not matter, because that option does not exist. As I said, no romances is massive incline in this day and age.
Oh, I see, interesting.




Awokexisters:

1. Infinitroon
2. Rougay
3. Yosharian
4. frajaq
5. Perkel
6. Sherry
7. Ibn Sina


Hey man I just pirated the game I didn't pay a single dinar or penny or cent for it lol.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom