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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting

Shog-goth

Elder Thing
Patron
Joined
Feb 23, 2018
Messages
629
Location
R'lyeh
Steve gets a Kidney but I don't even get a tag.
I read elsewhere a comment from a fan of the game who was complaining that, according to reviews, the game’s duration was too short to reach the end credits. I couldn't help but think of a famous Woody Allen joke which, paraphrased, might go: "This game is terrible", "yes… and it’s so short too!"
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,124
Pathfinder: Wrath
Is it a new Veilguard, boys?! I'm so excited.
fwlHIoA.jpeg
Never hire aspiring novelists to write your video game. You're literally better off having Ben the level designer write dialogues over his lunch. Even Bethesda games don't have writing this shockingly bad.
It's all fan fiction style writing all the way down. These people have literally never read anything other than fan fiction and have never seen any other movie or TV show besides the contemporary Josh Whedon-esque ones like the Marvel movies.
 

Inec0rn

Educated
Joined
Sep 10, 2024
Messages
379
Skillup says game is mega buggy. Lost hours of progress due to save corruption bugs, game crashing, found bugs that even obsidian crew didn't know about. And game is barely 20-30h long total judging by reviews.

And runs like shit despite not looking that great...

So let's recap Avowed timeline:

- Avowed announced ! It will be Skyrim competitor
- Avowed will not be Skyrim competitor.
- Avowed will be short game, short games are good.
- Thanks to being short Avowed will be bug free and nicely balanced !
- Avowed is very short, bug ridden, weak and boring.
- Avowed is just Other Worlds with swords but worse.


Honestly at this point they should stop making RPGs, they lost ability much like Bioware to make them.
Grounded at least it was fun game from them.
Just to clarify, how much time have you spent playing this game?
how many turds have you tried to know you don't like eating them?
 

Ismaul

Thought Criminal #3333
Patron
Joined
Apr 18, 2005
Messages
1,871,904
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On Patroll
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
Obsidian Ethnictaiment?
Makes you think, were they always all about the blacks?

They obviously started as segregationists, trying to keep the blacks all on that one isle. The games were good then. But later they transitioned to Obsidian Entertainment and did a 180. All about entertaining the blacks.

Probably a lesson there if you can decipher it.


:philosoraptor:
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,479
Skillup says game is mega buggy. Lost hours of progress due to save corruption bugs, game crashing, found bugs that even obsidian crew didn't know about. And game is barely 20-30h long total judging by reviews.

And runs like shit despite not looking that great...

So let's recap Avowed timeline:

- Avowed announced ! It will be Skyrim competitor
- Avowed will not be Skyrim competitor.
- Avowed will be short game, short games are good.
- Thanks to being short Avowed will be bug free and nicely balanced !
- Avowed is very short, bug ridden, weak and boring.
- Avowed is just Other Worlds with swords but worse.


Honestly at this point they should stop making RPGs, they lost ability much like Bioware to make them.
Grounded at least it was fun game from them.
Just to clarify, how much time have you spent playing this game?

0. Everything is from reviews and opinions of people who played the game.
Also none of the footage is even from game played by them. Everything is provided by Obsidian.

BTW. Here is Unreal Engine 5 tax to pay:

1080p, DLLS PERFORMACE, ALL LOW
57fps on fucking RTX5080 XD XD

And ofcourse la creme of UE5 traversal stutter galore even with shader compilation before game starts...

YL03f9l.png
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,272
Location
Nantucket
I hate the writing but I'll give credit where its due. The game scales really well. I'm running it at 4K with DLSS balance enabled on a 4060 at medium settings. No frame generation whereas Kingdom Come Deliverance 2 is damn near unplayable.

This is one of the best PC releases in recent memory. Haven't experienced any traversal stutter or performance issues anywhere. Zero complaints

It's a good PC release. Can't say anything remotely positive about the game even if it's purely technical? Go fuck yourselves.
 
Last edited:

BruceVC

Arcane
Joined
Jul 25, 2011
Messages
10,546
Location
South Africa, Cape Town
It will be funny if MS will fire Fergus after this. Because for me it smells like a major bomba.
Yes this is most significant measurement in the overall success and sustainability of any game

Overall sales numbers is what matters and especially if a development studio is owned by a larger company because there would be commitments and expectations around profitability and revenue generated

Even if everyone on Codex thought Veilguard was a great game it only achieved 50% of its sales target and that made Veilguard a financial failure which means Bioware failed

Its too early to assess if Avowed will be a success or failure but that will ultimately be determined by its sales and revenue generated

I want this game to succeed because I love Obsidian and some of the most memorable and entertaining games I have ever played are from Obsidian and this includes PoE2, F:NV and NWN 2

But none of us can control how well Avowed will sell. We will just have to wait and see
 

Readher

Savant
Joined
Nov 11, 2018
Messages
729
Location
Poland
I want this game to succeed because I love Obsidian and some of the most memorable and entertaining games I have ever played are from Obsidian and this includes PoE2, F:NV and NWN 2
Two of those games might as well have been done by a different studio, considering barely anyone who worked on them is still at Obsidian. Hell, even PoE2 lost quite a few of its notables. It's time to let go.
 

dsndo

Educated
Joined
Jan 25, 2022
Messages
89
Played for about 3 hours or so. Initial random thoughts:

- the game is colorful, but not nearly as ultra-rainbow-twee as the screenshots I've seen. Maybe different settings account for this but I'm running default max so idk. Graphics look pretty good but that's nothing special these days right? Studios shit out good graphics every week.

-area/story progression seems to be gated largely by equipment, which needs to be upgraded using materials found by exploring/fighting. Enemies will be unreasonably resilient if your equipment is below an arbitrary level. This really highlights the explore-combat-upgrade loop, so I'll try talk about those specifically.

- So far it seems like the exploration is pretty solid but nothing groundbreaking. There are landmarks in the distance with good items in them. If you take the time to check behind waterfalls and other nooks youll be rewarded. I found an optional dungeon with good early-game loot and a tough boss. Everything's fine so far here.

- Combat appears to be a funky mishmash of all sorts of games we've seen. A foundation of statistical mechanics pulled from poe with some Larian style elemental effects and souls-lite dodge/parry/stamina management. Add some bioshock 2-ass left/right hand management and a dash of sekiro stagger gauge and you've got something approximating whatever the fuck avowed is.
I'm having a good time so far but it's too early for me too judge whether it's 40 hours fun.

-upgrade system so far is that enemies drop items and you slap that shit on your sword to make number go higher. Apparently there's enchanting but I haven't gotten to it yet. There's also cooking/crafting and whatnot.
Some of the craftable foods seem to give meaningful boosts as in poe. Craftable items don't seem useless either.

- character progression seems to be straightforward with mediocre variety. There are three generic fighter/rogue/wizard skill trees. The player gains one skill point per level that can be used between any tree. From the descriptions, some look like generic "number go up" skills while others seem to have more impact in how you play. It's limited in variety compared to any crpg but it has enough to explore for at least a playthrough. I can see it being fun playing a gish with this system.

You get one attribute point per level to spend on the usual poe attributes. The player also gets unique skills through story progression as the watcher did.

- you can play the whole game with a third-person camera. They bury this in the settings menu but if you like playing on harder difficulties then you probably want to know about it for practical reasons.

-writing is fine so far but I'm a psycho who misses the pages and pages of poe2 dialogue so I shouldn't comment.
Who are you talking to?
 

baba is you

Educated
Joined
Mar 11, 2023
Messages
158
Location
No. I'm not a freaking chatbot.

soulburner

Cipher
Joined
Sep 21, 2013
Messages
863
(...)
BTW. Here is Unreal Engine 5 tax to pay:

1080p, DLLS PERFORMACE, ALL LOW
57fps on fucking RTX5080 XD XD
(...)
This is RTX 5080 on a Ryzen 3600. You do not, ever, pair this GPU with such a low end CPU. This part of the video was showing CPU scaling - and the game handles that well.

On my PC, the game performs quite alright and might be the best performing UE5 game I've tried. I've got a Ryzen 5800X3D and an RTX 4070 12GB GDDR6X. With everything set to epic detail, DLSS Quality and frame generation, overriden with the new Transformer model, I get no less than 120 fps. Without framegen that would be a bit above 60 fps. Not ideal, but since this is UE5 with Nanite and Lumen, I'd say it's good. The graphics style may not blow your mind but Nanite is beautiful (no pop-ins) and hardware ray traced Lumen... is a bit hit and miss. Water reflections are nice, lighting and shadowing is nice, but some objects have huge noise on them, which is a thing I hate about current state of RT the most. Perhaps a patch will add ray reconstruction, which changed Cyberpunk 2077 from an ugly mess to something actually great looking.

As for the game itself, I spent 2 hours with it and I liked it. The writing is kind of meh but I didn't have a cringe moment yet. Can't say much about character progression because I barely levelled up, but so far it's all good for an action RPG. Combat feels a lot better than I expected based on videos. The only thing that I do not like is there seems to be no toggle for walking when playing with K&M.

I'll play some more later tonight.
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
7,097
Location
Devlet-i ʿAlīye-i ʿErdogānīye
I wasn't willing to shell out the extra for the early access but looking at some footage and reviews on youtube it really looks like what I expected in the first place, somewhere between Dark Messiah and Dragon's Dogma. Combat and exploration look both fun, I don't know know much about the narrative and dialogue etc. but not what I am looking for at all so going to be having some fun on release date with day 1 (day 6?) patch on 18th.
 

flushfire

Augur
Joined
Jun 10, 2006
Messages
793
Tried a not removed from inventory release. It's unbelievable how Obsidian still can't into faces to this day. The male presets look like higher res variants of NWN2 faces.
WmcV5ot.jpeg

Took me an hour to just try and make a normal looking guy then it crashed while loading the first map lol
 

BruceVC

Arcane
Joined
Jul 25, 2011
Messages
10,546
Location
South Africa, Cape Town
(...)
BTW. Here is Unreal Engine 5 tax to pay:

1080p, DLLS PERFORMACE, ALL LOW
57fps on fucking RTX5080 XD XD
(...)
This is RTX 5080 on a Ryzen 3600. You do not, ever, pair this GPU with such a low end CPU. This part of the video was showing CPU scaling - and the game handles that well.

On my PC, the game performs quite alright and might be the best performing UE5 game I've tried. I've got a Ryzen 5800X3D and an RTX 4070 12GB GDDR6X. With everything set to epic detail, DLSS Quality and frame generation, overriden with the new Transformer model, I get no less than 120 fps. Without framegen that would be a bit above 60 fps. Not ideal, but since this is UE5 with Nanite and Lumen, I'd say it's good. The graphics style may not blow your mind but Nanite is beautiful (no pop-ins) and hardware ray traced Lumen... is a bit hit and miss. Water reflections are nice, lighting and shadowing is nice, but some objects have huge noise on them, which is a thing I hate about current state of RT the most. Perhaps a patch will add ray reconstruction, which changed Cyberpunk 2077 from an ugly mess to something actually great looking.

As for the game itself, I spent 2 hours with it and I liked it. The writing is kind of meh but I didn't have a cringe moment yet. Can't say much about character progression because I barely levelled up, but so far it's all good for an action RPG. Combat feels a lot better than I expected based on videos. The only thing that I do not like is there seems to be no toggle for walking when playing with K&M.

I'll play some more later tonight.
Thanks, keep this thread updated around your experiences and overall views
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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Joined
Nov 23, 2014
Messages
17,844
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I hate the writing but I'll give credit where its due. The game scales really well. I'm running it at 4K with DLSS balance enabled on a 4060 at medium settings. No frame generation whereas Kingdom Come Deliverance 2 is damn near unplayable.

This is one of the best PC releases in recent memory. Haven't experienced any traversal stutter or performance issues anywhere. Zero complaints.
4060, man...
I'm on a 3080ti and I'm getting around 80-90fps on 4k with DLSS on High (objects dist and foilage dist on Ultra).
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,978
Hmm I was thinking of trying this on release but maybe it is better to wait a few months until they fix bugs and polish it a bit more.

When I got Xbox X and Gamepass I was thinking of 3 Gamepass games that were supposed to make it worth it: Starfield, Stalker 2 and Awoved.. eh..
 

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