So, is it a return to form for Obsidian Ethnictaiment?
It's all fan fiction style writing all the way down. These people have literally never read anything other than fan fiction and have never seen any other movie or TV show besides the contemporary Josh Whedon-esque ones like the Marvel movies.Never hire aspiring novelists to write your video game. You're literally better off having Ben the level designer write dialogues over his lunch. Even Bethesda games don't have writing this shockingly bad.Is it a new Veilguard, boys?! I'm so excited.
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how many turds have you tried to know you don't like eating them?Just to clarify, how much time have you spent playing this game?Skillup says game is mega buggy. Lost hours of progress due to save corruption bugs, game crashing, found bugs that even obsidian crew didn't know about. And game is barely 20-30h long total judging by reviews.
And runs like shit despite not looking that great...
So let's recap Avowed timeline:
- Avowed announced ! It will be Skyrim competitor
- Avowed will not be Skyrim competitor.
- Avowed will be short game, short games are good.
- Thanks to being short Avowed will be bug free and nicely balanced !
- Avowed is very short, bug ridden, weak and boring.
- Avowed is just Other Worlds with swords but worse.
Honestly at this point they should stop making RPGs, they lost ability much like Bioware to make them.
Grounded at least it was fun game from them.
Makes you think, were they always all about the blacks?Obsidian Ethnictaiment?
Just to clarify, how much time have you spent playing this game?Skillup says game is mega buggy. Lost hours of progress due to save corruption bugs, game crashing, found bugs that even obsidian crew didn't know about. And game is barely 20-30h long total judging by reviews.
And runs like shit despite not looking that great...
So let's recap Avowed timeline:
- Avowed announced ! It will be Skyrim competitor
- Avowed will not be Skyrim competitor.
- Avowed will be short game, short games are good.
- Thanks to being short Avowed will be bug free and nicely balanced !
- Avowed is very short, bug ridden, weak and boring.
- Avowed is just Other Worlds with swords but worse.
Honestly at this point they should stop making RPGs, they lost ability much like Bioware to make them.
Grounded at least it was fun game from them.
Thousands of ppl who dont realize that in few days you can play game on GamePass for cheap or are other ways retarded.
The man is fat you know he's been waiting for this, his golden parachute's going to be heavy-duty.It will be funny if MS will fire Fergus after this.
Yes this is most significant measurement in the overall success and sustainability of any gameIt will be funny if MS will fire Fergus after this. Because for me it smells like a major bomba.
Two of those games might as well have been done by a different studio, considering barely anyone who worked on them is still at Obsidian. Hell, even PoE2 lost quite a few of its notables. It's time to let go.I want this game to succeed because I love Obsidian and some of the most memorable and entertaining games I have ever played are from Obsidian and this includes PoE2, F:NV and NWN 2
lead writer of New Vegas recently rejoined Obsidian: https://rpgcodex.net/forums/threads/obsidian-general-discussion-thread.84849/page-392#post-9305326
Who are you talking to?Played for about 3 hours or so. Initial random thoughts:
- the game is colorful, but not nearly as ultra-rainbow-twee as the screenshots I've seen. Maybe different settings account for this but I'm running default max so idk. Graphics look pretty good but that's nothing special these days right? Studios shit out good graphics every week.
-area/story progression seems to be gated largely by equipment, which needs to be upgraded using materials found by exploring/fighting. Enemies will be unreasonably resilient if your equipment is below an arbitrary level. This really highlights the explore-combat-upgrade loop, so I'll try talk about those specifically.
- So far it seems like the exploration is pretty solid but nothing groundbreaking. There are landmarks in the distance with good items in them. If you take the time to check behind waterfalls and other nooks youll be rewarded. I found an optional dungeon with good early-game loot and a tough boss. Everything's fine so far here.
- Combat appears to be a funky mishmash of all sorts of games we've seen. A foundation of statistical mechanics pulled from poe with some Larian style elemental effects and souls-lite dodge/parry/stamina management. Add some bioshock 2-ass left/right hand management and a dash of sekiro stagger gauge and you've got something approximating whatever the fuck avowed is.
I'm having a good time so far but it's too early for me too judge whether it's 40 hours fun.
-upgrade system so far is that enemies drop items and you slap that shit on your sword to make number go higher. Apparently there's enchanting but I haven't gotten to it yet. There's also cooking/crafting and whatnot.
Some of the craftable foods seem to give meaningful boosts as in poe. Craftable items don't seem useless either.
- character progression seems to be straightforward with mediocre variety. There are three generic fighter/rogue/wizard skill trees. The player gains one skill point per level that can be used between any tree. From the descriptions, some look like generic "number go up" skills while others seem to have more impact in how you play. It's limited in variety compared to any crpg but it has enough to explore for at least a playthrough. I can see it being fun playing a gish with this system.
You get one attribute point per level to spend on the usual poe attributes. The player also gets unique skills through story progression as the watcher did.
- you can play the whole game with a third-person camera. They bury this in the settings menu but if you like playing on harder difficulties then you probably want to know about it for practical reasons.
-writing is fine so far but I'm a psycho who misses the pages and pages of poe2 dialogue so I shouldn't comment.
I've been raising pet rats lately, and surprisingly, they like swimming. I guess they went back because they wanted to swim too.lead writer of New Vegas recently rejoined Obsidian: https://rpgcodex.net/forums/threads/obsidian-general-discussion-thread.84849/page-392#post-9305326
First time i heard of the rats jumping back onto a sinking ship.
This is RTX 5080 on a Ryzen 3600. You do not, ever, pair this GPU with such a low end CPU. This part of the video was showing CPU scaling - and the game handles that well.(...)
BTW. Here is Unreal Engine 5 tax to pay:
1080p, DLLS PERFORMACE, ALL LOW
57fps on fucking RTX5080 XD XD
(...)
I've been raising pet rats latelylead writer of New Vegas recently rejoined Obsidian: https://rpgcodex.net/forums/threads/obsidian-general-discussion-thread.84849/page-392#post-9305326
First time i heard of the rats jumping back onto a sinking ship.
Thanks, keep this thread updated around your experiences and overall viewsThis is RTX 5080 on a Ryzen 3600. You do not, ever, pair this GPU with such a low end CPU. This part of the video was showing CPU scaling - and the game handles that well.(...)
BTW. Here is Unreal Engine 5 tax to pay:
1080p, DLLS PERFORMACE, ALL LOW
57fps on fucking RTX5080 XD XD
(...)
On my PC, the game performs quite alright and might be the best performing UE5 game I've tried. I've got a Ryzen 5800X3D and an RTX 4070 12GB GDDR6X. With everything set to epic detail, DLSS Quality and frame generation, overriden with the new Transformer model, I get no less than 120 fps. Without framegen that would be a bit above 60 fps. Not ideal, but since this is UE5 with Nanite and Lumen, I'd say it's good. The graphics style may not blow your mind but Nanite is beautiful (no pop-ins) and hardware ray traced Lumen... is a bit hit and miss. Water reflections are nice, lighting and shadowing is nice, but some objects have huge noise on them, which is a thing I hate about current state of RT the most. Perhaps a patch will add ray reconstruction, which changed Cyberpunk 2077 from an ugly mess to something actually great looking.
As for the game itself, I spent 2 hours with it and I liked it. The writing is kind of meh but I didn't have a cringe moment yet. Can't say much about character progression because I barely levelled up, but so far it's all good for an action RPG. Combat feels a lot better than I expected based on videos. The only thing that I do not like is there seems to be no toggle for walking when playing with K&M.
I'll play some more later tonight.
Don't forget Brian MitsoadaGeorge Ziets, Travis Stout, Eric Fenstermaker, John Gonzalez, Matt MacLean, Tony Evans, and Josh Sawyer were respectable writers.It was always just Chris Avellone. Nobody else there was that good.
4060, man...I hate the writing but I'll give credit where its due. The game scales really well. I'm running it at 4K with DLSS balance enabled on a 4060 at medium settings. No frame generation whereas Kingdom Come Deliverance 2 is damn near unplayable.
This is one of the best PC releases in recent memory. Haven't experienced any traversal stutter or performance issues anywhere. Zero complaints.