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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,626
The pronouns available for selection are he, she, and they, and also they added an option to never show it in the UI lol. I guess after the backlash.

YUlWV7Y.png
 
Last edited:

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,713
Awoked is an even bigger flop than Vilefart, who could have thunk. I bet VTM: Dumpsterphyre will be an even bigger flop than Awoked, tho.
These Steam player numbers only reflect the subset of players who paid for advanced access. Player count will probably peak on the weekend following general release, the 22nd or 23rd.
Also the majority of players will probably be on Gamepass, unlike Veilguard at launch which outside a full RRP purchase could only be had with an EA sub which no normie probably knows about.
 
Last edited:

Brickfrog

Scholar
Joined
Aug 28, 2020
Messages
1,081
Played for about 3 hours or so. Initial random thoughts:

- the game is colorful, but not nearly as ultra-rainbow-twee as the screenshots I've seen. Maybe different settings account for this but I'm running default max so idk. Graphics look pretty good but that's nothing special these days right? Studios shit out good graphics every week.

-area/story progression seems to be gated largely by equipment, which needs to be upgraded using materials found by exploring/fighting. Enemies will be unreasonably resilient if your equipment is below an arbitrary level. This really highlights the explore-combat-upgrade loop, so I'll try talk about those specifically.

- So far it seems like the exploration is pretty solid but nothing groundbreaking. There are landmarks in the distance with good items in them. If you take the time to check behind waterfalls and other nooks youll be rewarded. I found an optional dungeon with good early-game loot and a tough boss. Everything's fine so far here.

- Combat appears to be a funky mishmash of all sorts of games we've seen. A foundation of statistical mechanics pulled from poe with some Larian style elemental effects and souls-lite dodge/parry/stamina management. Add some bioshock 2-ass left/right hand management and a dash of sekiro stagger gauge and you've got something approximating whatever the fuck avowed is.
I'm having a good time so far but it's too early for me too judge whether it's 40 hours fun.

-upgrade system so far is that enemies drop items and you slap that shit on your sword to make number go higher. Apparently there's enchanting but I haven't gotten to it yet. There's also cooking/crafting and whatnot.
Some of the craftable foods seem to give meaningful boosts as in poe. Craftable items don't seem useless either.

- character progression seems to be straightforward with mediocre variety. There are three generic fighter/rogue/wizard skill trees. The player gains one skill point per level that can be used between any tree. From the descriptions, some look like generic "number go up" skills while others seem to have more impact in how you play. It's limited in variety compared to any crpg but it has enough to explore for at least a playthrough. I can see it being fun playing a gish with this system.

You get one attribute point per level to spend on the usual poe attributes. The player also gets unique skills through story progression as the watcher did.

- you can play the whole game with a third-person camera. They bury this in the settings menu but if you like playing on harder difficulties then you probably want to know about it for practical reasons.

-writing is fine so far but I'm a psycho who misses the pages and pages of poe2 dialogue so I shouldn't comment.
 
Last edited:

Ismaul

Thought Criminal #3333
Patron
Joined
Apr 18, 2005
Messages
1,871,904
Location
On Patroll
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
Man, what a sorry state is this game and Obsidian in.

I came here for the drama, but even on that Obsidian couldn't deliver. Just sad mediocrity in a current day wrapper. Not gay enough for drama, nor for faggotry enjoyers. Safe not-sloppy-enough slop.

At least the Veilguard had misgendering pushups. KCD2 came in hot with the sneaky faggotry and cutdick idolatry. But Avoid? Quickly forgotten.

I like gremlins tho. (But not as much as Roguey.)
 
Joined
Jun 6, 2010
Messages
2,428
Location
Milan, Italy
I've watched just videos so far and MAYBE I would get a different impression by a first hand experience, but holy fucking Christ if everything I've seen so far doesn't make this one of the ugliest, most unappealing games I've seen in a while.

The aesthetic, the overly-invasive UI, the spell effects, the character models, the animations, the way itemization is visualised.
Everything about this one strikes me as borderline repulsive.

And I can't really say that writing and gameplay elements are making up for it, either.
 

BruceVC

Arcane
Joined
Jul 25, 2011
Messages
10,546
Location
South Africa, Cape Town
Played for about 3 hours or so. Initial random thoughts:

- the game is colorful, but not nearly as ultra-rainbow-twee as the screenshots I've seen. Maybe different settings account for this but I'm running default max so idk. Graphics look pretty good but that's nothing special these days right? Studios shit out good graphics every week.

-area/story progression seems to be gated largely by equipment, which needs to be upgraded using materials found by exploring/fighting. Enemies will be unreasonably resilient if your equipment is below an arbitrary level. This really highlights the explore-combat-upgrade loop, so I'll try talk about those specifically.

- So far it seems like the exploration is pretty solid but nothing groundbreaking. There are landmarks in the distance with good items in them. If you take the time to check behind waterfalls and other nooks youll be rewarded. I found an optional dungeon with good early-game loot and a tough boss. Everything's fine so far here.

- Combat appears to be a funky mishmash of all sorts of games we've seen. A foundation of statistical mechanics pulled from poe with some Larian style elemental effects and souls-lite dodge/parry/stamina management. Add some bioshock 2-ass left/right hand management and a dash of sekiro stagger gauge and you've got something approximating whatever the fuck avowed is.
I'm having a good time so far but it's too early for me too judge whether it's 40 hours fun.

-upgrade system so far is that enemies drop items and you slap that shit on your sword to make number go higher. Apparently there's enchanting but I haven't gotten to it yet. There's also cooking/crafting and whatnot.
Some of the craftable foods seem to give meaningful boosts as in poe. Craftable items don't seem useless either.

- character progression seems to be straightforward with mediocre variety. There are three generic fighter/rogue/wizard skill trees. The player gains one skill point per level that can be used between any tree. From the descriptions, some look like generic "number go up" skills while others seem to have more impact in how you play. It's limited in variety compared to any crpg but it has enough to explore for at least a playthrough. I can see it being fun playing a gish with this system.

You get one attribute point per level to spend on the usual poe attributes. The player also gets unique skills through story progression as the watcher did.

- you can play the whole game with a third-person camera. They bury this in the settings menu but if you like playing on harder difficulties then you probably want to know about it for practical reasons.

-writing is fine so far but I'm a psycho who misses the pages and pages of poe2 dialogue so I shouldn't comment.
Thanks, nice to see some objective and informed opinion from someone playing the game

Keep your updates coming. Its relevant and makes an appreciated change from the rants from people going on and on about wokeness and culture wars but arent playing the game
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,626
Is this even an RPG? I don't think i've seen a single meaningful choice so far. You can't tell the companions to not join your party for instance. They tag along no matter what. You can't define your character's personality much. I don't think there are multiple solutions to quests, etc.
 

SayMyName

Educated
Joined
Jan 21, 2025
Messages
122
Played for about 3 hours or so. Initial random thoughts:

- the game is colorful, but not nearly as ultra-rainbow-twee as the screenshots I've seen. Maybe different settings account for this but I'm running default max so idk. Graphics look pretty good but that's nothing special these days right? Studios shit out good graphics every week.

-area/story progression seems to be gated largely by equipment, which needs to be upgraded using materials found by exploring/fighting. Enemies will be unreasonably resilient if your equipment is below an arbitrary level. This really highlights the explore-combat-upgrade loop, so I'll try talk about those specifically.

- So far it seems like the exploration is pretty solid but nothing groundbreaking. There are landmarks in the distance with good items in them. If you take the time to check behind waterfalls and other nooks youll be rewarded. I found an optional dungeon with good early-game loot and a tough boss. Everything's fine so far here.

- Combat appears to be a funky mishmash of all sorts of games we've seen. A foundation of statistical mechanics pulled from poe with some Larian style elemental effects and souls-lite dodge/parry/stamina management. Add some bioshock 2-ass left/right hand management and a dash of sekiro stagger gauge and you've got something approximating whatever the fuck avowed is.
I'm having a good time so far but it's too early for me too judge whether it's 40 hours fun.

-upgrade system so far is that enemies drop items and you slap that shit on your sword to make number go higher. Apparently there's enchanting but I haven't gotten to it yet. There's also cooking/crafting and whatnot.
Some of the craftable foods seem to give meaningful boosts as in poe. Craftable items don't seem useless either.

- character progression seems to be straightforward with mediocre variety. There are three generic fighter/rogue/wizard skill trees. The player gains one skill point per level that can be used between any tree. From the descriptions, some look like generic "number go up" skills while others seem to have more impact in how you play. It's limited in variety compared to any crpg but it has enough to explore for at least a playthrough. I can see it being fun playing a gish with this system.

You get one attribute point per level to spend on the usual poe attributes. The player also gets unique skills through story progression as the watcher did.

- you can play the whole game with a third-person camera. They bury this in the settings menu but if you like playing on harder difficulties then you probably want to know about it for practical reasons.

-writing is fine so far but I'm a psycho who misses the pages and pages of poe2 dialogue so I shouldn't comment.
Actual high effort post, thanks
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,670
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Heard a line that apparently NPCs don't move at all. They just stand in place, making it feel like a dead world. I don't mind this in general, but as a third-person game, an open-worldish kind of game, it feels pretty lame.
This is one thing I just cannot stand in games anymore. It was fine in Morrowind but that was 20 fucking years ago, and here we are doing the same old shit
Stick to Bethesda games, because NPC schedules have never been important to the Black Isle/Bioware/Troika/Obsidian school of design. They focus on narrative, not "living" worlds.
Could have made an effort at least. Wasn't it supposed to be a Skyrim killer? And Fallout New Vegas had it, so it’s not some total unknown to them.
 

BrainMuncher

Liturgist
Joined
Jan 26, 2015
Messages
228
Avowed.webp


Truly hideous. Bright, garish colours everywhere, everything in motion is blurry and leaves ghost trails from TAA, thick smog makes everything more than 5m away looks washed out or completely obscured.

Unironically looks worse than oblivion.
Nehrim-05.webp
 

Inec0rn

Educated
Joined
Sep 10, 2024
Messages
377
I think this game may even be worse than vielguard?, if i have to score them across all elements Veilguard beats this game highhandedly in environment art. I'm trying to think what's here to enjoy, its just so flat and lacklustre in every possible area.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,477
Skillup says game is mega buggy. Lost hours of progress due to save corruption bugs, game crashing, found bugs that even obsidian crew didn't know about. And game is barely 20-30h long total judging by reviews.

And runs like shit despite not looking that great...

So let's recap Avowed timeline:

- Avowed announced ! It will be Skyrim competitor
- Avowed will not be Skyrim competitor.
- Avowed will be short game, short games are good.
- Thanks to being short Avowed will be bug free and nicely balanced !
- Avowed is very short, bug ridden, weak and boring.
- Avowed is just Other Worlds with swords but worse.


Honestly at this point they should stop making RPGs, they lost ability much like Bioware to make them.
Grounded at least it was fun game from them.
 

BruceVC

Arcane
Joined
Jul 25, 2011
Messages
10,546
Location
South Africa, Cape Town
Skillup says game is mega buggy. Lost hours of progress due to save corruption bugs, game crashing, found bugs that even obsidian crew didn't know about. And game is barely 20-30h long total judging by reviews.

And runs like shit despite not looking that great...

So let's recap Avowed timeline:

- Avowed announced ! It will be Skyrim competitor
- Avowed will not be Skyrim competitor.
- Avowed will be short game, short games are good.
- Thanks to being short Avowed will be bug free and nicely balanced !
- Avowed is very short, bug ridden, weak and boring.
- Avowed is just Other Worlds with swords but worse.


Honestly at this point they should stop making RPGs, they lost ability much like Bioware to make them.
Grounded at least it was fun game from them.
Just to clarify, how much time have you spent playing this game?
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,458
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Skillup says game is mega buggy. Lost hours of progress due to save corruption bugs, game crashing, found bugs that even obsidian crew didn't know about. And game is barely 20-30h long total judging by reviews.

And runs like shit despite not looking that great...

So let's recap Avowed timeline:

- Avowed announced ! It will be Skyrim competitor
- Avowed will not be Skyrim competitor.
- Avowed will be short game, short games are good.
- Thanks to being short Avowed will be bug free and nicely balanced !
- Avowed is very short, bug ridden, weak and boring.
- Avowed is just Other Worlds with swords but worse.


Honestly at this point they should stop making RPGs, they lost ability much like Bioware to make them.
Grounded at least it was fun game from them.
Just to clarify, how much time have you spent playing this game?
Just to clarify, he put in as much effort in his post as Obsidian did in the game.
 

HumanMech

Novice
Joined
Dec 22, 2023
Messages
48
Skillup says game is mega buggy. Lost hours of progress due to save corruption bugs, game crashing, found bugs that even obsidian crew didn't know about. And game is barely 20-30h long total judging by reviews.

And runs like shit despite not looking that great...

So let's recap Avowed timeline:

- Avowed announced ! It will be Skyrim competitor
- Avowed will not be Skyrim competitor.
- Avowed will be short game, short games are good.
- Thanks to being short Avowed will be bug free and nicely balanced !
- Avowed is very short, bug ridden, weak and boring.
- Avowed is just Other Worlds with swords but worse.


Honestly at this point they should stop making RPGs, they lost ability much like Bioware to make them.
Grounded at least it was fun game from them.
Just to clarify, how much time have you spent playing this game?
Just to clarify, how many boyfriends your wife has?
 

Readher

Savant
Joined
Nov 11, 2018
Messages
729
Location
Poland
The incompetence in the industry is just staggering. Ultima V had NPC schedules back in the 80s, solo devs were coding whole games in assembly (Rollercoaster Tycoon) in the 90s. Now you have studios with tens/hundreds of employees, years of dev time and backing of one of the wealthiest companies in the world and all they can come up with is off-the-shelf engine, static, noninteractive world, sweet farting visuals and teenage girl fanfic writing. And the worst thing is, such occurrence doesn't even come as a surprise anymore. You see a game announced from a "veteran" studio, and you immediately expect it to be mediocre at best and absolute dogshit at worst.

You played RPG games 20 years ago and couldn't wait to see how they'd improve and expand them in the future as technology improves. Fast-forward 20 years later, and you're praying that the next game will at least come somewhat close to the one made 2 decades earlier. Clown world.
 

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