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KickStarter ATOM RPG - Wasteland Soviet style! - now with Dead City update

Will you back?

  • I will consider it!

    Votes: 39 54.9%
  • No! I would never!..

    Votes: 9 12.7%
  • kingcomrade

    Votes: 23 32.4%

  • Total voters
    71
  • Poll closed .

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Where exactly are you walking, though? The big region between KRZ, Otradnoye and the Factory has like 5% of meeting stronger foes on early levels. It should be like a one in a game event for a low level character. Now if you were in the castle area, or the bandit outpost area, that'd be explainable.

Literally everywhere I walk between Otradnoye and KRZ through End of the Line has had random encounters that all but dispose of me before I even have a chance to take a turn. And if I do get a turn Fidel and I are already so mangled that we don't stand a chance to take out all 7 (why is it always 7?!) bad guys. Meanwhile, the anti-intellectual book bandits fell like flies with almost no effort. I'm just not seeing a very capably-designed system of balance here, duder.
 

redsky

Novice
Joined
Jan 7, 2019
Messages
17
Where exactly are you walking, though? The big region between KRZ, Otradnoye and the Factory has like 5% of meeting stronger foes on early levels. It should be like a one in a game event for a low level character. Now if you were in the castle area, or the bandit outpost area, that'd be explainable.

Literally everywhere I walk between Otradnoye and KRZ through End of the Line has had random encounters that all but dispose of me before I even have a chance to take a turn. And if I do get a turn Fidel and I are already so mangled that we don't stand a chance to take out all 7 (why is it always 7?!) bad guys. Meanwhile, the anti-intellectual book bandits fell like flies with almost no effort. I'm just not seeing a very capably-designed system of balance here, duder.

I guess you are bad at these type of games. I started on expert (blind) and i am close to finish the game. Read a bit whats important to get first turn in fight. Atomboy, you can make even harder last level in DLC. Thanks for great game.
 

razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
a second pass on ranged weapons wouldnt be bad to make them more distinct,for example the light machine are superior in every way to standard assault rifles,why would you bother with 3 bullet bursts when you can kill everything with either 6 or 15 bullet bursts?you should make the LMGS less accurate in distance,more so if you dont have the strenght to use them.
 

Atomboy

Atom Team
Developer
Joined
Oct 1, 2016
Messages
734
Where exactly are you walking, though? The big region between KRZ, Otradnoye and the Factory has like 5% of meeting stronger foes on early levels. It should be like a one in a game event for a low level character. Now if you were in the castle area, or the bandit outpost area, that'd be explainable.

Literally everywhere I walk between Otradnoye and KRZ through End of the Line has had random encounters that all but dispose of me before I even have a chance to take a turn. And if I do get a turn Fidel and I are already so mangled that we don't stand a chance to take out all 7 (why is it always 7?!) bad guys. Meanwhile, the anti-intellectual book bandits fell like flies with almost no effort. I'm just not seeing a very capably-designed system of balance here, duder.

I guess you are bad at these type of games. I started on expert (blind) and i am close to finish the game. Read a bit whats important to get first turn in fight. Atomboy, you can make even harder last level in DLC. Thanks for great game.

Where exactly are you walking, though? The big region between KRZ, Otradnoye and the Factory has like 5% of meeting stronger foes on early levels. It should be like a one in a game event for a low level character. Now if you were in the castle area, or the bandit outpost area, that'd be explainable.

Literally everywhere I walk between Otradnoye and KRZ through End of the Line has had random encounters that all but dispose of me before I even have a chance to take a turn. And if I do get a turn Fidel and I are already so mangled that we don't stand a chance to take out all 7 (why is it always 7?!) bad guys. Meanwhile, the anti-intellectual book bandits fell like flies with almost no effort. I'm just not seeing a very capably-designed system of balance here, duder.
I don't think that this case has the problem of being bad at the game, it's just freaking weird. Just made a new character using the Steam version of the game. Levelled up to 5 to have an even bigger chance of meeting high level enemies. Only meet 3-5 cultists \ melee bandits \ drunken peasants with clubs, got one 1 vs 5 encounter with 2 guys shooting pointless 1-tier shootas that miss me. Now near the end of the line I do get an occasional huge spider couple or slavers, it's supposed to have high % of that. But not elsewhere.
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Seriously man, it's a real mystery. I just don't get top tier bandits anywhere apart from End of the Line sometimes. We'll recheck the placement after we get a bit of time

My main complaint is that a Level 3 character shouldn't run into 7 guys who annihilate you before you even have a turn. And a well-balanced game shouldn't force you to min/max a character or choose traits with drawbacks as the only solution against this. Other than all this, I'm still progressing through the game just fine and I still love it. Like I said, I take nothing back from my glowing Steam review I posted the other day...I just refuse to sit here and act like "git gud" is a reasonable response to my complaint.
 

Deleted Member 22431

Guest
My main complaint is that a Level 3 character shouldn't run into 7 guys who annihilate you before you even have a turn.
No, he should be able to kill a whole gang by himself like in FO2!

Joke.

Struggling to survive is exactly what should happen with a level 3 character. It's a shame that by the time you hit level 10, the challenge disappears, but what can you do. It's a sandbox game.

And a well-balanced game shouldn't force you to min/max a character or choose traits with drawbacks as the only solution against this.
Well-balanced my ass. What you want is to feel almight and powerful right from the beginning because you have been pampered by developers for decades. Grow up.
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Struggling to survive is exactly what should happen with a level 3 character. It's a shame that by the time you hit level 10, the challenge disappears, but what can you do. It's a sandbox game.

Being level 3 and encountering, about an inch from the first map location, 7 dudes who kill you before you have a single turn is not "struggling to survive".

Well-balanced my ass. What you want is to feel almight and powerful right from the beginning because you have been pampered by developers for decades. Grow up.

Yes. This is why I helped Vince with Age of Decadence and gave pages of feedback to Underrail over the years. Because difficult games make me sad. You bottom-feeding piece of ignorant shit.
 

redsky

Novice
Joined
Jan 7, 2019
Messages
17
Struggling to survive is exactly what should happen with a level 3 character. It's a shame that by the time you hit level 10, the challenge disappears, but what can you do. It's a sandbox game.

Being level 3 and encountering, about an inch from the first map location, 7 dudes who kill you before you have a single turn is not "struggling to survive".

Well-balanced my ass. What you want is to feel almight and powerful right from the beginning because you have been pampered by developers for decades. Grow up.

Yes. This is why I helped Vince with Age of Decadence and gave pages of feedback to Underrail over the years. Because difficult games make me sad. You bottom-feeding piece of ignorant shit.

Try to play Xenonaouts ( x division mod) and Long war mod for xcom 1 or 2 for at least 2000 - 3000 hours. Then return to Atom or any other turn based combat game and tell people git gud.

Ok you died few times, so what? Like Politician said, its much easier when you hit level 10. Game is great, i wish they add more challenge later in the game.
 

redsky

Novice
Joined
Jan 7, 2019
Messages
17
Seriously man, it's a real mystery. I just don't get top tier bandits anywhere apart from End of the Line sometimes. We'll recheck the placement after we get a bit of time

My main complaint is that a Level 3 character shouldn't run into 7 guys who annihilate you before you even have a turn. And a well-balanced game shouldn't force you to min/max a character or choose traits with drawbacks as the only solution against this. Other than all this, I'm still progressing through the game just fine and I still love it. Like I said, I take nothing back from my glowing Steam review I posted the other day...I just refuse to sit here and act like "git gud" is a reasonable response to my complaint.

You dont have to min / max character in this game. I never min/ max in any game, hate that.
 

Deleted Member 22431

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367067C40779560B90F821F1422437CF88A63F92
 
Joined
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Messages
1,474
Yeah, fuckwit. That's how I've managed to enjoy every cRPG I've played since I bought Fallout back in 1996.
I don't see why do you find this game so difficult. I beat it in normal on the first try, no minmaxing (ok, maybe I dumped Luck down to 3). I played it exactly like I played Fallout back then: small guns (pistols here) and melee as a crutch before upgrading to automatics after mid-game, when ammo is more plentiful. All of the followers equipped with rifles, except the dog.

Ok, I always soloed Fallout, but you don't get power armor in this game. I think you are supposed to run away from hard encounters, unless you encounter a party of slave hunters with big guns, in which case you're hosed if you can't talk your way out of it, because your party starts all bunched up and they'll be shot to ribbons if you don't go first.
 

Deleted Member 22431

Guest
Is there sex in atom? If you play as a chick, can you put out in exchange for favors from filthy men?

Does intelligence affect dialogue options?
I fucked the daughter of a farmer, a whore and a preachy self-righteous leader of a cult!

It's a shame that they don't have a casanova achievement for a player who fucks every female in the game.
And I had only 4 pts in personality. Sometimes you can use STR or INT to get into their pants. LOL

If you play with a woman, you can use this:

Sex Appeal
+/- 2 Personality based on Gender
+/- 15 Barter based on Gender

90% of the characters are male, so you will profit a lot.
 
Joined
Jan 7, 2017
Messages
1,474
Is there sex in atom? If you play as a chick, can you put out in exchange for favors from filthy men?

Does intelligence affect dialogue options?
Yes, there is plenty of sexy times to be had in the game (at least with a male character). There seems to be no consequences to not using a condom, so don't, because that'll get you 69 XP, which is more than when using one. Plus, you can sell the condom.

Intelligence gives more options, is checked quite a few times in conversations and gets you more skill points per level.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,582
Location
Standin' pretty. In this dust that was a city.
Is there sex in atom? If you play as a chick, can you put out in exchange for favors from filthy men?

Does intelligence affect dialogue options?
I fucked the daughter of a farmer, a whore and a preachy self-righteous leader of a cult!

It's a shame that they don't have a casanova achievement for a player who fucks every female in the game.
And I had only 4 pts in personality.

Even at 2 PER (+2x joint +2x cologne = 6) you also get to fuck:
The hospital receptionist, and a lonesome wife. Both in Krasno.

Not to mention recording a porn flick.

There seems to be no consequences to not using a condom

STDs not being implemented were a major letdown.
 

janjetina

Arcane
Patron
Joined
Mar 28, 2008
Messages
14,231
Location
Zagreb, Croatia
Torment: Tides of Numenera
I found some issues:

1. Combat is sometimes triggered by the monsters that are not in the line of sight of the party (they are behind closed doors or hard barriers). I had to fight through half of the laboratory section in a Mountain pass bunker in a single try. Even moving the party all the way to another part of the map does not work. Ability to manually end combat is necessary.

2. Follower pathfinding outside of combat in the same section is bad. Instead of following the PC using the shortest route through an open and unblocked door, followers go around the corner into a monster swarm, triggering combat and dying. Follower pathfinding scoring function should penalize entering unexplored areas hard.

3. Ability that tells the followers to stay put until told otherwise in combat is necessary. It is annoying to reissue the position order each turn, although the follower is in a defensive stance.

4. What's the point in rolls on lockpick checks outside of combat? It only adds tedium. Just "take 20".
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
I found some issues:

1. Combat is sometimes triggered by the monsters that are not in the line of sight of the party (they are behind closed doors or hard barriers). I had to fight through half of the laboratory section in a Mountain pass bunker in a single try. Even moving the party all the way to another part of the map does not work. Ability to manually end combat is necessary.

For that place alone, I recommend telling your followers to just leave the party and wait for you in a safe room while you pick the dangerous things off from max range.
I agree it's pretty much the worst location in game because there are simply no other alternatives except to fight your way past these things.
 

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