panda
Savant
- Joined
- Dec 31, 2014
- Messages
- 398
Can't agree more. I scratch my head while reading all those "melee underpowered" posts. The only way you are going to succeed with a knife against a machinegunner is surprise attack.Melee, pistols and automatic weapons should NOT be balanced to be equally viable, just like they are not in real life encounters.
Thus sneak + melee should be viable endgame option, not pure melee.
On a related note, did you think of an ability that would make nearby enemies receive massive penalty to hit with firearms? On top of the penalty for shooting from close that some weapons get by default. It would seem believable that if there's a knife or chainsaw wielding opponent a meter or two away, aiming would be more difficult. To somewhat mitigate the danger of burst at point blank. It could replace the largely useless dodge bonus.
I think melee perk to 100% dodge first bullet shot from within 2-3 tiles would be perfect fit.Actually all ranged weapons should get a penalty if there's an enemy in a nearby hex.