Maculo
Arcane
- Joined
- Jul 30, 2013
- Messages
- 2,592
I think that is a fair interpretation of game mechanics (if PST had a dialogue wheel.....). As for the second part, I enjoyed PST's plot and character interaction, whereas in K2 and W3, I enjoyed the character interactions. If I genuinely want to learn more about the characters/plot, then I am mostly satisfied with the game. I can slog through combat that I dislike (Witcher 3).The thing is that I believe the dialogue, C&C, etc in PST, Kotor2, Witcher, are stuff that I consider mechanics. I wholeheartedly dislike the idea that "game mechanics" must be relegated to combat only.
I assume that you loved PST, K2, and the Witcher because of the character/world interaction (-> procedural storyline) much more than the written "linear" plot.
Other examples that come to mind are VMB and Arcanum. I did not necessarily love the combat systems, but I enjoyed settings and the characters.
edit: Nikolokolus reminded me of Divinity:OS. I enjoyed the combat, but after a while it was not enough to hold my interest.