l3loodAngel
Proud INTJ
- Joined
- Nov 19, 2010
- Messages
- 1,452
The writting was also there and so was decent combat system (DnD).
Clunky RTwP combat, by far the stickiest pathfinding of the IE RPGs, atrocious encounter design, non-existent resource management, obscenely OP itemization and spell-casting cutscenes...
Pretty standard for DnD. Pathfinding was also pretty standard.
Encouter design is a product of game desing limitations i.e. no mandatory spellcasters. They sacrificed a part of combat for interesting companions which were not not mandatory, I believe it was conscious decision. It also limited opportunities for interesting encounters during mid and early game. However, they were later improved from Curst onwards and boss fights were good for me (Ravel, Cassius, Trias and some lesser beings).
Resource management was dependent on skill level. During my first play trough I found myself constanly dying due to lack of healing and not enough spells as there were places were you couldn't rest. Additionally, you needed a lot of gold to buy items you wanted and shit was really expensive. Like 14k for an acid hammer.
There were few items, but they were good not OP for a 16-20 lvl character if we are not talking about sword of Trias. And the weapon which you could get depended on the amont of money as trash mobs didin't drop divine swords (resource management).