Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Are you a Storyfag or a Gameplayfag?

Are you a Storyfag or a Gameplayfag?


  • Total voters
    371

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,957
Get both right for fucks sake.
 

Thor Kaufman

Arcane
Zionist Agent
Joined
May 14, 2007
Messages
13,953
Location
ඞ Rape for Justice! 卐
I'm curious about the Storyfag to Gameplayfag ratio on the Codex.

Storyfag: Your focus and criticism tends to be directed at the story, setting, characters, art, soundtrack, etc - the creative side. You'll be more likely to complain about the story or the setting over combat mechanics or the loot system.

Gameplayfag: Your focus and criticism tends to be directed at the rules and/or methods designed for interaction with the game - the mechanical side. You'll be more likely to complain about balance or combat mechanics over the story or the setting.

Even if you prefer a balance between the two please pick the one you're leaning towards the most.
Hey man. Please use another avatar. :salute:
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Depends on the game of course. If the story doesn't deliver, you better hope the gameplay makes up for it. Or vice versa. If I were to say "I played FO4 for the story", I would need some serious treatment with a baseball bat. On the other hand the gameplay didn't really deliver either, so why exactly was I playing it?

Poll needs an "I often wonder why I even played the game" option.

Voted for OPfag, because I am feeling edgy today. :obviously:
 

Leitz

Learned
Joined
Apr 13, 2015
Messages
350
Setting is the most important element in CRPGs since it ends up dictating gameplay, content, presentation and narrative. If it doesn't it's likely a shit game.
If 95% of all RPGs are in a fantasy setting with knights, mages, dungeons and dragons and even the few others use similar elements...then setting means ultimately -shit-.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
Setting is the most important element in CRPGs since it ends up dictating gameplay, content, presentation and narrative. If it doesn't it's likely a shit game.
If 95% of all RPGs are in a fantasy setting with knights, mages, dungeons and dragons and even the few others use similar elements...then setting means ultimately -shit-.
Now you begin to understand why CRPGs are mostly shit.
 

makiavelli747

Dumbfuck!
Dumbfuck Village Idiot Shitposter
Joined
Dec 12, 2015
Messages
402
Setting is the most important element in CRPGs since it ends up dictating gameplay, content, presentation and narrative. If it doesn't it's likely a shit game.
If 95% of all RPGs are in a fantasy setting with knights, mages, dungeons and dragons and even the few others use similar elements...then setting means ultimately -shit-.
Now you begin to understand why CRPGs are mostly shit.
RPGs are not shit, RPGs are just games for kids(that's why genre has been dumped down so much)
the problem is that some of the kids are 40+ years old
 

Doktor Best

Arcane
Joined
Feb 2, 2015
Messages
2,876
I am a hermaphrodite. I can enjoy both types of games if the strengths make up for the weaknesses, provided that those weaknesses dont get in the way of my enjoyment all the time.

I also believe that especially the interactive parts of a games narrative is a form of gameplay. Gameplay is taking influence on the outcome of a ingame situation, and in games like Age of Decadence for example, one particular answer in a dialogue scene can have far more effect to the games direction than deciding which weapons you choose to fight with etc.
 
Joined
Jan 4, 2014
Messages
795
I'm curious about the Storyfag to Gameplayfag ratio on the Codex.

Storyfag: Your focus and criticism tends to be directed at the story, setting, characters, art, soundtrack, etc - the creative side. You'll be more likely to complain about the story or the setting over combat mechanics or the loot system.

Gameplayfag: Your focus and criticism tends to be directed at the rules and/or methods designed for interaction with the game - the mechanical side. You'll be more likely to complain about balance or combat mechanics over the story or the setting.

Even if you prefer a balance between the two please pick the one you're leaning towards the most.
I've always recognized the story-based games and disliked them as far back as I can remember.

The first PC games I started playing were in HS. They were mostly military simulation games. I went on to play Myst and Privateer and Master of Orion 1/2 and Daggerfall and some strategy games like Conquest of the New World and Sim City 2000. Story-based games, by and large, are linear in how you play. Teh gameplay is only there to drive the narrative forward, so it makes sense it's straightforward and otherwise lightweight, don't it? Not trying to be offensive.

Sometimes I wonder why I like what I like. The earliest games I played were all console games on Sega, Nintendo, TurboGraphics and Atari 2600. They were all action and twitch oriented, except Gunboat for TurboGraphics. That's where I started to get interested in military simulations. Gunboat was very simulation-ish, but I poorly understood it. From there I experiment with things like JetFighter II, M1 Tank Platoon, Wolfpack, Red Baron and a few others all through HS. In later years I tried Battlecruiser 3000 and BCM and Terminus and X: Beyond The Frontier and X2: The Threat. All sim-like. I still have a boyish giddiness for sims.

I seemed to move from simulations to strategy and back/forth, or to hybrids. I like 4x (Trade, Fight, Build, Think--or Explore, Exterminate, Exploit, Expand) and open world RPGs. Why? Hmm.

When I was younger I didn't read a lot of fiction. I did read some, but there were many kids who read more than me. Maybe hthat has something to do with it. I read more fiction when I was an adult. Prefered science-fiction.

I guess it'll just remain a mystery to me. I feel like I"m systems-oriented in my thinking. Does that mean anything? Maybe I'm partially autistic or something. I don't connect with people well. People are kind of boring. It's not htat I can't hold a conversation, I just tend to think about things, not people or emotions. Normal conversations turn boring too frequently. I think it's hard for me to make and keep friends because unless they like what I like I can't make a connection.
 
Last edited:

kwanzabot

Cipher
Shitposter
Joined
Aug 29, 2009
Messages
597
need both for a game to be good tbh, i guess i would consider myself both?

good gameplay shit story= zzz
good story shit gameplay=zzz
 

kwanzabot

Cipher
Shitposter
Joined
Aug 29, 2009
Messages
597
sort of like the banana plantation you work at?
Nope, worse. sort of like your posting history.


least im not 31 years old posting on an online forum living in a third world country


get more mad pablo, i'm drinking your tears right now



e- just noticed the same amount of people are ignoring you that are ignoring me, considering 85% of my posts are trolling and you actually try your hardest to communicate with the white man i'm really not sure how much of a retard that makes you but it must be off the charts

keep drinking that contaminated water, it's clearly not doing you and favours
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom