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Yet Another Morrowind Thread

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Which one of you guys wrote this back in 02?


Ewuu2vi.jpg
IDAStorm btfoing morrowbabies from 20 years in the past.
 

None

Arbiter
Joined
Sep 5, 2019
Messages
2,063
For those of you interested in the modding scene, the Morrowind Modathon just started as of today. There were over 200 entries last year so I suspect we'll see even more. Sort by Popular (30 Days) to see what's trending and noteworthy.
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,931
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Most prestigious ladies and gentlemen,

At the cusp of two decades of being introduced to the world of Morrowind, with its delights and horrors, we are now introduced with a most interesting and quite unexpected addition by our very own monocled user David Cernat .

BEHOLD!!!



Darth Roxor or Saint_Proverbius , or even Infinitron if you have the time: perhaps a news highlight is in order... ?
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
I'm playing through all the Elder Scrolls games - including Battlespire and the fantastic Redguard - for the millionth time, and I feel like I enjoy Morrowind less every time I return to it, which isn't the case for the other games in the series. Everything's so static and unreactive, and the quests are almost uniformly straightforward, linear, and conceptually boring. People rightly mock Todd for every other Skyrim quest being ridiculous and melodramatic, but Morrowind has the inverse problem of everything being dull as hell. It creates a sense of place better than any other game in the series, but you can't actually do anything in that place, beyond a set of trivial tasks - mostly fetch quests - given to you by a handful of NPCs. I thought I'd shake things up by killing the proprietor of the House of Earthly Delights, and the dancers just kept dancing as I tore chunks out of their boss. Then one of them told me to talk to her boss if I wanted a job there, with said boss lying dead in front of her. There's not even a token reaction to your actions, like there is in Daggerfall (walk into Mynisera's chamber in Castle Daggerfall and all the guards start massing in on you, for example).

There's like zero reactivity to anything the player does. Big Helende wants me to steal the Dispel Potion recipe. I go to ask the store owner and she says she'll NEVER give her secret potion formula away to anyone! I walk upstairs in full view of her and the guard, open her personal drawers, take the formula, and walk out. The fuck was the point of this quest? You literally can't fail it or influence its outcome in any way. The quest is to go to a shop and walk up the stairs. Same for the grand ebony staff heist, which Helende says is SO DANGEROUS that she CANNOT ASK YOU TO DO IT. Walk to the staff in question - an uneventful trip up Therena's tower - and stand behind the guy. Squat until the hidden marker comes up (I'm like 20 Sneak, so this isn't a high skill check) and then pick up the staff. The dude then turns towards me as I leave to give me a generic greeting, looks at the empty space where his staff once was, and doesn't give a flying fuck. The quest was essentially, again, to go somewhere and pick something up, and can't really be failed.

The Thieves Guild vs Fighter's Guild questline is just crying out for some reactivity but there scarcely is any - steal Sottilde's code book and bring it back to the Fighter's Guild, nobody gives much of a shit. I specifically asked Sottilde about the book, and her dialogue indicated that I'd mentioned I was sent by the Fighter's Guild, as she told me I'd have to choose where my loyalties lie. The book then goes missing one second later as I squat behind her looking like I'm trying to shit. Nobody cares about this or reacts to it afterwards, my standings with the Thieves' Guild and Fighters' Guild are both intact. The Thieves' Guild was going to use the codebook to get an edge on the Camonna Tong, but my theft of it hasn't set them back at all and isn't mentioned again.

It also genuinely is a big step down from Daggerfall in a lot of ways, though a notable step forward in a couple others. The world it creates is fantastic, but it's so empty.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I'm playing through all the Elder Scrolls games - including Battlespire and the fantastic Redguard - for the millionth time, and I feel like I enjoy Morrowind less every time I return to it, which isn't the case for the other games in the series. Everything's so static and unreactive, and the quests are almost uniformly straightforward, linear, and conceptually boring. People rightly mock Todd for every other Skyrim quest being ridiculous and melodramatic, but Morrowind has the inverse problem of everything being dull as hell. It creates a sense of place better than any other game in the series, but you can't actually do anything in that place, beyond a set of trivial tasks - mostly fetch quests - given to you by a handful of NPCs. I thought I'd shake things up by killing the proprietor of the House of Earthly Delights, and the dancers just kept dancing as I tore chunks out of their boss. Then one of them told me to talk to her boss if I wanted a job there, with said boss lying dead in front of her. There's not even a token reaction to your actions, like there is in Daggerfall (walk into Mynisera's chamber in Castle Daggerfall and all the guards start massing in on you, for example).

There's like zero reactivity to anything the player does. Big Helende wants me to steal the Dispel Potion recipe. I go to ask the store owner and she says she'll NEVER give her secret potion formula away to anyone! I walk upstairs in full view of her and the guard, open her personal drawers, take the formula, and walk out. The fuck was the point of this quest? You literally can't fail it or influence its outcome in any way. The quest is to go to a shop and walk up the stairs. Same for the grand ebony staff heist, which Helende says is SO DANGEROUS that she CANNOT ASK YOU TO DO IT. Walk to the staff in question - an uneventful trip up Therena's tower - and stand behind the guy. Squat until the hidden marker comes up (I'm like 20 Sneak, so this isn't a high skill check) and then pick up the staff. The dude then turns towards me as I leave to give me a generic greeting, looks at the empty space where his staff once was, and doesn't give a flying fuck. The quest was essentially, again, to go somewhere and pick something up, and can't really be failed.

The Thieves Guild vs Fighter's Guild questline is just crying out for some reactivity but there scarcely is any - steal Sottilde's code book and bring it back to the Fighter's Guild, nobody gives much of a shit. I specifically asked Sottilde about the book, and her dialogue indicated that I'd mentioned I was sent by the Fighter's Guild, as she told me I'd have to choose where my loyalties lie. The book then goes missing one second later as I squat behind her looking like I'm trying to shit. Nobody cares about this or reacts to it afterwards, my standings with the Thieves' Guild and Fighters' Guild are both intact. The Thieves' Guild was going to use the codebook to get an edge on the Camonna Tong, but my theft of it hasn't set them back at all and isn't mentioned again.

It also genuinely is a big step down from Daggerfall in a lot of ways, though a notable step forward in a couple others. The world it creates is fantastic, but it's so empty.
check out Tamriel Rebuilt

https://www.tamriel-rebuilt.org

There's also the Project Tamriel umbrella group that shares a lot of devs with TR, think it's still in early development tho

https://www.project-tamriel.com/welcome
 
Last edited:

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
check out Tamriel Rebuilt
Just been reading over the thread and it definitely sounds interesting. I think I played it briefly before and was impressed but didn't get too far. I've lost motivation to continue much further with the vanilla game so I might just jump right into it.

fantastic Redguard
That good eh?
It's absolutely ace, janky as hell but worth a playthrough. Lots of creative puzzles, memorable characters, and it brings the weirdness of TES lore to the forefront even more than Morrowind does. Combat system is insane but not too bad when you get to grips with ti.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
fantastic Redguard
That good eh?
N'Gasta! Kvata! Kvakis! ahkstas so novajxletero (oix jhemile) so Ranetauw. Ricevas gxin pagintaj membrauw kaj aliaj individuauw, kiujn iamaniere tusxas so raneta aktivado. En gxi aperas informauw unuavice pri so lokauw so cxiumonataj kunvenauw, sed nature ankoix pri aliaj aktuasoj aktivecauw so societo. Ne malofte enahkstas krome plej diversaspekta materialo eduka oix distra.

So interreta Kvako (retletera kaj verjheauw) ahkstas unufsonke alternativaj kanasouw por distribui so enhavon so papera Kva! Kvak!. Sed alifsonke so enhavauw so diversaj verjheauw antoixvible ne povas kaj ecx ne vus cxiam ahksti centprocente so sama. En malvaste cirkusonta paperfolio ekzemple ebsos publikigi ilustrajxauwn, kiuj pro kopirajtaj kiasouw ne ahkstas uzebsoj en so interreto. Alifsonke so masoltaj kostauw reta distribuo forigas so spacajn limigauwn kaj permahksas pli ampleksan enhavon, por ne paroli pri gxishora aktualeco.

Tiuj cirkonstancauw rahkspeguligxos en so aspekto so Kvakoa, kiu ja cetere servos ankoix kiel gxeneraso retejo so ranetauw.
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,047
Location
Norcia
fantastic Redguard
That good eh?
N'Gasta! Kvata! Kvakis! ahkstas so novajxletero (oix jhemile) so Ranetauw. Ricevas gxin pagintaj membrauw kaj aliaj individuauw, kiujn iamaniere tusxas so raneta aktivado. En gxi aperas informauw unuavice pri so lokauw so cxiumonataj kunvenauw, sed nature ankoix pri aliaj aktuasoj aktivecauw so societo. Ne malofte enahkstas krome plej diversaspekta materialo eduka oix distra.

So interreta Kvako (retletera kaj verjheauw) ahkstas unufsonke alternativaj kanasouw por distribui so enhavon so papera Kva! Kvak!. Sed alifsonke so enhavauw so diversaj verjheauw antoixvible ne povas kaj ecx ne vus cxiam ahksti centprocente so sama. En malvaste cirkusonta paperfolio ekzemple ebsos publikigi ilustrajxauwn, kiuj pro kopirajtaj kiasouw ne ahkstas uzebsoj en so interreto. Alifsonke so masoltaj kostauw reta distribuo forigas so spacajn limigauwn kaj permahksas pli ampleksan enhavon, por ne paroli pri gxishora aktualeco.

Tiuj cirkonstancauw rahkspeguligxos en so aspekto so Kvakoa, kiu ja cetere servos ankoix kiel gxeneraso retejo so ranetauw.
Gratulon pro malkovro de Google Translate!
 

Don Peste

Arcane
Joined
Sep 15, 2008
Messages
4,369
Location
||☆||

Sigourn

After 4+ years of fucking around :hug: with modlists again and again and again :love:have you finally claudicated and conceded that rfuzzo's Morrowind++ guide is the definitive "lore-friendly, vanilla-style" modding guide?
 

Sonic Titan

Educated
Joined
Oct 22, 2018
Messages
87
With the release of the Daggerfall Unity “GOG Cut”, I’ve got the bug to reinstall Morrowind and mod he hell out of it. What is the TLDR of OpenMW vs. MGEXE?
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,739

Sigourn

After 4+ years of fucking around :hug: with modlists again and again and again :love:have you finally claudicated and conceded that rfuzzo's Morrowind++ guide is the definitive "lore-friendly, vanilla-style" modding guide?
No way lmao.
My guide is better IMO, the thing is that I'm not playing Morrowind anymore and I thought people would like to have a setup dedicated only to vanilla Morrowind without dumb city overhauls.

Sonic Titan Use OpenMW if you 1) Can't play Morrowind otherwise 2) Aren't going to use many mods.
Else, go for normal Morrowind as MWSE (which comes with MGE XE) is required by any modern mod worth its salt.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,985
Location
Flowery Land
With the release of the Daggerfall Unity “GOG Cut”, I’ve got the bug to reinstall Morrowind and mod he hell out of it. What is the TLDR of OpenMW vs. MGEXE?

Literally the only reason to use MGEXE over OpenMW at this point is MWSE mod compatibility. The critical ones have been ported to OpenMW with cleaner implementation anyways.

On the other side, OpenMW is nearly a requirement for one of the biggest must play mods in Morrowind, Skyrim: Home of the Nords (and will be for sister project Province Cyrodill too when that's beyond demo stats in a year+) and an actual requirement for Starwind (A Star Wars themed total conversion). It's also remarkably stable and better running.
 

Sonic Titan

Educated
Joined
Oct 22, 2018
Messages
87
Yeah I’ve heard about the stability of OpenMW over MGE. That’s a big selling point to me.

Does OpenMW miss out on many large content-adding mods?
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,818
Location
Australia
The critical ones have been ported to OpenMW with cleaner implementation anyways.
Citation needed

Yeah I’ve heard about the stability of OpenMW over MGE. That’s a big selling point to me.

Does OpenMW miss out on many large content-adding mods?
Depends on your definition of "large". There's content in OAAB mods which requires MWSE-lua although most of it is opt-in, which is to say you can complete all of the core content without it. Quite a few modern quest mods such as Vaermina's Quest, Pimp my Shrine and Demon of Knowledge all require MWSE, so it's worth it if you enjoy Daedra-related content. Also Glow in the Dahrk doesn't support interior sunrays yet which is a very cool feature.
 
Last edited:

NeoKino

RPGCodex Ninja
Patron
Joined
May 7, 2016
Messages
1,864,638
Location
Somewhere
Codex 2016 - The Age of Grimoire
[quote:]
_001_ Morrowind.esm
_002_ Tribunal.esm
_003_ Bloodmoon.esm
_004_ Wares-base.esm
_005_ Rise of House Telvanni.esm
_006_ The Undead.esm
_007_ MCA.esm
_008_ OAAB_Data.esm
_009_ Ownership Overhaul.esm
_010_ Patch for Purists.esm
_011_ Morrowind Advanced.esm
_012_ Tamriel_Data.esm
_013_ BCOM - Taller Lighthouse.ESP
_014_ Interior exterior flag reset.ESP
_015_ BCOM_Canal_01.ESP
_016_ BCOM_Brevur.ESP
_017_ BCOM_pathgrid_reset.ESP
_018_ Siege at Firemoth.esp
_019_ Cannibals of Morrowind MWSE.esp
_020_ Taddeus_Foods_of_Tamriel.ESP
_021_ Wares_Vvardenfell.ESP
_022_ Wares-TR_DATA.esp
_023_ Wares-MOAR.ESP
_024_ Killing Spree.esp
_025_ Staff Agency_NoModels.esp
_026_ Improved Inns Expanded - LGNPC Seyda Neen - Entertainers.ESP
_027_ AreaEffectArrows.esp
_028_ bcsounds.esp
_029_ master_index.esp
_030_ entertainers.esp
_031_ Patch for Purists - Book Typos.ESP
_032_ Patch for Purists - Semi-Purist Fixes.ESP
_033_ Descriptive Shrines.ESP
_034_ XE Sky Variations.esp
_035_ Creatures.esp
_036_ Djangos Dialogue.ESP
_037_ Great Service.ESP
_038_ Quest Of The Week.esp
_039_ TLAD Full - Still - Necro Colors.esp
_040_ Imperial Legion Expansion.esp
_041_ Morrowind Anti-Cheese Tweaked.ESP
_042_ BTB's Game Improvements (Necro Edit) Tweaked.esp
_043_ Diseases Restored.ESP
_044_ Ashfall.esp
_045_ The Publicans.ESP
_046_ Natural Healing.esp
_047_ Less_Generic_Bloodmoon.esp
_048_ LGNPC_SeydaNeen.esp
_049_ LGNPC_Khuul.esp
_050_ LGNPC_GnaarMok_v1_20.esp
_051_ LGNPC_AldVelothi_v1_20.esp
_052_ Neo's Unique Creatures.esp
_053_ LGNPC_MaarGan.esp
_054_ LGNPC_HlaOad.esp
_055_ LGNPC_Aldruhn.esp
_056_ LGNPC_Aldruhn_suppl.esp
_057_ LGNPC_Pelagiad.esp
_058_ LGNPC_TelMora.esp
_059_ LGNPC_Suran.esp
_060_ LGNPC_Ebonheart.esp
_061_ Less_Generic_Nerevarine.esp
_062_ LGNPC_PaxRedoran.esp
_063_ Magical Missions.ESP
_064_ VoicedVivec.ESP
_065_ YaketyYagrum.ESP
_066_ LGNPC_VivecFQ.esp
_067_ abotGondoliers.esp
_068_ BCOM_PfP_patch.ESP
_069_ LootableSpellbooks1.01.esp
_070_ abotBoats.esp
_071_ Adventurer's backback.ESP
_072_ BCOM_AbotSiltStriders.ESP
_073_ Way of the Necromancer Redux.esp
_074_ NPC_Schedule(beta).esp
_075_ LGNPC_TelUvirith.esp
_076_ LGNPC_SecretMasters.esp
_077_ LGNPC_IndarysManor.esp
_078_ LGNPC_VivecRedoran.esp
_079_ Less_Generic_Tribunal.esp
_080_ Idle Talk.ESP
_081_ Anthology Solstheim.esp
_082_ mwse_LockBashing.esp
_083_ Better Enchantments.esp
_084_ EcoAdjMerchantSkills (Necro Edit).esp
_085_ AnSol - Patch for Purists 4.0.0.esp
_086_ MDMD - Creatures Add-On.ESP
_087_ Area Effect Arrows Integrated.esp
_088_ Expansions Integrated.esp
_089_ Cutting Room Floor.esp
_090_ Wands.ESP
_091_ mtrDaedricOfferings.ESP
_092_ MDMD - More Deadly Morrowind Denizens.ESP
_093_ mwse_PoisonCrafting.esp
_094_ EcoAdjCrime (Necro Edit).esp
_095_ MW_Adv_Required.esp
_096_ Character Backgrounds.esp
_097_ mtrByTheDivines.ESP
_098_ mtrLineage.ESP
_099_ mtrCultures.esp
_100_ Ahead of the Classes.ESP
_101_ MW Containers Animated.esp
_102_ Dialogues_Decluttered_v1.6.esp
_103_ Ownership Overhaul.esp
_104_ adamantiumarmor.esp
_105_ LeFemmArmor.esp
_106_ EBQ_Artifact.esp
_107_ Creatures Merged Objects Fix.esp
_108_ Beautiful cities of morrowind.esp
_109_ No One is Above the Law (Stable).ESP
_110_ FMI_ServiceRefusal_Contraband.ESP
_111_ More Exclusive Factions.ESP
_112_ AlchemyFilter.esp
_113_ Necrocraft.esp
_114_ Animated_Morrowind - merged.esp
_115_ Panoplies.ESP
_116_ Immersive Mournhold.esp
_117_ Improved Inns Expanded.esp
_118_ Improved Inns Expanded - Entertainers.ESP
_119_ Clean Temple Service Refusal.ESP
_120_ Religions Elaborated.ESP
_121_ Privileges&Services 1.1.esp
_122_ Power Fantasy - Core.ESP
_123_ Power Fantasy - Skills.ESP
_124_ Power Fantasy - Races and Birthsigns.ESP
_125_ LDM - Racist Service Refusal.ESP
_126_ Imperial Factions.ESP
_127_ abotGuars.esp
_128_ abotWhereAreAllBirdsGoing.esp
_129_ Morrowind Crafting 2-1.esp
_130_ Spell Tomes.esp
_131_ Morrowind Crafting Equipment.esp
_132_ Enhanced Light.ESP
_133_ Improved Inns Expanded - LGNPC Seyda Neen.esp
_134_ cantrips.ESP
_135_ abotSiltStriders.esp
_136_ BCOM_abot_boats.esp
_137_ abotGondoliers_RVP.esp
_138_ Merged Objects.esp
_139_ Mashed Lists.esp

[/quote]
Modlist I'm testing, honestly going to trim it down For My STEP like Guide and maybe eventual wabbajack.
 
Last edited:

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,818
Location
Australia
LGNPC sucks ass (maybe you can keep Pax Redoran but even that is dated tbh), Rise of House Telvanni is awful and if you want a revamp of Telvanni content I would simply recommend getting OAAB Tel Mora and Grazelands, especially since you have OAAB Data in there to use with BCOM. I also wouldn't really bother using the official plugins unless you have some reason for them or dependency. Siege at Firemoth, for instance, is not fun at all and really serves more as an example of what prospective modders could do with the Construction Set. You can just delete XE Sky Variations too.
 

Üstad

Arcane
Joined
Aug 27, 2019
Messages
8,629
Location
Türkiye
Morrowind or was it just OpenMW?? had really unoptimized assets and low use of GPU, has it fixed yet?
 

Barbie

Novice
Joined
Nov 10, 2020
Messages
28
Morrowind or was it just OpenMW?? had really unoptimized assets and low use of GPU, has it fixed yet?
I have a 5950x and a 3080 Ti and heavily modded openmw does drop down to 30-50fps in Balmora. It does at times utilitize a lot of the gpu. I have about 250-300 mods running at 1440p. I have never had a single crash on it during 70h+ of gameplay. I have yet to encounter a mod I wanted that wasn't openmw compatible. Very similar mod load on vanilla engine, and it would drop to a minimum of 40fps, but I got crashes every few hours. If your mod load supports openmw and you have good hardware, It is incredibly stable and I personally prefer the stability over the perks of vanilla engine build. At this point I think the choice is based on what tradeoff you are more willing to work with.
 

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