rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
IDAStorm btfoing morrowbabies from 20 years in the past.Which one of you guys wrote this back in 02?
IDAStorm btfoing morrowbabies from 20 years in the past.Which one of you guys wrote this back in 02?
check out Tamriel RebuiltI'm playing through all the Elder Scrolls games - including Battlespire and the fantastic Redguard - for the millionth time, and I feel like I enjoy Morrowind less every time I return to it, which isn't the case for the other games in the series. Everything's so static and unreactive, and the quests are almost uniformly straightforward, linear, and conceptually boring. People rightly mock Todd for every other Skyrim quest being ridiculous and melodramatic, but Morrowind has the inverse problem of everything being dull as hell. It creates a sense of place better than any other game in the series, but you can't actually do anything in that place, beyond a set of trivial tasks - mostly fetch quests - given to you by a handful of NPCs. I thought I'd shake things up by killing the proprietor of the House of Earthly Delights, and the dancers just kept dancing as I tore chunks out of their boss. Then one of them told me to talk to her boss if I wanted a job there, with said boss lying dead in front of her. There's not even a token reaction to your actions, like there is in Daggerfall (walk into Mynisera's chamber in Castle Daggerfall and all the guards start massing in on you, for example).
There's like zero reactivity to anything the player does. Big Helende wants me to steal the Dispel Potion recipe. I go to ask the store owner and she says she'll NEVER give her secret potion formula away to anyone! I walk upstairs in full view of her and the guard, open her personal drawers, take the formula, and walk out. The fuck was the point of this quest? You literally can't fail it or influence its outcome in any way. The quest is to go to a shop and walk up the stairs. Same for the grand ebony staff heist, which Helende says is SO DANGEROUS that she CANNOT ASK YOU TO DO IT. Walk to the staff in question - an uneventful trip up Therena's tower - and stand behind the guy. Squat until the hidden marker comes up (I'm like 20 Sneak, so this isn't a high skill check) and then pick up the staff. The dude then turns towards me as I leave to give me a generic greeting, looks at the empty space where his staff once was, and doesn't give a flying fuck. The quest was essentially, again, to go somewhere and pick something up, and can't really be failed.
The Thieves Guild vs Fighter's Guild questline is just crying out for some reactivity but there scarcely is any - steal Sottilde's code book and bring it back to the Fighter's Guild, nobody gives much of a shit. I specifically asked Sottilde about the book, and her dialogue indicated that I'd mentioned I was sent by the Fighter's Guild, as she told me I'd have to choose where my loyalties lie. The book then goes missing one second later as I squat behind her looking like I'm trying to shit. Nobody cares about this or reacts to it afterwards, my standings with the Thieves' Guild and Fighters' Guild are both intact. The Thieves' Guild was going to use the codebook to get an edge on the Camonna Tong, but my theft of it hasn't set them back at all and isn't mentioned again.
It also genuinely is a big step down from Daggerfall in a lot of ways, though a notable step forward in a couple others. The world it creates is fantastic, but it's so empty.
That good eh?fantastic Redguard
Just been reading over the thread and it definitely sounds interesting. I think I played it briefly before and was impressed but didn't get too far. I've lost motivation to continue much further with the vanilla game so I might just jump right into it.check out Tamriel Rebuilt
It's absolutely ace, janky as hell but worth a playthrough. Lots of creative puzzles, memorable characters, and it brings the weirdness of TES lore to the forefront even more than Morrowind does. Combat system is insane but not too bad when you get to grips with ti.That good eh?fantastic Redguard
N'Gasta! Kvata! Kvakis! ahkstas so novajxletero (oix jhemile) so Ranetauw. Ricevas gxin pagintaj membrauw kaj aliaj individuauw, kiujn iamaniere tusxas so raneta aktivado. En gxi aperas informauw unuavice pri so lokauw so cxiumonataj kunvenauw, sed nature ankoix pri aliaj aktuasoj aktivecauw so societo. Ne malofte enahkstas krome plej diversaspekta materialo eduka oix distra.That good eh?fantastic Redguard
Gratulon pro malkovro de Google Translate!N'Gasta! Kvata! Kvakis! ahkstas so novajxletero (oix jhemile) so Ranetauw. Ricevas gxin pagintaj membrauw kaj aliaj individuauw, kiujn iamaniere tusxas so raneta aktivado. En gxi aperas informauw unuavice pri so lokauw so cxiumonataj kunvenauw, sed nature ankoix pri aliaj aktuasoj aktivecauw so societo. Ne malofte enahkstas krome plej diversaspekta materialo eduka oix distra.That good eh?fantastic Redguard
So interreta Kvako (retletera kaj verjheauw) ahkstas unufsonke alternativaj kanasouw por distribui so enhavon so papera Kva! Kvak!. Sed alifsonke so enhavauw so diversaj verjheauw antoixvible ne povas kaj ecx ne vus cxiam ahksti centprocente so sama. En malvaste cirkusonta paperfolio ekzemple ebsos publikigi ilustrajxauwn, kiuj pro kopirajtaj kiasouw ne ahkstas uzebsoj en so interreto. Alifsonke so masoltaj kostauw reta distribuo forigas so spacajn limigauwn kaj permahksas pli ampleksan enhavon, por ne paroli pri gxishora aktualeco.
Tiuj cirkonstancauw rahkspeguligxos en so aspekto so Kvakoa, kiu ja cetere servos ankoix kiel gxeneraso retejo so ranetauw.
No way lmao.Sigourn
After 4+ years of fucking around with modlists again and again and again have you finally claudicated and conceded that rfuzzo's Morrowind++ guide is the definitive "lore-friendly, vanilla-style" modding guide?
With the release of the Daggerfall Unity “GOG Cut”, I’ve got the bug to reinstall Morrowind and mod he hell out of it. What is the TLDR of OpenMW vs. MGEXE?
Citation neededThe critical ones have been ported to OpenMW with cleaner implementation anyways.
Depends on your definition of "large". There's content in OAAB mods which requires MWSE-lua although most of it is opt-in, which is to say you can complete all of the core content without it. Quite a few modern quest mods such as Vaermina's Quest, Pimp my Shrine and Demon of Knowledge all require MWSE, so it's worth it if you enjoy Daedra-related content. Also Glow in the Dahrk doesn't support interior sunrays yet which is a very cool feature.Yeah I’ve heard about the stability of OpenMW over MGE. That’s a big selling point to me.
Does OpenMW miss out on many large content-adding mods?
I’ve heard about the stability of OpenMW over MGE.
I have a 5950x and a 3080 Ti and heavily modded openmw does drop down to 30-50fps in Balmora. It does at times utilitize a lot of the gpu. I have about 250-300 mods running at 1440p. I have never had a single crash on it during 70h+ of gameplay. I have yet to encounter a mod I wanted that wasn't openmw compatible. Very similar mod load on vanilla engine, and it would drop to a minimum of 40fps, but I got crashes every few hours. If your mod load supports openmw and you have good hardware, It is incredibly stable and I personally prefer the stability over the perks of vanilla engine build. At this point I think the choice is based on what tradeoff you are more willing to work with.Morrowind or was it just OpenMW?? had really unoptimized assets and low use of GPU, has it fixed yet?