Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

XXX Nightshift - true detective RPG from former Disco Elysium developers

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
Insiders have told me that this thread will be about the long-awaited sequel to the cult classic RPG, Redaxium.

Redaxium III: A Maze Men Tolerate is built using Unreal Engine 5.5 with a small studio comprised of about 15 people. The studio has recently signed a contract with a publisher who owns the IP rights to a "significant yet long dormant" franchise. Interestingly, Redaxium 3 will take place in this IP, while still retaining its own identity. It will feature most of the mechanics and design philosophies espoused by the prequels, but brought up to modern day standards. The publisher hopes to make a cultural phenomenon out of the game and produce a game "that finally resounds with modern audiences".
 
Last edited:

Darkened_Ra1n

DARK MATH GAMES
Developer
Joined
Oct 7, 2024
Messages
13
Insiders have told me that this thread will be about the long-awaited sequel to the cult classic RPG, Redaxium.

Redaxium III: A Maze Men Tolerate is built using Unreal Engine 5.5 with a small studio comprised of about 15 people. The studio has recently signed a contract with a publisher who owns the IP rights to a "significant yet long dormant" franchise. Interestingly. Redaxium 3 will take place in this IP, while still retaining its own identity. It will however, retain most of the mechanics and design philosophies espoused by the prequels, but brought up to modern day standards. The publisher hopes to make a cultural phenomenon out of the game and produce a game "that finally resounds with modern audiences".
Can’t wait to see this one sweep the awards. Best Game No One Asked For, 2024.
 

Darkened_Ra1n

DARK MATH GAMES
Developer
Joined
Oct 7, 2024
Messages
13
Antarctica would be perfect to house all the immigrants
"Ah, comrade, but why stop at immigrants? The entire world could use a nice, cold re-education in the icy grip of Antarctica—plenty of room, and the chill will keep them in line."
 

Darkened_Ra1n

DARK MATH GAMES
Developer
Joined
Oct 7, 2024
Messages
13
I was expecting this to be an aweigh thread about his next big shit
Back from the abyss, and yeah, I’ve seen some shit. Word on the street is something big’s coming, but IDGAF enough to spell it out for you. All I’ll say is: maps, ice, and a lot of “should they really do that?” mechanics. If you know, you know. If you don’t, well, you’ll find out when your mind gets blown. Or not. Whatever. Stay frosty.
 

Gandalf

Arbiter
Joined
Sep 1, 2020
Messages
773
Timewalking? :smug:
8KfWHDm.png
 

itsme

Literate
Joined
Apr 22, 2024
Messages
33
I was hoping its about the jew becoming orthodox and finally leaving or crispy finding his gay partner and leaving but no. This is about some delirious bullshit.
 

Darkened_Ra1n

DARK MATH GAMES
Developer
Joined
Oct 7, 2024
Messages
13
*Impatiently awaits to be disappointed*
It’s gonna piss some people off—and some of you will love every second of it.

Stay tuned. The announcement’s dropping and trust me, it’s about to shake up the cRPG world.
 

Darkened_Ra1n

DARK MATH GAMES
Developer
Joined
Oct 7, 2024
Messages
13
My mind thought you weren't talking about a game.
Ah, yes, because clearly the path to understanding here is paved with detours and dead ends. It’s like the mind’s version of a scenic route—long, winding, and completely unnecessary.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom