Takahashi is credited as a writer in XC2.it was the same for 2 iirc, just because he doesn't personally write the scripts doesn't mean he's not overseeing everything and approving/disapproving stuff.
Takahashi is credited as a writer in XC2.it was the same for 2 iirc, just because he doesn't personally write the scripts doesn't mean he's not overseeing everything and approving/disapproving stuff.
“A young adult story with a taste of boy-meets-girl. Lately it feels like all I’ve been doing are games full of devastation, like where your hometown burns down at the start, or the spaceship you’re riding crashes(oh wait, that is all I ever do). Sometimes I just wanna try something different!
I want to make something that people can look back on fondly one day as something that really shaped their lives. Something like what I loved as a boy, like Oliver! (by Carol Reed) and Galaxy Express 999 (by Rintaro). — That’s why I started working on this game.
I’ll leave the stories about the solemn old men and hot stylish guys to someone else(even though there’s way more demand for that stuff), and go ahead with this.
That’s what was on my mind around the end of 2014 through early 2015.
Yeah, we started while Xenoblade X was still in development. We’re building a whole new ‘Xenoblade’ title using the foundation laid by X. That’s the core of the project.
Some people think exploration is what games should be all about, while some are like “no no, story is what’s best.” Well we’ve got something perfect for both of those kinds of people: Xenoblade 2. And that’s what I wanted to tell you with my first announcement. Sound cool?
There are still a ton of surprises left, of course. I’ll be revealing little bits of information and riling everyone up all the way until release. And that was my June of 2017. (Wait, will we even meet the release deadline?!)
Tetsuya Takahashi
https://www.nintendolife.com/news/2..._edition_in_this_translated_famitsu_interviewFamitsu: Please tell us about the concept behind the production and development of “Future Connected.”
Takahashi: I’m half-joking here, but there was a lingering feeling of pity towards Melia, but really, there were two reasons. First, it would appeal to existing fans and would continue the story towards the future of Xenoblade, and second, so we could finally show off the shoulder of Bionis, a map that didn’t fit into the main game, but was perfectly suited for this role.
Famitsu: Can you tell us about the sense of volume in “Future Connected?”
Takahashi: It took me about 10 to 12 hours to finish, so I think it will take players a bit longer to complete the first time. I’d say there’s about 20 hours worth of content in Future Connected, when you include side quests. When you develop DLC, you can increase the volume of the game even more, but with a remaster such as this, it’s just too expensive, and if we put too many resources into developing it, it would have had an impact on developing our new game. We tried to balance the development to be compatible with these limits in mind.
https://nintendoeverything.com/xeno...ays-future-connected-linked-to-series-future/When it comes to new elements, the biggest addition is a region not finished in time for the original game – the Bionis’ Shoulder – which sets the stage for the game’s new story scenario, “Future Connected.” Much like Torna – The Golden Country added to the main game of Xenoblade Chronicles 2, Future Connected focuses on the character and story of Melia after the events of the main scenario come to a close. Why Melia and not Fiora, Reyn, Dunban, Sharla, or Riki you might ask? Well, that’s because this scenario isn’t simply a new story to be told, but a way stone of sorts, pointing towards the future. The events that take place and the words spoken by the characters in Future Connected are linked to the future of Xenoblade Chronicles itself.
The retarded combat system with all its HP bloat and other waste of time mechanics is literally the reason I stopped playing XBC2. That's also why I am not looking forward to XBC3.I'm convinced most of the xbc2 haters didn't play past the 3rd chapter or something, if even the game, they never say they dislike the game because they don't like the combat system or they don't like the gacha shit (a fair criticism tbqh) or any other number of things related to the actual game it's just "uhh XBC2 is for KIDS" or "XBC2 is for WEEBS it's not like XBC because uhhh it just is!" or trannies mad that female blades are hot
1. If you think the enemies are HP bloated then you clearly just suck at combat.The retarded combat system with all its HP bloat and other waste of time mechanics is literally the reason I stopped playing XBC2. That's also why I am not looking forward to XBC3.I'm convinced most of the xbc2 haters didn't play past the 3rd chapter or something, if even the game, they never say they dislike the game because they don't like the combat system or they don't like the gacha shit (a fair criticism tbqh) or any other number of things related to the actual game it's just "uhh XBC2 is for KIDS" or "XBC2 is for WEEBS it's not like XBC because uhhh it just is!" or trannies mad that female blades are hot
Hearing about NoA getting involved with censoring the game is the last straw for this series. I pronounce it dead.
it's just an expansion pass same as 2 had.ESRB says this game will have In-Game Purchases, unlike 1 and 2.
https://www.esrb.org/ratings/38433/Xenoblade+Chronicles+3/
2 didn't have an in-game purchases warning.it's just an expansion pass same as 2 had.
https://www.esrb.org/blog/in-game-purchases-includes-random-items/2 didn't have an in-game purchases warning.it's just an expansion pass same as 2 had.
In April 2018 the ESRB began assigning Interactive Elements to physical video games with the In-Game Purchases and Users Interact notices. The In-Game Purchases Interactive Element informs parents and other consumers of when a game offers the ability to purchase additional items without leaving the game
As for censorship, Mitsuda kinds of hints at a tightening of restrictions on what can be said or shown.
So from your recollection you had the understanding that Takahashi wanted Future Connected to set up the narrative groundwork for 3. Then you went back and looked at his quotes, and from statements like "would continue the story towards the future of Xenoblade" and "(...) this scenario isn’t simply a new story to be told, but a way stone of sorts, pointing towards the future. The events that take place and the words spoken by the characters in Future Connected are linked to the future of Xenoblade Chronicles itself" you are now convinced that you were wrong and FC was nothing more than a bonus that has nothing to do with XC3 after all?
Ok so aside from reaffirming what I said, why do you think it being a bonus justifies it being bad?
Someone's been playing too many MMOs -- or is it gacha?1. If you think the enemies are HP bloated then you clearly just suck at combat.The retarded combat system with all its HP bloat and other waste of time mechanics is literally the reason I stopped playing XBC2. That's also why I am not looking forward to XBC3.I'm convinced most of the xbc2 haters didn't play past the 3rd chapter or something, if even the game, they never say they dislike the game because they don't like the combat system or they don't like the gacha shit (a fair criticism tbqh) or any other number of things related to the actual game it's just "uhh XBC2 is for KIDS" or "XBC2 is for WEEBS it's not like XBC because uhhh it just is!" or trannies mad that female blades are hot
Hearing about NoA getting involved with censoring the game is the last straw for this series. I pronounce it dead.
Have you been living under a rock for the last ten years? I'm not going to beat a dead horse for your entertainment. NoA's love of censorship has become a meme now.2. How, exactly, did NoA censor the game? also [citation needed]