The overstun damage is 1 per turn so usually it isn't a problem if you're not damaging their health first. In any case it's almost always better to kill a few than get shot in the back. At least until you have platemail.
Personally I don't really go for specific titles except the monster slayer stuff
The overstun damage depends on the stun/health ratio. 1 is the minimum. If you had a target at say, 10 health and 35 stun, then you whip them and they go to 8 health and 55 stun, they'll take 1 damage, 1 damage, then 2, then 3 then they die. That's not a lot of turns to wrap things up for an early captive in a long mission.
Shackles are a thing but they don't seem to be a good solution, as they break out eventually, and even before then they can be obnoxious.
I think spraying bodies with a fire extinguisher might be one of the better options, but I've never really tested it out.
. Not sure why, I think its because the streetlight itself is off center so you need to actually miss slightly to not hit the much harder post.
I think the light is just the same durability as the post. The posts go down pretty easily as well honestly. Terrain destruction with bullets is just very unreliable because of the 0-200% damage range. If I'm wrong then shotguns should be great at taking out lights. Never tried that. Totally worth it though once you get some decent weapons, being in the only shadows on a lit map is a massive advantage.
I was wondering why DamnedRegistrations has zero ninjas flying around. Could it be it?
Pretty sure it's because I haven't touched a Lokknar mission and started the feud. There's a whole series of events and warnings there. Maybe that's a newer thing, dunno.
Real meatgrinder, I was actually expecting you to die.
I kind of was too tbh, but what else to do? Leaving enemy bases around seems to be a REAL BAD THING to do. Aside from Losing funding from the nation, you also get a ton of extra dangerous ships supplying the base and doing missions and shit. Probably a way to exploit that but fuck if I know how. Anyways, we won, and though the rewards were mostly just weaponry, some of that weaponry was really, really good.
This reminds me of my first X-Com base mission when basically everyone died and I just had a guy on escape tiles and another destroying the control room so I could at least get the base destroyed.
I wonder if you can do it in Piratez
It never even occurred to me that such a thing might be an option. Sounds like it might work though. And hey, close counts in horseshoes and hand grenades, but when dealing with a nuclear IED, pretty far away will count as well!
lol and kek... can i have a flintlock instead...?
Ok the damage per hit isn't great, but find me another gun that puts 10 bullets a turn at 30 tiles away with 75% accuracy.
In any case, recruit me as a Bugeye if possible, please. I'll keep an eye on this.
I've got a rough idea of what's needed for that. I've been holding off advancing in that direction for a while now but we might get there pretty soon. Not a lot of reason to hold back if we're getting enemy bases thrown at us to deal with anyways.