Piotrovitz
Savant
There at least two helmets with +1 HP regen.
That's right. Which is funny because Sseth doen't seem to realize that so his adepts who were actually fall for review probably hate fucking crabs even more than me by now.I think if melees are in the front row, long-reaching mobs cannot hit your back row, only the front and the middle.
Yeah I run away whenever I see an enemy with more than 200 Hp. I'm getting used to the system now, can identify weaknesses in my skill or spell choices and it's becoming really fun now.Just explore freely and NOPE the fuck away if you see something you cannot handle.So I've been exploring and basically followed the road as follows: Monastery > Arnika Road > Arnika > Arnika-Trynton Road > Tyrnton, and now I'm in Trynton. Is there any particular road I should be following or can I just take any road which feels natural? I'm probably missing out on stuff but I want to resist looking at walkthroughs.
Also, those bloody Tyrnnie hunters blocking the walk-ways in the trees
Is there any way to ressurect chars before Arnika?
There are two ressurrection powders on the waterfall, but my mage got fucked up three times already - two times by RNG and got one shot by noxious slimes (and there's only goddamn two of those on the first level), and once by Gregor, due to me being retard and positioning all melees in the middle circle and casters in the back one. I think if melees are in the front row, long-reaching mobs cannot hit your back row, only the front and the middle.
I'm pretty sure that's wrong, you need 2 filed rows to stop extended attacks against the 3rd one, and without it it can get pretty dramatic if the extended attack happens on the first turn, before the mages have turned (backstab multiplier).And about the formation, the back line can't be reached, even by an extended reach as long as there is someone in the middle, empty areas aren't taken into account.
HP bloat is not the only danger - later on you can encounter spellcasters that can fuck your team up in a few rounds if you don't have magic screen/element shield/soul shield up and running.Yeah I run away whenever I see an enemy with more than 200 Hp. I'm getting used to the system now, can identify weaknesses in my skill or spell choices and it's becoming really fun now.
Yeah, forgot about the safe. Nvm anyway, since I had to restart anyway - fucked up starting stats of my Alc, so ho couldn't multi into Bishop in a long time.There is also a rez powder in the safe in the monastery.
I'm pretty sure that's wrong, you need 2 filed rows to stop extended attacks against the 3rd one, and without it it can get pretty dramatic if the extended attack happens on the first turn, before the mages have turned (backstab multiplier).
Yeah, but not being sure what to expect on ironman, I just wanted to play it safe + I wanted to try 2H swords, which I never used before.2 fighters sounds boring. Safe but boring.
Nah, divinity spells suck ass and I will have a Bishop taking care o those anyway. Plus there's always Vi.Maybe you want to switch one FGT for Valk just to be safe and to have extra divinity book. Although you will have to distribute all kinds of powders between mates every time anyway.
Btw I played through monastery last evening, and my fiancee unironically asked if I'm playing Quake 1 : |
Ok then, for some reason I thought you're going for non-NPC run. What I meant is that nice to not rely on powders/scrolls all the time and have an extra option just to cast cure paralysis for instance.Nah, divinity spells suck ass and I will have a Bishop taking care o those anyway. Plus there's always Vi.
I was thinking about hollow point formation.Dude, i almost retarded your post, oh wait, i'm retarding it, because that's exactly what i'm saying.
I would swap one of your fighters for a hybrid and go for 2 school bishop and one specialist caster. Your kitteh sammy should work for this purpose and casting enchanted blade and shield will help him develop casting skills without sacrificing melee potential.Yeah, but not being sure what to expect on ironman, I just wanted to play it safe + I wanted to try 2H swords, which I never used before.
At the end of the day, all pure melees are boring anyway - FGT/ROG are interchangable, MON is also just for whacking mobs left and right, with the only difference he doesn't need any gear. The only flavour adding dude is Furry SAM - skipping entirely spellcasting and focusing on fighting skills, he's a fun one to have - need to find special gear, has crit strike and LS proccing randomly etc. Plus, this portrait fits better than anything else:
Nah, divinity spells suck ass and I will have a Bishop taking care o those anyway. Plus there's always Vi.
Get her Ori (both parts).Btw I played through monastery last evening, and my fiancee unironically asked if I'm playing Quake 1 : |
Similarly, my wife always comments that I play games which graphically look like shit
I would avoid having 3 school bishop in any party, unless you are into casting light/enchanted blade/missile shield/armorplate/detect secrets > rest > repeat routine.Guise, a question:
3 school bishop + hybrid = yay/nay?
I've considered pure mage, but I'm just being too used having two complimentary bishops that have so much MPs mid-game, that they never run out of steam even in longest fights. It's a habit now, I can't fight it.I would swap one of your fighters for a hybrid and go for 2 school bishop and one specialist caster. Your kitteh sammy should work for this purpose and casting enchanted blade and shield will help him develop casting skills without sacrificing melee potential.
What's the point in having them then? Just for a flavour? I'm not sure about optimal way to raise stats myself but sword skill is raising by itself fast enough, so at least 2-3 points in Wizardry every level at least up to 50 or so might be enough to practice magic from range etc in order to shape a decent hybrid by ~15 lvl.TBH I never raised spellcasting on my SAMs - they have swords/close combat/dual wield/critical to pump up, and every point invested in magic would be a waste and gimp him even further as a wacky/original fighter.
What's the point in having them then? Just for a flavour? I'm not sure about optimal way to raise stats myself but sword skill is raising by itself fast enough, so at least 2-3 points in Wizardry every level at least up to 50 or so might be enough to practice magic from range etc in order to shape a decent hybrid by ~15 lvl.
Btw I played through monastery last evening, and my fiancee unironically asked if I'm playing Quake 1 : |
Guise, a question:
3 school bishop + hybrid = yay/nay?
I mean 3-school Bishop as slightly less extreme variant of 4-school one. Unlike the one stop magic shop 3-school bishop can still technically pump all schools at maximum rate.I would avoid having 3 school bishop in any party, unless you are into casting light/enchanted blade/missile shield/armorplate/detect secrets > rest > repeat routine.Guise, a question:
3 school bishop + hybrid = yay/nay?
UNLESS you're talking about all schools not being raised simultaneously, i.e focus on wizardry and divinity first, and then after getting couple of crucial spells, to bump up psi or alc for some useful spells like haste or blinding light.
Well, technically, if you give sammy Bloodlust they will achieve damage parity with fighter, plus critical strike, plus lightning strike (minus KO, stamina regen and defences).What's the point in having them then? Just for a flavour? I'm not sure about optimal way to raise stats myself but sword skill is raising by itself fast enough, so at least 2-3 points in Wizardry every level at least up to 50 or so might be enough to practice magic from range etc in order to shape a decent hybrid by ~15 lvl.
Exactly - for flavour and and having someone different than your average FGT/ROG dmg dealer.
Even if you put some points on each level up in wizardry/realm skill, it still will be too few to cast anything at a reasonable level.
I would rather have lvl 15 SAM who with pumped up swords/close combat/critical strike who can dish out some damage, than some crippled semi-caster who can throw lvl 2-3 fireball
They are both very much yes (played chronologically).They're on my Steam wishlist coincidentally (but she doesn't play video games anyway, so they're wishlisted just for me).
Consider running a Mook. There is a stupidly good sword only they can use. I ran 2 Mook Fighters in one game and they both had the sword. It was insane.So, what do you think about this, dinguses?