Zboj Lamignat
Arcane
- Joined
- Feb 15, 2012
- Messages
- 5,777
That's probably the weirdest rationalization of bishop I've read, but if it works for you then sure.Their main advantage is not the wide spell selection, since you stick to the crucial ones anyway (freeze, haste, shields, out of combat buffs etc), but the shitload of MPs that having so many spells provide. Being able to not run the fuck out of MP in the middle of the long fight is way more beneficial than being able to cast high dice asphyxiation once or twice.
I don't feel like I ever need these spells, but that's just an exaggeration again. For some spells it doesn't matter much, but for most having bishop as a caster will definitely be perceptible compared to pure casters provided you don't powertrain and even then there's the question of level, which was already mentioned.As I said above - high xp requirements or slow element skill gains are not crippling in any way and the progress of 2-school bishop is perfectly optimal. You don't need fucking blizzard or quicksand in Trynton or Swamp.
Anyway, bishop is imo the kind of class that looks good in guides, but in reality it's usually paying a luxury tax for something you don't really need. I'm almost always building my parties with one pure caster and, with bard and gadgie as options, I never have trouble with covering all spells I feel like using for the given run. The only setup in which I'd see bishop as a recommended option is going without valk/lord and not wanting priest, because having a healing bot with passable melee is meh. Outside of that I dunno, probably just some fringe/silly shit like loading a lot of pure melee specialists, which is boring anyway.