General Disarray
Scholar
- Joined
- Feb 7, 2019
- Messages
- 217
Well you have height with jump and fly witch allows you to approach and gain entry from multiple direction. Push as mentioned, throw stuff, the usual object manipulation. Spells that allows you to charm, sleep, enlarge, shrink, talk to animals or the dead. Remember that Ultima Underworld also counts as immersive sim, not just the anti social game System Shock so you can not only look at the physic engine for immersive sims. Follow Charlaton Wounder at youtube, he is producing a video on why BG3 is an immsim so just wait for that one.Well with Larian I was mostly refering to BG3. It has quite a lot more going on now than JUST barrelmancy.
Please educate me cause except barrelmancy there isn't much in the game. The mass/weight simulation is a bad joke.
Might I suggest to you the game P.A.M.E.L.A.? It's heavily inspired by System Shock et al but it also has hunger, thirst, sleep and base building in an open world. It's very janky and unfinished but I highly enjoyed my time with it.I have not played them, but at a quick glance yeah I would say so. Open world immsims ;p, a combination of genres bound to get me targeted by the local System Shock like crowd.
Good video though I've already seen it. You could check out this blog which gets updated semi-regularly, if you haven't already!Very true! Like you say there are a lot of immsims being made, Gloomwood, Weird West, Peripeteia, Shadows of doubt, Amnesia: The bunker etc etc. My personal favorite is Peripeteia, I really loved there old demo. But playing Weird West now and am going to play Shadows of doubt as well.
I still have hope we will see more immsim gameplay in modern rpgs, but through companies choosing to add survival games gameplay, but the end result will be more immsim gameplay like in Outward and BotW. Or through dungeon master dialog simulation like BG3.
Thanks I wilk try it out the game! Thanks, will check it out as well!
Deus Ex was built on the Unreal Engine 1...Immersive sims needs specific implemented games engines. At present, the overwhelming majority of modern indie developers is not able to go beyond a generic game implementation made with Unity or Unreal.