behold_a_man
Educated
- Joined
- Nov 26, 2022
- Messages
- 221
From Original Sin 1:Like what?
a) Pyramids that allow you to circumvent the entire 'profane' part of the game - if you have characters strong enough to throw them. Generalizing, the ability to move items around the world.
b) The ability to utilize the weather (albeit in a limited fashion)
c) The teleport spell, and more generally, the ability to use spells for exploration.
d) Some aspects of character development: I remember, for example, the ability to heal from fire - which I'm not sure the developers intended and is a consequence of their wacky perk system.
I seldom felt confined by the mechanics and 'intended solutions' in this game.