Paladin is a pretty clumsy and rigid class to play in a cloak and dagger story with political intrigues and stuff.
iron gods or starfinder since they were looking for a sci fi artist. Still i dont see what king of shitty minigame they can graft on it
amazing
There is one particular section of Strange Aeons which would cause a magnificent dilemma for a paladin PC (that sadly wouldn't be adapted as well I imagine).
In a city in the dream lands during Book 3, you are forced to acquire a necklace from a very evil Night Hag ambassador who is heavily involved in city politics. You can either do a deal with the Night Hag (In which she betrays you and gives you a fake necklace), or work with the local criminal underworld to assassinate her.
The ambassador has a small army of powerful bodyguards and is fairly powerful herself, so just marching up to her to kill her would end very badly.
Both sides of this are completely lousy. Our party who was mostly neutral ended up siding with the assassins as they had a good plan for isolating the ambassador from her bodyguards, they also surprisingly kept their word and allowed us to get what we needed.
I honestly don't know how a paladin would deal with that situation. I guess they might consider the criminals to be the lesser evil? Even so it wouldn't sit well with them I imagine.
Paladin is a pretty clumsy and rigid class to play in a cloak and dagger story with political intrigues and stuff.
It's like pouring wine in boxing gloves.
In my point of view a classic paladin, when facing an evil figure embedded deep within the political structure,
would first try to expose it in a lawful way - appealing to the court, higher authorities and all that. Not just scheming to asassinate the said figure, or let alone make deals with it. If the lawful way won't work or it's outright impossible than it's up to a direct challenge or even a declaration of war.
Although, with that being said, I don't think that paladins should always be lawful stupid,
and I can imagine a situation in which a paladin could work together with criminals/evildoers to reach common goals, as long as they don't perform evil acts during this collaboration.
This also opens options for some redemption arcs for NPCs, if DM/players are interested in that kind of stories.
Bitch if your wizard is nothing without magic then he is nothing with it.Exactly. Is like attempting to play as a Wizard in a city inside a anti magical field or as a Gunslinger in a no firearms setting...
if your wizard is nothing without magic then he is nothing with it.
So all your int is just for pew-pew? Supragenius, my ass.Disagreed. A Wizard without magic is like a barbarian without a weapon and muscles...
So all your int is just for pew-pew? Supragenius, my ass.Disagreed. A Wizard without magic is like a barbarian without a weapon and muscles...
We call them rogues.Wizard without magic can still be a smart guy who can solve N situations.
Wouldn't stop the barbarian none.A Wizard without magic is like a barbarian without a weapon and muscles..
d20PFSRD said:
So what? Rogue can plant bomb into your dress pockets.Arcane bombers knows a bit of alchemy and can make bombs. Technomancers can use firearms.
d20PFSRD said:
And I'm not convinced that iron gods is confirmed just because they're hiring a sci-fi artist. It's possible but I don't think that confirms it.
Pathfinder world is really stupid if you look at it as a whole but if you focus on a single location for a game then it becomes a lot better and reasonable.
Disagree characters made with isometric perspective in mind, long story short that requires some liberties in regards to anatomic and colors of the characters.The biggest thing I would want in a sequel is to rework how players and people look. The Monster designs and areas are fine but the playable races look weird.
I don’t think Golarion is a particularly great setting, but it’s better than Abeir-Toril.
Nothing beats Ravenloft, Dark Sun, or Spelljammer when it comes to PNP settings.
I don’t think Golarion is a particularly great setting, but it’s better than Abeir-Toril.
Nothing beats Ravenloft, Dark Sun, or Spelljammer when it comes to PNP settings.
I think it might actually be worse. Faerun has some actually interesting regions like Moonsea or Thay. In addition it has these amateurish charm a lot of fantasy from that era has where you can clearly see that it's started as some autistic nerd powertripping. Golarion feels like Faerun but somehow even more bland and souless. Even the craaazy and wacky regions seem to be designed by a committee to be the "crazy regions". Plus using Faerun gives an advantage of being connected to DnD cosmology. Which means that elements of the more interesting settings might appear. Like in Baldur's Gate II where you could meet knights of Krynn and Darksun's halflings in the Plannar Sphere. But of course anything is preferable to these two.
You mean the one with Edwin, after getting cursed by the Netherese sexchange scroll, getting railed by a orcs?a game set in forgotten realms
no, not that one, the real forgotten realms with all the weird pervert greenwood shit