And there is any good horror RPG?
No, which is why I didn't say Carrion Crown. But i wish there was
I agree that a good CRPG adaptation of Carrioin Crown would be great. But I don't think that OwlCat can deliver that.
Woketards made 4E to be easy to get in from WoW players.
PF 2e is a awful mix of D&D 5E and D&D 4E hence is AWFUL. The worst thing that OwlCat can make is to go Pf2e. Come on. 2e = Shit. Paizo should have made PF2e more akin to D&D 2e, picking the good aspects of 3E and 2E and mixing it. But no, they who got popularity by not going in Woketard's awful 4E route, decided to ... Copy 4E. Why???
Nathaniel Chapman said:
Horror RPGs are tough because one of the things that makes something terrifying is our reaction to things that are unknown and that we don’t think we can deal with. On the flipside, RPGs generally follow a power fantasy arc where things may be scary at first but as you defeat them, you become more powerful and they lose their ability to frighten you. Making an enemy or enemies that remain scary in the long term throughout a game while maintaining the core RPG power fantasy is very tricky. I think there are a few games that have done a pretty good job at taking steps to merge the two (System Shock 2 is probably the best example I can think of) but I haven’t really seen a standout example yet.
Yep. This is why in ocean house quest of VtMB, your firearms and vampiric disciplines are worthless vs the ghost. If you could just kill him, the area would't be a good horror area. And the investigation of the death mask is way better than merely killing then.
wrath was enough for me to stop caring about pathfinder and owlcat.
Even iif their next game become less bloated? I mean, I liked Wrath a bit but Wrath is too bloated even for high level D&D standards. In HotU, Mephistopheles is a enemy where you spend a entire chapter getting information and his true name to have a tinny small chance of victory. In WoTR, he is a random enemy in a random Azata quest. You fight so many devil kings and demon lords in this game that they fell like a generic enemy. And that is the greatest problem of high level D&D, a lot of iconic enemies become cakewalk, hordes of the underdark trivialized mindflayers, beholders and a dracolich cult,
but this is the first game who trivialized freaking demon lords. If there was Tarrasques in this game, I'm pretty sure that they would be a cakewalk in chapter 3.
If was up to me, the entire first chapter would be the party took as slaves and trying to survive, escape and use guerrilla tactics vs the much stronger demons. A demon lord would't even appear till the very late stages of the game and like in Shattered Lands, your objective in late stages would be to get allies to fight the much stronger enemy. After the demon lord is destroyed, the worldwound would close.
Imho Skull & Shackles, this will allow them to put a crappy non-functional pirate system.
A ship naval combat can be interesting IF is not dissociated from the gameplay poe2 style. Just my opinion.