This looks like over simplification. Of course there are people in any production who make them possible, who are interested delivering a good product, perhaps even a vision, simply because of people want to get better in their jobs, get better career opportunities etc. In the end however, there's very little individual freedom at least in the bid budget Hollywood films. There are legion of bean counters and assistant writers whom only job is to make sure that key personnel in productions don't take any unnecessary risks that would put money making formula at risk. Whatever passion there is, it's in accounting. I don't really understand your comparison to candy industry. Candy industry is in business making money, not candies. Candies as products, are mean to an end and with market saturation if product that actually is cheaper to produce and also somehow better candy, however that is measured, that's incidental. Same as films and AAA games.Ah yes, that painting. It's like a joke on her name and her own head looking severed.
I am not comparing EA to Monet. More like Skyrim to Elvis Presley. I don't like Elvis. I also know that if aliens come and ask for our best artist I'll give them Elvis and not Arjen Lucassen I'd rather listen to. Humanity is the only measuring tool we can call objective. If people want Skyrim and Elvis then this is what works for human nature. If you claim any objectivity you can only use global popularity as a measurement, otherwise it looks like blaming human nature and reality itself for not conforming to your wants.
Still you make an interesting point. This talk about Bethesda and Bioware selling out sounds like a conspiracy to me. Akin to saying candy companies sell out by selling unhealthy sweets full of sugar. They always had a goal of creating something interesting to them compromising with what people want. They still do stuff that they want even when public doesn't appreciate it, they still have some artistic integrity. If you want some example of engineered hyped projects then you have plenty of movies and games people buy and instantly forget. Like half of current Marvel movies coming packaged with movies that people actually care about. Ant-man, Thief 2014 and King's Bounty Dark Sides are what you want to compare to Klimt's commercial works. Those things clearly had a lot of talented people involved but still came out like mediocre forgettable distractions, and even then it's not a crime to enjoy them a little. Still no one remembers them now and that's a good measure for me even if they made a lot of money (though only Ant-man did probably). Even if BioWare and Bethesda had sold out at some point people are still discussing and replaying their games from 10 years ago and producing mods for them. Those masses didn't just sheepishly consumed what they were given, they enjoyed and embraced it the same way you were touched by, I don't know, Planescape or Arcanum or whatever is a good artful RPG for you. Here we aren't talking about you liking sincere works of Klimt against his commercial work that plebs consume, we're talking about you liking Klimt while people like, say, Aivazovsky who is able to produce the same cool sea painting each week. Both are recorded in history, but Aivazovsky was able to do great art that sells.
What comes to games, your example of Bioware is perhaps misguided. Baldur's Gate series was developed when they were still independent, KotOR is notable because that made KotOR 2, which actually is interesting game, possible. I can't comment Dragon Age but Mass Effect was full of promise, sequels happened after EA bought them and while second of ME game sold a lot, ME3's saving grace from economical point of view was hype created by previous works, brand strength so to say, and marketing. ME4 (or Andromeda) was more of the same, and so terrible miscalculation that EA retired the series. I wouldn't count that there still are people still playing them and perhaps making mods, notable at these days and age. There are mods made for about anything and this sort of entertainment is accessible for so many people, that I don't see it's any sort of miracle that there are small fan base for everything, no matter how niche. Some modding, catering to say furry fetish crowd for example, probably has nothing to do if original work is loved or not. They are just platforms that happened to be in right place and that can be used to create content that satisfy totally different needs. Needs original product couldn't fulfil.
If these fans whole approach to original work is to destroy it and replace it with their own fantasy. These people exists yes, but how do their support your argument, when their whole approach to original work is narcissistic?
Mechanics wise, I have yet to see ship to ship combat in space done better than other RPG's than in Gold Box Buck Rogers games (1990). Other notable work in that sense is Sentinel Worlds I: Future magic (1988). While changes are opportunity, for innovation to be fruitful, it's also good to ask if change is for the better or for the worse. You mentioned Bioware earlier, so let's see. There were sequences in KotOR where player took a role of gunner and defended Ebon Hawk from the attacking fighters. It was fun for first 3 times or so. The change what happened after that was that there hasn't been interactive ship to ship combat. That whole element was replaced with non-interactive cinematic cut scenes.The point is all those modern games do not appeal to you personally. Let us even assume that is because of your personal sophisticated tastes, no nostalgia involved. Even then I'd say it's not that much about quality but about focus. Whatever older classic RPG you bring to the table I'm pretty sure its writing is not stellar, amount of content is not that great, UI is terrible and gameplay is unbalanced and simplistic. And there I don't even talk about things that are made easier by progress like graphics and sound - but it's not like you have to ignore those things when ignoring, you don't drive cars from 1950's saying that their characteristics where good for their times. There's some unique merit in older games but a lot of it is replicated in newer titles and a lot of it was due to, so to say, special requirements, similar to how people can be nostalgic about old arcade machines specifically designed to extort your money with unfair difficulty. And a lot of it is misunderstood: Wasteland/Fallout world wasn't great because it was postapocalyptic, it was great because it was special and original. But as you well know we get lots of Fallout clones who just try to make the same game, just like every fantasy novel tries to duplicate Tolkien's success forgetting that his success was due to creating something absolutely novel instead of copying something. Thus it's very tempting to deduce that love for classic games is more of an attempt to replicate a feeling of childish wonder you feel when you don't yet know that those games you're playing aren't perfect simulation of alien worlds.
It's also very valid question if stats are removed and interactive sequences which allowed opportunities for choice, are replaced with 'cinematic story telling' and if after these changes product, which may be fine candy for producer, is however any more an RPG?
I also feel that your claim that childish (sense) of wonder would be based on people mixing these things with reality is very bold. Older generations saw Wright brothers fly, saw evolution of airplane and some of them man on the moon. They had reason to believe in exponential progression, colony on Mars 2020. What comes to science-fiction and aliens, I can't personally say I believed them to be true someday, even when I was a child, but they made interesting 'what if' scenarios, which sort of served stories inside of stories. Later I discovered Cyberpunk and I don't know, if we look at this world now 30 - 40 years later, in terms of changes in society. High level technology but stagnant progression, disappearing middle class that doesn't really own anything, post modern every man for himself culture, people ever growing need for escapism... I think calling those visions from the past, be those from literature or games, childish is plain ignorant.