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Decline What killed off oldschool RPGs?

  • Thread starter Whiny-Butthurt-Liberal
  • Start date
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Nov 23, 2017
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Video games success. When video games grew up from their infancy they stopped being shameful hobby for boys, suddenly there were millions of potential customers wanting to spend their money. cRPGs ceased to be made by PnP RPG freaks for other RPG freaks. Now RPGs were made by "professional game developers" for folks wanting to live their Aragorn-like power fantasy. New target audience lacks background in PnP RPG's and values different aspects of the games than old audience. Funny how back in the days of IE era Forgotten Realms logo was desired selling point on the box, now it would be a burden 'cause no-one would understand that system. For the same reason almost all RPGs moved from numbers to trees, perks or circles which every dimwit can comprehend.
Same thing happened to simulators - back then there were for every possible thing: airplanes, choppers, tanks even submarines. But at some point publishers realized that they can sell some arcade, trigger happy game with tanks, but not a realistic simulation of said tank, made by bunch of enthusiasts who love tanks more than anything.

Rise of consoles didn't help either 'cause it forced to introduce gameplay focused on thumb activity. Its kinda funny how imput device (pad) shaped whole gaming landscape. RPGs became button mashers, inventories became unusable mess, shooters become mostly horizontal in their design, RTS died out.

Moral of the story: the more successful medium become the shittier it gets. Same thing happened to books - once only for privileged, now 50 Shades or Twilight sells in millions copies worldwide. Music: long gone are days of Bach, Mozart or Beethoven, now Bieber or other seasonal "star" reigns supreme.


I'd say it might have been western developer's weird ideas about what will and won't work on a console more than the controller itself. It's the same kind of thinking you'll see from people saying you'd have to dumb shit down for a console audience or whatever. Not to say a controller works equally well, or that it doesn't bring about issues, but nothing about turn based combat where you've got all the time in the world to make decisions takes a mouse. There's no reason western developers couldn't have been making games with Fallout 1 & 2 like combat on consoles back in the late '90s or early 2000s, it's not like consoles didn't have turned based games with action points before; Front Mission 3 seemed to work out a really nice way of showing the player how much AP it takes to do things. I don't see why any number of systems for turn-based CRPGs couldn't have worked on consoles. Even non-RPGs, I'm always kind of surprised how New World Computing never tried doing either Might & Magic or Heroes of Might and Magic on a console after 3DO bought them up, especially given how 3DO had tried their hand at a console right before that. It ain't like either of those couldn't work on a console, especially Heroes which has very simple combat mechanics. Even the RTS, which is probably the genre that's hardest to get working on consoles had at least one example on PC that would probably worked fantastically on consoles; that being Majesty, the RTS where you don't have to deal with directly controlling your guys.

Even Infinity Engine style RPGs with their kind of RTS style combat shouldn't be hard on a controller, (especially when you can pause combat) they probably could have been simple to work out once the DuelShock came around and you got to joysticks. One joysticks for your cursor, one to scroll the screen, put every character on a button, tap a button to tell them to move somewhere or do a basic attack (when in combat) or interact with something, hold the button down to bring up a radian circle menu for more complicated actions with that corresponding character, use the d-pad for stuff like bring up the inventory and map screen and modifiers to put your group into different formations, press start or whatever to pause combat. Since the PS3 & 360, unless some developers was wanting to do a RTwP system with more than eight characters they should probably be ok with mapping that on a controller.


The book analogy seems like a weird one to make given the market isn't as successful as the past. Even the way you start that book analogy off is strange, books haven't been only for the privileged for something like over 300 years now; there's been some good stuff in that time.

Same thing happened to simulators - back then there were for every possible thing: airplanes, choppers, tanks even submarines. But at some point publishers realized that they can sell some arcade, trigger happy game with tanks, but not a realistic simulation of said tank, made by bunch of enthusiasts who love tanks more than anything.

Airplane simulators always seemed like super casual "games" to me. They were like the thing Walmarts had set up for everyone to fuck around on alongside Doom when PC's were really taking off, and one of the games your school library had. Flight Simulator was something people that don't even play games would play around with from time to time. What killed those is the biggest game in town when it come to that, Microsoft, stopped making them. The yearly releases for that kind of game probably didn't help either. Flight Simulator and SimCopter were about the only ones
was also about the only normal sim game
 

Egosphere

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nothing about turn based combat where you've got all the time in the world to make decisions takes a mouse. There's no reason western developers couldn't have been making games with Fallout 1 & 2 like combat on consoles back in the late '90s

True

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DSW

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Nov 13, 2006
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What killed off oldschool RPGs?

Greed and ignorance.
This. Greed is the only reason why nyc coffee shops are almost all about shit like Starbucks, dunking donuts and a like. It is not about people taste or whatever else, but about willingness to pay. Ignorance is the only reason why masses refuse to recognize that their complicated whining about consoles, developers, publishers, tastes, technical progress or whatever else is about to cover their greed and push ahead something else as reason of decline. Nothing will change the nature of a man. It is a thousands years old story with answers given thousands years ago. But greed and ignorance will make it fresh any new day.
 

Tito Anic

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Invisible War had nearly killed the series, before it got revived again.

I wouldnt call it revival, they just dug out your dead doggie and tried to sell it as new one on your birthday.
It was physicaly impossible without Warren Spector, Sheldon Pacotti, Harvey Smith and "Straylight Productions" :rpgcodex:
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.

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