ilitarist
Learned
- Joined
- Oct 17, 2016
- Messages
- 857
Ah yes, that painting. It's like a joke on her name and her own head looking severed.
I am not comparing EA to Monet. More like Skyrim to Elvis Presley. I don't like Elvis. I also know that if aliens come and ask for our best artist I'll give them Elvis and not Arjen Lucassen I'd rather listen to. Humanity is the only measuring tool we can call objective. If people want Skyrim and Elvis then this is what works for human nature. If you claim any objectivity you can only use global popularity as a measurement, otherwise it looks like blaming human nature and reality itself for not conforming to your wants.
Still you make an interesting point. This talk about Bethesda and Bioware selling out sounds like a conspiracy to me. Akin to saying candy companies sell out by selling unhealthy sweets full of sugar. They always had a goal of creating something interesting to them compromising with what people want. They still do stuff that they want even when public doesn't appreciate it, they still have some artistic integrity. If you want some example of engineered hyped projects then you have plenty of movies and games people buy and instantly forget. Like half of current Marvel movies coming packaged with movies that people actually care about. Ant-man, Thief 2014 and King's Bounty Dark Sides are what you want to compare to Klimt's commercial works. Those things clearly had a lot of talented people involved but still came out like mediocre forgettable distractions, and even then it's not a crime to enjoy them a little. Still no one remembers them now and that's a good measure for me even if they made a lot of money (though only Ant-man did probably). Even if BioWare and Bethesda had sold out at some point people are still discussing and replaying their games from 10 years ago and producing mods for them. Those masses didn't just sheepishly consumed what they were given, they enjoyed and embraced it the same way you were touched by, I don't know, Planescape or Arcanum or whatever is a good artful RPG for you. Here we aren't talking about you liking sincere works of Klimt against his commercial work that plebs consume, we're talking about you liking Klimt while people like, say, Aivazovsky who is able to produce the same cool sea painting each week. Both are recorded in history, but Aivazovsky was able to do great art that sells.
The point is all those modern games do not appeal to you personally. Let us even assume that is because of your personal sophisticated tastes, no nostalgia involved. Even then I'd say it's not that much about quality but about focus. Whatever older classic RPG you bring to the table I'm pretty sure its writing is not stellar, amount of content is not that great, UI is terrible and gameplay is unbalanced and simplistic. And there I don't even talk about things that are made easier by progress like graphics and sound - but it's not like you have to ignore those things when ignoring, you don't drive cars from 1950's saying that their characteristics where good for their times. There's some unique merit in older games but a lot of it is replicated in newer titles and a lot of it was due to, so to say, special requirements, similar to how people can be nostalgic about old arcade machines specifically designed to extort your money with unfair difficulty. And a lot of it is misunderstood: Wasteland/Fallout world wasn't great because it was postapocalyptic, it was great because it was special and original. But as you well know we get lots of Fallout clones who just try to make the same game, just like every fantasy novel tries to duplicate Tolkien's success forgetting that his success was due to creating something absolutely novel instead of copying something. Thus it's very tempting to deduce that love for classic games is more of an attempt to replicate a feeling of childish wonder you feel when you don't yet know that those games you're playing aren't perfect simulation of alien worlds.
I am not comparing EA to Monet. More like Skyrim to Elvis Presley. I don't like Elvis. I also know that if aliens come and ask for our best artist I'll give them Elvis and not Arjen Lucassen I'd rather listen to. Humanity is the only measuring tool we can call objective. If people want Skyrim and Elvis then this is what works for human nature. If you claim any objectivity you can only use global popularity as a measurement, otherwise it looks like blaming human nature and reality itself for not conforming to your wants.
Still you make an interesting point. This talk about Bethesda and Bioware selling out sounds like a conspiracy to me. Akin to saying candy companies sell out by selling unhealthy sweets full of sugar. They always had a goal of creating something interesting to them compromising with what people want. They still do stuff that they want even when public doesn't appreciate it, they still have some artistic integrity. If you want some example of engineered hyped projects then you have plenty of movies and games people buy and instantly forget. Like half of current Marvel movies coming packaged with movies that people actually care about. Ant-man, Thief 2014 and King's Bounty Dark Sides are what you want to compare to Klimt's commercial works. Those things clearly had a lot of talented people involved but still came out like mediocre forgettable distractions, and even then it's not a crime to enjoy them a little. Still no one remembers them now and that's a good measure for me even if they made a lot of money (though only Ant-man did probably). Even if BioWare and Bethesda had sold out at some point people are still discussing and replaying their games from 10 years ago and producing mods for them. Those masses didn't just sheepishly consumed what they were given, they enjoyed and embraced it the same way you were touched by, I don't know, Planescape or Arcanum or whatever is a good artful RPG for you. Here we aren't talking about you liking sincere works of Klimt against his commercial work that plebs consume, we're talking about you liking Klimt while people like, say, Aivazovsky who is able to produce the same cool sea painting each week. Both are recorded in history, but Aivazovsky was able to do great art that sells.
The point is all those modern games do not appeal to you personally. Let us even assume that is because of your personal sophisticated tastes, no nostalgia involved. Even then I'd say it's not that much about quality but about focus. Whatever older classic RPG you bring to the table I'm pretty sure its writing is not stellar, amount of content is not that great, UI is terrible and gameplay is unbalanced and simplistic. And there I don't even talk about things that are made easier by progress like graphics and sound - but it's not like you have to ignore those things when ignoring, you don't drive cars from 1950's saying that their characteristics where good for their times. There's some unique merit in older games but a lot of it is replicated in newer titles and a lot of it was due to, so to say, special requirements, similar to how people can be nostalgic about old arcade machines specifically designed to extort your money with unfair difficulty. And a lot of it is misunderstood: Wasteland/Fallout world wasn't great because it was postapocalyptic, it was great because it was special and original. But as you well know we get lots of Fallout clones who just try to make the same game, just like every fantasy novel tries to duplicate Tolkien's success forgetting that his success was due to creating something absolutely novel instead of copying something. Thus it's very tempting to deduce that love for classic games is more of an attempt to replicate a feeling of childish wonder you feel when you don't yet know that those games you're playing aren't perfect simulation of alien worlds.