Abu Antar
Turn-based Poster
- Joined
- Jan 19, 2014
- Messages
- 14,194
Like usual, I am playing like ten games at the same time. Troubleshooter whenever I want the fix. Resumed my save in Heroes of Might and Magic III Complete.
In Undernauts, I have reached post game stuff. I wasn't going to do it at first, but it feels like the real challenge starts now. All six characters have been class upgraded, and learned some great skills. My fencer has an ability named Sturm & Drang. He gets multiple hits, at higher damage rate, but sacrifices defense. My bulwark has a skill that protects the entire party, and the ranger has a skill that ups weapon damage. Good synergies all around.
Nobody Saves the World. I was uncertain when I tried it, expecting souls like elements, but it's more regular action rpg. It's fun to change forms and combine different powers. You don't gain experience for fighting, but for completing tasks and quests. This has been a welcome surprise. It can also be played in couch co-op.
Valheim is progressing okay. We are exploring more and more regions. We have built houses at many locations. Currently up to 15 houses, or thereabouts. Some fights are hilarious, and sometimes you just get one shot by strong af enemies.
Sackoby's Little Big Adventure (I think that's the name). Fun platforming in couch co-op with my brother. I want more games like this. Controls feel much better tan previous games in the series. It is also structured differently, and has a different perspective, not side scrolling. My only disappointment is that there are no user generated levels. Can't have it all, I guess. We haven't started it yet, but once this is done, we have Streets of Rage 4 lined up.
Divinity: Original Sin (Classic) in two player co-op. Very early on, so I am not sure how long we will last. I recommended this version since I like the character building over the EE version.
In Undernauts, I have reached post game stuff. I wasn't going to do it at first, but it feels like the real challenge starts now. All six characters have been class upgraded, and learned some great skills. My fencer has an ability named Sturm & Drang. He gets multiple hits, at higher damage rate, but sacrifices defense. My bulwark has a skill that protects the entire party, and the ranger has a skill that ups weapon damage. Good synergies all around.
Nobody Saves the World. I was uncertain when I tried it, expecting souls like elements, but it's more regular action rpg. It's fun to change forms and combine different powers. You don't gain experience for fighting, but for completing tasks and quests. This has been a welcome surprise. It can also be played in couch co-op.
Valheim is progressing okay. We are exploring more and more regions. We have built houses at many locations. Currently up to 15 houses, or thereabouts. Some fights are hilarious, and sometimes you just get one shot by strong af enemies.
Sackoby's Little Big Adventure (I think that's the name). Fun platforming in couch co-op with my brother. I want more games like this. Controls feel much better tan previous games in the series. It is also structured differently, and has a different perspective, not side scrolling. My only disappointment is that there are no user generated levels. Can't have it all, I guess. We haven't started it yet, but once this is done, we have Streets of Rage 4 lined up.
Divinity: Original Sin (Classic) in two player co-op. Very early on, so I am not sure how long we will last. I recommended this version since I like the character building over the EE version.