Forgot to mention I'm wasting my time with Fallout Tactics. Combat is fun (full party control, finally!) with the exception of the completely retarded RT mode. Graphics are pretty nice. Rest of the game, meh. Good for what it is.
Jaesun said:
ok thanks. And yeah, I read an old review and the specifically pointed out BE SURE TO FUCKING LISTEN in the review. Apparently that is something really important.
It is, in more than one place. It's not absolutely required mind you - it'll just turn seemingly trial and error puzzles into ones that makes perfect sense and are relatively straightforward.
Found the note and got my first message and read the 2 (red/blue) books. Now to figure out this fucking tower rotation thing..
I remember that one and it's not particularly hard, so rather than give you specific hints I'll just give some general advice on how to approach the game. Most important: keep a mental map of the island. If you pass by a building/item/feature that stands out, remember what it is, and when you find something later on that seems to be linked somehow chances are the link is key. If you're standing somewhere and can see some other feature in a way that puts it in emphasis, there's most probably something you can do. If you're in the tower this means you've passed the library - be sure to read the books that you can read. You don't need to transcribe them, but notes of what seems important helps (you obviously don't need to copy the whole pattern book...)
If you can resist, try not to read any hints (and definitely not walkthroughs).
Gragt said:
I also want to check Shivering Isles since I heard it isn't too bad by Bethesda standards.
SI is fucking awful. Instead of Imperial Province generica you get a poor rehash of Morrowind. Quests are worse than anything in Oblivion, half of them are fetch quests and the other half are collection quests... including collecting items that
randomly may or may not be there. There's somce choices with zero consequences. The only worthwhile quest is also a fetch quest, but this one's interesting because no one gives it to you and it never appears in your journal. Unfortunately this means that unless you metagame the only way to complete it is to explore every single dungeon (don't. Just get a list of which dungeons are involved and find the items yourself). The items are also very cleverly hidden: zero trial and error required, but you've got to pay attention to find them. That one quest was probably the only worthwhile thing in the entire expansion.
Of the DLC's, Mehrunes' Razor is a semi-good dungeon crawl and KOTN has one other semi-good dungeon. Good luck with everything else.