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What do you think about AoD?

Rate AoD

  • Good

    Votes: 123 58.3%
  • Bad

    Votes: 10 4.7%
  • Meh

    Votes: 78 37.0%

  • Total voters
    211
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Shh, Ulm, we know bro. We know. It's OK to troll at the 'dex.

EDIT: Why are you not running a Codex FUMBBL league?

I can barely muster the motivation to take a LP past page 2 and you want me to run a league? :lol:

There. I pledged a dollar to dead state on kickstarter. You can dry your eyes now.

[edit]

My bad. It appears kickstarter has trouble processing pledges under 1 kwabucks. you can resume QQ now.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Seems I forgot to mention melee combat favors slower characters with heavy armor and less AP over rapid characters with little to no armor and more AP. Although armor restricting maximum Action Points does make sense, it also make fast characters only good at ranged combat and very easily defeated at melee due to how weak dodge is compared to block.

And now that the tangential issue was mentioned...

There is more bitching itt than in Skyrim and Diablo III

:decline: :decline: :decline:
 

Deleted member 7219

Guest
Looks really good from what we've seen so far. The confines of the demo being in one village makes it hard to judge how open-ended it is, however we got to see a sample of the factions and the general atmosphere of the game. The writing was top-notch. Really liked the different skillchecks (one thing that annoys me about modern RPGs is how talking your way out of things has ended up being one skill, New Vegas being a notable exception). World design was really good too, great attention to detail, pretty graphics without them being distracting. Negatives for me were the combat (almost impossible), repetitive use of the same music, and lack of general ambient sound which made walking through town a rather dull and alienating experience. But I've pre-ordered, since I enjoyed the demo so much. Looking forward to the full game.
 

hoverdog

dog that is hovering, Wastelands Interactive
Developer
Joined
Jul 8, 2010
Messages
5,589
Location
Jordan, Minnesota
Project: Eternity
I play all the console-trash I can get near, and herp derp on the Codex all day about AoD and Dead State

Shh, Ulm, we know bro. We know. It's OK to troll at the 'dex.

EDIT: Why are you not running a Codex FUMBBL league?
Do I have to remind everyone how the last league fared?
q22CF.png
 

Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
For me it's kind of a love-hate relationship. I like the fact that the combat is realistic in the sense that you're no superhero, but yeah... you're still supposed to do something in the game, right?
I felt the same way. I thought I'd like something like this.

The most obvious conclusion is that people who struggled failed to understand and "utilize the options at their disposal correctly". Your comments (can't use nets, can't shift attack modes, one attack is usually the best) only reinforce this conclusion. No offense, of course.

I'd say that the fault is mine - these options could and should have been presented better, but we're working on it.

The problem in using nets/bolas/pylums/etc relies on the throwing skill, which if you haven't invested in, is going to suck. I think that was what Grunker was saying.
I kind of remember trying net out, but didn't like it. I had like a 30% chance to hit so I ended up save scumming 5-7 times just to get it to hit at the beginning of combat and see it's affects. Honestly, I'm not going to try attacks that have a 50+% chance of missing. I'll just never use them as they're too risky and not rewarding enough. I also feel dirty save scumming just to get a risky attack to work and relying on it.

Seems I forgot to mention melee combat favors slower characters with heavy armor and less AP over rapid characters with little to no armor and more AP. Although armor restricting maximum Action Points does make sense, it also make fast characters only good at ranged combat and very easily defeated at melee due to how weak dodge is compared to block.
Yeah I forgot about this too. Once your DR gets higher your survivability jumps up a ton and everything becomes much easier. Kind of makes crafting huge. Didn't try beating combat without it.

Kind of wonder how combat will play out when better materials are available and you're walking around 15-20 DR.
 

Menckenstein

Lunacy of Caen: Todd Reaver
Joined
Aug 2, 2011
Messages
16,089
Location
Remulak
Somewhere between meh and good but closer to good. I think all the right stuff is there but there needs to be some adjustment and the problem is that most of that will fall into the category of personal tastes so... damned if you do/don't.

Good luck. :salute:
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Seems I forgot to mention melee combat favors slower characters with heavy armor and less AP over rapid characters with little to no armor and more AP. Although armor restricting maximum Action Points does make sense, it also make fast characters only good at ranged combat and very easily defeated at melee due to how weak dodge is compared to block.
Yeah I forgot about this too. Once your DR gets higher your survivability jumps up a ton and everything becomes much easier. Kind of makes crafting huge. Didn't try beating combat without it.

The first version of the demo favored fast characters with daggers spamming fast attack. And my axe guys did better with a decent amount of AP and a mix of fast/normal attacks while using a shield to block.
I really only used slow weapons and power attacks when I had a meat shield (NPC) so I could concentrate on dealing damage fast at the cost of neglecting defense.
 

Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
Seems I forgot to mention melee combat favors slower characters with heavy armor and less AP over rapid characters with little to no armor and more AP. Although armor restricting maximum Action Points does make sense, it also make fast characters only good at ranged combat and very easily defeated at melee due to how weak dodge is compared to block.
Yeah I forgot about this too. Once your DR gets higher your survivability jumps up a ton and everything becomes much easier. Kind of makes crafting huge. Didn't try beating combat without it.

The first version of the demo favored fast characters with daggers spamming fast attack. And my axe guys did better with a decent amount of AP and a mix of fast/normal attacks while using a shield to block.
I really only used slow weapons and power attacks when I had a meat shield (NPC) so I could concentrate on dealing damage fast at the cost of neglecting defense.
I actually never tried daggers because of how OP I heard they were. I only tried sword, spear, and hammer. and mainly used power attack if I remember right. I also was able to save Vardanis (merchant you escort) at the beginning of the game too if anyone thinks I'm just a noob complaining about combat difficulty.
 

l3loodAngel

Proud INTJ
Patron
Edgy
Joined
Nov 19, 2010
Messages
1,452
If you're trying to say all rpgs are should be strategy games then I think you're retarded. I don't think that is what you're trying to say but honestly I'm tired of guessing at your point. Learn to include a thesis statement or fuck off.

No, that was just an example. But some people do want their RPGs to be a bit more in the direction of a strategy game - in terms of having more tactical options at all times - than AOD is.
Holly shit, how untrue this is. Combat in AoD is chess and that is much more than a strategy game. What options do you really want?
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Holly shit, how untrue this is. Combat in AoD is chess and that is much more than a strategy game. What options do you really want?

HURRR CHEZZ IS TURNBASE THERFOR TURNBASE IZ CHEZZ DERP

Maybe try to think next time before you so eagerly slam your face in the keyboard?
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
I also was able to save Vardanis (merchant you escort) at the beginning of the game too if anyone thinks I'm just a noob complaining about combat difficulty.

I won against the assasin in the opening fight without big problems with an axe build. I had no chance with an spear build.
So it's either the RNG fucking with me, or the difficulty depends mostly on the build, not so much on the actual tactics you employ in the fight.
 

Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
If you're trying to say all rpgs are should be strategy games then I think you're retarded. I don't think that is what you're trying to say but honestly I'm tired of guessing at your point. Learn to include a thesis statement or fuck off.

No, that was just an example. But some people do want their RPGs to be a bit more in the direction of a strategy game - in terms of having more tactical options at all times - than AOD is.
Holly shit, how untrue this is. Combat in AoD is chess and that is much more than a strategy game. What options do you really want?
Chess is mainstream crap for the unwashed masses. The Diablo 3 of RPGs. A true codexer interested in strategy and tactics would play Go. Go makes Chess look like Checkers and the best computer programs can't even beat average amateurs.
 

Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
I also was able to save Vardanis (merchant you escort) at the beginning of the game too if anyone thinks I'm just a noob complaining about combat difficulty.

I won against the assasin in the opening fight without big problems with an axe build. I had no chance with an spear build.
So it's either the RNG fucking with me, or the difficulty depends mostly on the build, not so much on the actual tactics you employ in the fight.
If you haven't already, you should click on the help button when playing the game. Basically is a mini manual that explains a lot of the combat mechanics. Might help you out if you haven't already.
 

Malpercio

Arcane
Joined
Dec 8, 2011
Messages
1,534

Yeah, i realized how bad i articulated the whole sentence only now, sorry.

What i mean is, i played the game and the writing didn't impress me, but since it's been a while and nothing really stuck out for me i couldn't write a post about it even if i wanted it.
 

l3loodAngel

Proud INTJ
Patron
Edgy
Joined
Nov 19, 2010
Messages
1,452
Holly shit, how untrue this is. Combat in AoD is chess and that is much more than a strategy game. What options do you really want?

HURRR CHEZZ IS TURNBASE THERFOR TURNBASE IZ CHEZZ DERP

Maybe try to think next time before you so eagerly slam your face in the keyboard?
The only thing that comes into mind looking at this vomit post is that you are a "subhuman primate fuck" - someones words. If you can't think for shit this does mean that the game doesn't require thinking.
I also was able to save Vardanis (merchant you escort) at the beginning of the game too if anyone thinks I'm just a noob complaining about combat difficulty.

I won against the assasin in the opening fight without big problems with an axe build. I had no chance with an spear build.
So it's either the RNG fucking with me, or the difficulty depends mostly on the build, not so much on the actual tactics you employ in the fight.

Most weapons require completely different tactics or significant adjustments.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
The only thing that comes into mind looking at this vomit post is that you are a "subhuman primate fuck" - someones words. If you can't think for shit this does mean that the game doesn't require thinking.

What now? Maybe learn to write as well?

If you can't make the difference between chess and a turn-based RPG (not to mention a SINGLE character turn-based RPG) then you are pretty much worse than a subhuman primate fuck.
 

l3loodAngel

Proud INTJ
Patron
Edgy
Joined
Nov 19, 2010
Messages
1,452
The only thing that comes into mind looking at this vomit post is that you are a "subhuman primate fuck" - someones words. If you can't think for shit this does mean that the game doesn't require thinking.

What now? Maybe learn to write as well?

If you can't make the difference between chess and a turn-based RPG (not to mention a SINGLE character turn-based RPG) then you are pretty much worse than a subhuman primate fuck.

The combat of AoD is like chess. I can't explain the difference between colors to a blind man. It's either you see them or you don't.
You control 16 pieces in chess, not just one.

You control skill combinations, stats, armor, weapons, crafting, positioning and attack types...

You control 16 pieces in chess, not just one.

Retards should be exterminated not dragged along, imo.

Fucking victim of abortion...
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
The combat of AoD is like chess.

Right... because chess is turnbased therefore what is turnbased is automatically chess. Still clinging to this braindead reasoning?

You control skill combinations, stats, armor, weapons, crafting, positioning and attack types...

Which have absolutely nothing to do with or any kind of equivalent in chess.
 

kaizoku

Arcane
Joined
Feb 18, 2006
Messages
4,129
Holly shit, how untrue this is. Combat in AoD is chess and that is much more than a strategy game. What options do you really want?

Personally, I'd like to know the rules. That is all.

Because most combat is nightmarish to me.
Now, I'm no strategy master or lord of the rpgs, but I'm very far from being an idiot or an aktchung rpg player.

It seems you need to have specific builds to succeed in combat, and if you don't, you're fucked.
 

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