Grunker did not nail the issues of the game but showed that he doesnt understand it completely and tended to overreact on things that are not there.
Now you may take this post as a fanboy reaction, but if you want to be stupid thats your own choice.
1. Grunker says several times that a single character is a one trick pony in combat -
which is just not true.
2. He seems to be motivated to make these criticisms much more because Vince laughed at... how many people? Two? Three?
I dont know... i remember one, even not really - laughing at, exactly.
And i do remember hundreds (and more) of well thought out posts as responses to various suggestions and complaints.
So if you want to criticize, at least stick to the fucking truth.
3. He is also motivated by his personal preferences for specific mechanics rather then actual faults. In fact, the faults he can find he overemphasizes and then offers a solution that is his personal preference. This may not be intentional but, its not any less obvious.
Fleshed out the maneuvers like Power Attack or Fast Attack, and given more active choices in combat that were all valid. More maneuvers (unlocked at different levels of weapon skill, even), different ways to use each maneuver.
What the fuck would this actually be - exactly? how would it actually play out?
How do you flesh out maneuvers more? And what would be the "active choices in combat that are actually valid"? Are there any active choices you have that are not valid? Why is that? It wouldnt be because you used the wrong choice at the wrong time against the wrong opponent?
if not, then what is it?
What "maneuvers"?
magic is a good example of what I mean; with spells a character always has different options for different situations.
Seriously? In every game? You mean to say that you just put in magic and that automatically creates different options for different situations? Oh rylly?
yeah i get that you didnt suggest putting magic in AoD... but considering that this statement is false by itself i have no idea what you really mean.
Made the game party-based, so that we could use more of the options presented at the character-selection screen that we never get to see again while playing.
Personal preference. There are other ways to expand combat feeling a bit focused - if its necessary. Instead of redesigning everything according to your personal preference.
Isnt the game meant and designed to be played through multiple times?
With different builds, each being relatively unique?
Do you have any idea how long would it take to create a completely new combat system?
Because that is what you are requesting here.
This goes directly against one of the cores of design foundations of the game.
YOU GET TO SEE THE WHOLE RANGE OF TACTICAL POSSIBILITIES THROUGH PLAYING THE GAME MULTIPLE TIMES.
That was always stated as the core of design.
the lack of variety inherent in the system.
It is not - inherent - in the system.
This is completely false.
And just an excuse for arguing that the whole system should be changed from the ground up.
In fact not just the one whole system but the game itself.
Therefore it is the a wrong suggestion. And a completely wrong logic starting from the wrong and factually false propositions, followed by wrong premises and ending in conclusions that are therefore not applicable, to say the least.
The only thing i can agree with in ALL of that is that movement plays too limited of a role. As for adding a bit more tactical options there is one that is sorely missing, and it is seemingly a very small one.
I was meaning to ask something but i thought its way too late to change things, even if my suggestion might seem very minimal it would bring big changes to the combat in the game.
My question/suggestion is:
Vince, would it be possible to:
1. change the AP cost for each step from 2 pints to 1 point?
2. create backstabbing and flanking multipliers for damage?
I know that even something looking so innocent at first glance would require more work on the Ai, on each combat encounter and on weapons mechanics such as THC or armor penetration and so on too... and probably several other things i dont see from my PoV.
I think these two things would seriously increase variability and diversity of combat a lot and move it away from "two dudes standing in front of each other and whacking until one is dead" illusion.
While everything else can remain exactly the same.